flumpraxxa, chaotic male angelic Ranger -----------## |..........,# |........<|,# ---------- ---------- --- |.........|,# #|._......|## |........|##---.--- |.........|,# #`..........,# |........-,,......| -+----.----,# #,|........|,###|........|##|.....| #,# #,|.........,,,,------.--- ......| #,# #,----------,##,,,,,,,,,,, |.....| #,# #@,,## #,,########,,## ---.--- #,# ###,,# ##,,--------.- -.- ##,# ##,# ##,|........| #,### ###,,# #,# #,|........| #,,,# #,,,## #,# #,.........| #--|--- #,### #,# ##|........|## |....| #,---------,# |.........,##----....| #,-.......),# |........|,,,-.......| ##|.......|## |....-----###|.......| |.......| ------ |.......| --------- --------- [Flumpraxx the Tenderfoot] St11 Dx9 Co14 In7 Wi8 Ch6 RanAngMalCha S51 Dlvl:1 $13 HP19(22) Pw6(6) AC7 MC2 Xp1/7 Wt82/1350 T204 Latest messages In what direction? [hykulnjb><] You kick the altar. A voice (could it be Moloch?) whispers: "Thou shalt pay, infidel!" You hear a door open. In what direction? [hykulnjb><] You kick the altar. Ouch! That hurts! [-1 -> 18] You displaced Sirius. What do you want to write with? [- abcd or ?*] You make a motion towards the altar with your dagger. A voice (could it be Moloch?) whispers: "Thou shalt pay, infidel!" Unknown command ' '. You hear a door open. There is a wall in the way! Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: freezopathy You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 142 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: spirituality (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34280 Monster spawn increase reached its maximum at turn 58570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 183288 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rub monster (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: rabid coyote (freq bonus 8) The monster species that spawned more often: dark wraith (freq bonus 24) The monster species that spawned more often: translucent warp patch (freq bonus 15) The monster species that spawned more often: humanoid centaur (freq bonus 24) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 6) The monster species that spawned more often: little girl (freq bonus 4) The monster species that spawned more often: Amy BSOD (freq bonus 24) The monster species that spawned more often: nether vampire (freq bonus 48) The monster species that spawned more often: young adult red dragon (freq bonus 24) The monster species that spawned more often: fliction trove (freq bonus 3) The monster species that spawned more often: jackal demon (freq bonus 12) The monster species that spawned more often: remodeled puppy (freq bonus 9) The monster species that spawned more often: Shuma-Gorath (freq bonus 8) The monster species that spawned more often: scramper (freq bonus 6) The monster species that spawned more often: indigo stalk (freq bonus 12) The monster species that spawned more often: martian canister walker (freq bonus 3) The monster species that spawned more often: neurotoxin fly (freq bonus 16) The monster species that spawned more often: corroded turret (freq bonus 4) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 20) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: phase warp patch The monster species that never randomly spawned: desert force patch The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: The bastard brother of Lilly The monster species that never randomly spawned: evasive maggot The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: Rat-Man The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 7) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 3) Next attribute increase check would have come at turn 1971 Strength training was 0 Dexterity training was -3 Wisdom training was 3 Constitution training was 7 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having slow digestion (0) You were prevented from having freezopathy (0) You saw invisible You had automatic searching You had infravision You had 1290 points of nutrition remaining You were displaced You could fly You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (wishful cloak) Scrolls scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of mana (G2G NOW) scroll of phase door (HAPAX LEGOMENON) scroll of standard id (POWER RAISED BY THINK FOR) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of enchant weapon (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) Potions potion of oil (coffee) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (1 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Ranger...