flumpraxxa, lawful female doppelganger Activistor --------- |.......| ......... |.$...@.| |...`@.<| --------- [Flumpraxx the Little Rebel] St5 Dx5 Co5 In8 Wi9 Ch14 ActDopFemLaw S0 Dlvl:1 $0 HP0(12) Pw27(27) AC13 MC3 Xp1/0 Wt26/600 T3 Latest messages Hello flumpraxxa, welcome to SlashEMExtended! You are a lawful female doppelganger Activistor. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Click! You trigger a rolling boulder trap! You are hit by a boulder! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: teleport control You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 81% Potion drop chance was reduced to 75% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: body spells (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33191 Monster spawn increase reached its maximum at turn 83741 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 65936 The monster class that cannot be genocided was worm The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: real inertia hound (freq bonus 15) The monster species that spawned more often: marysue turret (freq bonus 12) The monster species that spawned more often: novice priest (freq bonus 10) The monster species that spawned more often: death metal freak (freq bonus 18) The monster species that spawned more often: shard force fungus (freq bonus 6) The monster species that spawned more often: bone beetle (freq bonus 15) The monster species that spawned more often: Deckschmae (freq bonus 18) The monster species that spawned more often: blue nightmare (freq bonus 14) The monster species that spawned more often: wood elf ranger (freq bonus 4) The monster species that spawned more often: wumpus (freq bonus 6) The monster species that spawned more often: blue colony (freq bonus 8) The monster species that spawned more often: efreet elemental (freq bonus 4) The monster species that spawned more often: black bishop (freq bonus 9) The monster species that spawned more often: wood elf enchanter (freq bonus 12) The monster species that spawned more often: giant entity (freq bonus 6) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 10) The monster species that spawned more often: old orange dragon (freq bonus 4) The monster species that spawned more often: three-headed snake (freq bonus 6) The monster species that spawned more often: death trash-hauler (freq bonus 12) The monster species that spawned more often: gnome lady (freq bonus 8) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster species that never randomly spawned: novice ranger The monster species that never randomly spawned: wrinkled colony The monster species that never randomly spawned: dancing candle flame The monster species that never randomly spawned: slinger The monster species that never randomly spawned: Anastasia's dancing shoe The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: ETA terrorist The monster species that never randomly spawned: suicide dwarf The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: hobbit bandit The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 33) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 68) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 5) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 10) Next attribute increase check would have come at turn 783 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were shock resistant You were poison resistant You were prevented from having clairvoyance (0) You were prevented from having teleport control (0) You saw invisible You recognized peaceful creatures You were aware of the presence of topmodels You had 1498 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Anti-War Movement The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (84) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FUCK THE NOTELEPORT RULES) scroll of mana (VW GIANT BEETLE) scroll of phase door (HUAKORE TE UNIANA PAKEHA KATOA) scroll of standard id (YIKES) scroll of cure (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) Spellbooks spellbook of charm monster (mysterious) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Activistor...