flumpraxxa, neutral female ungenomoldic Bloodseeker ------------%----- -....%.U.........|--- ---- -------------%.|..-- |..| --)....`--- ----- -------..| ----.....---...| -------..-|...-- |..|..........--#-----...--....|.--- |..--..........,,,...............| -.....%.......^...-----.....-.--- |......%|..%..,,,-- |.......| --.....---....----- --....--- --...<- ---...|..| ---..| |.....| ---.|..| --.| -.....- |....| |.| ....... --..-- |.| --.|...-- |..| |.| -----.| |..-- |.| -- -...| ----.| |....| |....| |....| |....| ---.-- --.--- --- -- [Flumpraxx the Shambling Terror] St11 Dx13 Co12 In4 Wi4 Ch9 BloUngFemNeu Min:3 $0 HP73(97) Pw23(63) AC0 HD10 Exp7 T699 Sat Latest messages [-11 -> 86] The black ape misses. (2x) Your limbs have turned to stone. You finish your prayer. You feel that Liebea Luna is displeased. You engulf the black ape! The black ape can't see in there! You expel the black ape! You curse at the black ape. The black ape claws you! The black ape bites you! [-13 -> 73] You have turned to stone. You don't have anything to eat. # A very powerful technique that will instakill all non-unique monsters on the current dungeon level whose monster level is lower than the technique's level. Sometimes it will also kill higher-level monsters. Use this technique? [yn] (n) You scream "EYGOORTS-TOGAAL, JEZEHH!" Eliminated 57 monsters. You are a statue. Your inventory Weapons l - an uncursed +2 bow {12} Armor m - an uncursed +0 pair of iron shoes {20} o - an uncursed +0 gnomish helm {1} Scrolls f - 3 uncursed scrolls of healing {2} g - 3 uncursed scrolls of mana {2} h - 3 uncursed scrolls of phase door {3} Wands c - an uncursed wand of fire (2:0) {1} Tools n - a heavily cursed sack {13} Contents of the sack: an uncursed +0 rubber hose {8} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 50% Amulet drop chance was reduced to 59% Monster death drops spawned with only 77% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: shuriken (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 98 Monster spawn increase started at turn 34587 Monster spawn increase reached its maximum at turn 58324 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 798380 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: saberfish (freq bonus 6) The monster species that spawned more often: ring trove (freq bonus 10) The monster species that spawned more often: winter wolf boss (freq bonus 6) The monster species that spawned more often: radio operator (freq bonus 20) The monster species that spawned more often: phase fungus (freq bonus 24) The monster species that spawned more often: red river hog (freq bonus 4) The monster species that spawned more often: large rust monster (freq bonus 6) The monster species that spawned more often: japanese lady (freq bonus 18) The monster species that spawned more often: swordfish (freq bonus 8) The monster species that spawned more often: high voltage vortex (freq bonus 16) The monster species that spawned more often: fighter imp (freq bonus 5) The monster species that spawned more often: camo fish (freq bonus 24) The monster species that spawned more often: dwarf lord (freq bonus 6) The monster species that spawned more often: drow novice (freq bonus 28) The monster species that spawned more often: Master of Desaster (freq bonus 15) The monster species that spawned more often: drow matron (freq bonus 16) The monster species that spawned more often: tazer (freq bonus 36) The monster species that spawned more often: shard fungus (freq bonus 3) The monster species that spawned more often: colorful patch (freq bonus 10) The monster species that spawned more often: null mold (freq bonus 96) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: water archer The monster species that never randomly spawned: reproducing imp The monster species that never randomly spawned: nautilus coxswain The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: high priest mummy The monster species that never randomly spawned: War The monster species that never randomly spawned: black smasher The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: terrible troll The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 36) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 23) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 15) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 8) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 13) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 30) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 8) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 2) Next attribute increase check would have come at turn 3402 Strength training was 5 Dexterity training was -13 Wisdom training was 5 Constitution training was 1 You were paralyzed (-3) You were prevented from having flying (0) You were prevented from having confusion resistance (0) You were warned You had automatic searching You had 3266 points of nutrition remaining You were polymorphing You were polymorphed into a shambling terror You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Liebea Luna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Liebea Luna was angry with you (2) You could not have safely prayed (2092) You are dead You didn't know any spells. Techniques known in the end Name Level Status eddy wind 7XR Prepared(0) world fall 7 R Huge timeout(30038) appraisal 7 R Prepared(0) panic digging 7 R Not Ready(9953) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) poke ball 7 R Prepared(0) research 7 R Prepared(0) weapon practice 7 R Prepared(0) calm steed 7 R Prepared(0) turn undead 7 R Prepared(0) blessing 7 R Not Ready(2075) draw blood 7 R Prepared(0) surgery 7 R Prepared(0) double thrownage 7 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) iron shoes (hard shoes) gnomish helm (little red hat) Scrolls scroll of teleportation (ELF IS FESTIVE FOR SPECIAL DAY) scroll of healing (VOMIT TO MELT ENEMY) scroll of mana (JUYED AWK YACC) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (FLOW ABLES IS BACKWARD) scroll of cure (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of genocide (FLURRY GRUESOME ABILITY OF ALL RISED) Wands wand of fire (ebony) wand of death (edible) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 2 times You prayed to the gods 2 times You never hit with a wielded weapon You killed 23 monsters You read items or engraved 6 times You genocided 1 type of monster You never polymorphed an object You changed form 5 times You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (24 of 160) martial arts [Unskilled] (max Expert) (9 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Bloodseeker...