flumpraxxa, neutral male leprechaun Dunmer --------------- |.............| ------------------------------ -----.............| |....................@..^@../| |.................| -------+--------------..------ -----.......<.....| +..| |.............| |..+ -+------------- |..| |^-- |. |.| -[| .| --- [Flumpraxx the one who doesn't like foreigners] St14 Dx9 Co10 In10 Wi9 Ch5 DunLepMalNeu S779 Mines:5 $37 HP-6(45) Pw34(34) AC10 MC0 Xp4/133 Wt157/1450 T319 Latest messages c - an uncursed +0 dark elven arrow (in quiver) {49}. c - an uncursed +0 dark elven arrow (in quiver) {50}. You see here a lamp {1}. o - a lamp {1}. lamp - This is a tool. Color: yellow. Material: unknown. Appearance: lamp. Most tools can be applied for an effect; some are also useful when wielded. Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to use or apply? [mno or ?*] Your lamp is now on. KAABLAMM!!! You triggered a bomb! You hear the howling of the CwnAnnwn... [-42 -> 3] Warning: HP low! You fall into a pit! [-1 -> 2] Warning: HP low! You are still in a pit. (2x) You crawl to the edge of the pit. You trigger a hidden glyph! You are hit by lightning! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (alternate weapon; not wielded) {4} b - an uncursed +2 dark elven bow (weapon in hands) {12} c - 93 uncursed +0 dark elven arrows (in quiver) {50} Armor l - an uncursed +0 mummy wrapping {2} Comestibles k - an uncursed porter lichen corpse {20} Scrolls d - 7 uncursed scrolls of healing {7} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - an uncursed scroll of standard id {1} h - an uncursed scroll of cure {1} Tools m - an uncursed +0 pick-axe {32} n - an uncursed chemistry set (0:20) {20} o - an uncursed oil lamp (lit) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 68% Ring drop chance was reduced to 57% Wand drop chance was reduced to 91% Potion drop chance was reduced to 97% Monster death drops spawned with only 97% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: searching (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 121145 Monster spawn increase reached its maximum at turn 134296 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 51480 The monster class that cannot be genocided was snake The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: gypsy (freq bonus 3) The monster species that spawned more often: mirror force patch (freq bonus 32) The monster species that spawned more often: nexus force fungus (freq bonus 3) The monster species that spawned more often: petty glib vortex (freq bonus 3) The monster species that spawned more often: Petra (freq bonus 2) The monster species that spawned more often: umbra mold (freq bonus 24) The monster species that spawned more often: swamp centaur (freq bonus 16) The monster species that spawned more often: very old psychic dragon (freq bonus 4) The monster species that spawned more often: nebulous light (freq bonus 9) The monster species that spawned more often: mean chthonian (freq bonus 48) The monster species that spawned more often: polar beast (freq bonus 72) The monster species that spawned more often: asp (freq bonus 10) The monster species that spawned more often: undead permamimic (freq bonus 6) The monster species that spawned more often: disenchanter force patch (freq bonus 6) The monster species that spawned more often: undead slave master (freq bonus 3) The monster species that spawned more often: asphynx (freq bonus 48) The monster species that spawned more often: flounder (freq bonus 2) The monster species that spawned more often: nasty fungus (freq bonus 6) The monster species that spawned more often: ice patch (freq bonus 8) The monster species that spawned more often: skeleton warrior (freq bonus 24) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster species that never randomly spawned: material shadow The monster species that never randomly spawned: polka-dotted eye The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: cheating minotaur The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: dancress The monster species that never randomly spawned: Howl the Wizard The monster species that never randomly spawned: dwarven ranger The monster species that never randomly spawned: rainbow unicorn The monster species that never randomly spawned: oil village The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 15) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 23) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 33) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 3) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 9) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 81) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 2) Next attribute increase check would have come at turn 966 Strength training was 1 Dexterity training was 10 Wisdom training was 3 Constitution training was 24 You were fire resistant You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 1296 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (fin boots) * elven cloak (faded pall) Scrolls scroll of healing (DUCTUM ADIS) scroll of mana (GEEEEE) scroll of phase door (FORGETABOUTIT) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (PHD IN HIGH HEELING) scroll of identify (AHORA HE ENCONTRADO MUNICIONES) Tools chemistry set (box of obscure-looking glass devices) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 11 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (39 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Dunmer...