flumpraxxa, neutral female asgardish Wild Talent ------------ |..........| ..$........| |......DI@.# |..........| --+---#----- [Flumpraxx the Ambush Avoider] St11 Dx13 Co15 In13 Wi7 Ch9 WilAsgFemNeu S1671 Dlvl:4 $55 HP-10(60) Pw18(68) AC2 MC0 Xp6/359 Wt44/1650 T1814 Latest messages Pick an object. I a flying fish or a remembered, unseen, creature (unexplored area) In what direction? [hykulnjb><] Your rock hits it's head! It is electrified! You hear a nearby zap. You are being punished for your misbehavior! Your iron ball gets heavier. You hear a nearby zap. You are being punished for your misbehavior! Your iron ball gets heavier. In what direction? [hykulnjb><] You kick it. It hits you! [-13 -> 47] You hear a flinging sound. You are hit by a shotgun shell! [-34 -> 13] You are hit by a shotgun shell! You die... Your inventory Armor g - an uncursed +1 pair of kicking boots (being worn) {8} O - the blessed +1 pair of protective gloves named Doubler Gloves (being worn) {4} Tools U - an uncursed +0 pick-axe (weapon in hand) {32} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 27% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 92% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: broadsword (turn 43) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20647 Monster spawn increase reached its maximum at turn 62767 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 10942803 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: widow of death (freq bonus 4) The monster species that spawned more often: spike fiend (freq bonus 24) The monster species that spawned more often: mini robo-ky (freq bonus 16) The monster species that spawned more often: kicker kobold (freq bonus 20) The monster species that spawned more often: bloodworm (freq bonus 15) The monster species that spawned more often: unlight turret (freq bonus 21) The monster species that spawned more often: combat-boot-wearing amazon (freq bonus 16) The monster species that spawned more often: solar creeper (freq bonus 6) The monster species that spawned more often: quill rat (freq bonus 6) The monster species that spawned more often: fractal eye (freq bonus 54) The monster species that spawned more often: swordfish (freq bonus 9) The monster species that spawned more often: man from mars (freq bonus 20) The monster species that spawned more often: Marihuana (freq bonus 28) The monster species that spawned more often: dense ice vortex (freq bonus 12) The monster species that spawned more often: fallen shaman (freq bonus 10) The monster species that spawned more often: gnoll rogue (freq bonus 18) The monster species that spawned more often: white patch (freq bonus 8) The monster species that spawned more often: moldy defiler (freq bonus 7) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 4) The monster species that spawned more often: slime bomb (freq bonus 20) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 10) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster species that never randomly spawned: quantum mold The monster species that never randomly spawned: drug dealer The monster species that never randomly spawned: stupid girl The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: dark spider The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: necromorb The monster species that never randomly spawned: fearsome butcher shaman The monster species that never randomly spawned: sky elf The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 35) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 29) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 106) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 5) Next attribute increase check would have come at turn 4006 Strength training was 31 Dexterity training was 21 Wisdom training was 21 Constitution training was 37 You were fire resistant You were punished You were prevented from having magic resistance (0) You were prevented from having glib combat (0) You had 953 points of nutrition remaining You were polymorphing You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zeon Zum Deikun, Poison Ivy and Dark Force Your deity was Poison Ivy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (286) You are dead Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 2% 98% b - identify 5 divine 95% 100% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) reinforce memory 4 O Prepared(0) Discoveries Armor helm of no digestion (golden helmet) kicking boots (chess boots) elven boots (buckled boots) protective gloves (occultism gloves) Scrolls scroll of enchant weapon (MAYBE GIVE FELLOW THE PROP) scroll of destroy armor (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of healing (IAZNAB) scroll of mana (ENSSNAKE F FIGHTAH) scroll of phase door (VELOX NEB) scroll of standard id (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of cure (NO ONE CAN STOP ME) scroll of mass murder (MAPIRO MAHAMA DIROMAT) scroll of enchant armor (BUSTER HYMEN) scroll of identify (ONLY EFFECTIVE STUNT IS HITTING) Spellbooks spellbook of volt rock (torn) spellbook of identify (long) Potions potion of slime (bayberry) potion of healing (peculiar) potion of levitation (cloudy) potion of invisibility (iris) Rings ring of gain intelligence (bloodstone) Wands wand of opening (blasted) wand of punishment (driftwood) Tools large box (wooden box) magic lamp (lamp) chest (wooden container) Gems worthless piece of yellowish brown glass (yellowish brown) morion stone (black) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants a large cockroach 0 killer bees (1 created) 2 metal fire ants 0 acid blobs (1 created) 0 gelatinous globs (1 created) 0 turkey chicks (1 created) a gravity jackal 0 foxes (2 created) a porter floating eye 0 hobbit merchants (1 created) 0 dwarves (1 created) 0 player dolgsmen (1 created) a dretch a jelly 0 pack kobolds (5 created) 0 fallens (3 created) a small kobold 0 fallen shamans (1 created) 2 petit mimics 0 mimics (1 created) 0 large phasing mimics (1 created) 0 wood nymphs (1 created) a goblin 2 sewer rats a drains rat 2 evasive sewer rats a field vole a wild rabbit 2 giant rats (3 created) 2 giant garbage rats 2 quill rats 0 spike fiends (2 created) 0 cave spiders (5 created) 0 hole spiders (2 created) 0 healthy cave spiders (1 created) 0 poison millipedes (2 created) a yellow centipede (3 created) 0 daddy longlegses (3 created) 0 centipedes (1 created) 0 swarm centipedes (1 created) 0 metallic green centipedes (6 created) 0 green centipedes (1 created) 0 large spiders (3 created) 0 recluse spiders (1 created) 0 carrion crawlers (2 created) 0 metallic red centipedes (1 created) 0 spiders (1 created) 0 large centipedes (1 created) 0 giant phasing spiders (1 created) 0 scorpions (1 created) 0 sand spiders (1 created) 0 giant white ticks (1 created) a tiny lurker 0 yellow worm masses (1 created) a vulture (2 created) 2 sparrows a chaffinch a Rame Duck 3 thrushes 2 fruit bats (3 created) 0 lichens (1 created) a mean mold 0 phase fungi (1 created) a sub-gnome (3 created) 0 gnomes (3 created) 0 gnome stalkers (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (2 created) 0 gnomish wizards (1 created) 0 Keystone Kops (4 created) 0 Kop Sergeants (6 created) 0 Uniform Lieutenants (1 created) 0 Kop Kaptains (1 created) 0 Kop Kommissioners (1 created) 0 arch-liches (1 created) 2 mummies 0 human mummies (1 created) 2 kobold zombies (3 created) 0 dwarf zombies (1 created) 0 elf zombies (1 created) a mangy-looking leper a singing happy drunk a cross-eyed mage 0 heretics (1 created) 0 superthieves (1 created) 0 shopkeepers (3 created) 0 angry watchmen (1 created) a newt 0 chameleons (1 created) 0 white mushroom patches (1 created) a shrieker mushroom patch 2 novice dark walls a gargoyle trap a health trove 155 creatures born. 53 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 17 times You prayed to the gods 2 times You hit with a wielded weapon 58 times You killed 42 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Skilled) (1 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) polymorphing [Basic] (max Master) (26 of 160) searching [Unskilled] (max Basic) (7 of 20) petkeeping [Unskilled] (max Master) (15 of 20) Weapon Skills short sword [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Skilled) (1 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...