flumpraxxa, chaotic female fawn Binder --------- |.......| |.......| |.......| |....<... -------.- #,# #,# #,,# ##,# #,# #@# #+# [Flumpraxx the Exile] St11 Dx6 Co9 In12 Wi9 Ch9 BinFawFemCha Dlvl:1 $0 HP13(13) Pw9(9) AC10 Exp1 T22 Latest messages Hello flumpraxxa, welcome to SlashEMExtended! You are a chaotic female fawn Binder. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! There is a wall in the way! You find a secret door! Ouch! You bump into a door. In what direction? [hykulnjb><] The door resists! What do you want to ready? [- b or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {1} g - 9 uncursed apples {5} h - 2 uncursed tripe rations {2} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Gems c - 39 uncursed +0 rocks (in quiver) {21} d - an uncursed +0 flint stone Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: reflection You could not have this property extrinsically: jumping You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 656 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 79% chance Wand drop chance was reduced to 92% Potion drop chance was reduced to 78% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: axe (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38465 Monster spawn increase reached its maximum at turn 68680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 484092 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: vampiric patch (freq bonus 12) The monster species that spawned more often: poisonous archer (freq bonus 10) The monster species that spawned more often: healing spore (freq bonus 16) The monster species that spawned more often: hidden cockatrice (freq bonus 15) The monster species that spawned more often: hill giant shaman (freq bonus 8) The monster species that spawned more often: young adult shimmering dragon (freq bonus 42) The monster species that spawned more often: mountain giant (freq bonus 12) The monster species that spawned more often: shadow master (freq bonus 3) The monster species that spawned more often: slime bag (freq bonus 8) The monster species that spawned more often: commanding spirit (freq bonus 20) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 20) The monster species that spawned more often: wand trove (freq bonus 6) The monster species that spawned more often: smart spider (freq bonus 12) The monster species that spawned more often: midi grue (freq bonus 6) The monster species that spawned more often: adult blue dragon (freq bonus 8) The monster species that spawned more often: aggressive lichen (freq bonus 7) The monster species that spawned more often: wet pussy (freq bonus 12) The monster species that spawned more often: dream vortex (freq bonus 12) The monster species that spawned more often: werevampire (freq bonus 15) The monster species that spawned more often: cavewoman (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 12) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 5) The monster trait that was more common: monsters that originate from Angband (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 5) The monster species that never randomly spawned: he shows him red The monster species that never randomly spawned: pellet archer The monster species that never randomly spawned: saber cat The monster species that never randomly spawned: onanocter 2b The monster species that never randomly spawned: sticky mold The monster species that never randomly spawned: sucker gremlin The monster species that never randomly spawned: Inge's combat boot The monster species that never randomly spawned: Arthur Dent The monster species that never randomly spawned: VF The monster species that never randomly spawned: irresistible growth The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 66) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 3) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 8) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 4) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 25) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 3) Next attribute increase check would have come at turn 554 Strength training was 0 Dexterity training was -1 Wisdom training was 2 Constitution training was 2 You were prevented from having jumping (0) You were prevented from having reflection (0) You had 1479 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (31) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (ENEMATZU MEMALEZU) scroll of mana (DAEDELDIDAET) scroll of phase door (INE IGO PIO) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (FASCICULUS PROPRIUS) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Binder...