flumpraxxa, chaotic male wraith Druid ##------------########## #--------###,,............,,,,,,,,,## -----#####,........,,,,#|..........|########,,# |....,,,,,,|......|#####|.......$..| ##,`## |(.>|#####,|.....}|## |..........| ##,,## | |....,,,,,,|.......,# --.--------- ##,,,# (| |...|#####,|......|,# ###,# ##,# ()(| |$... #,|}.....|,# #,,,# #,------ ###### (((((| ----- #,|..}.}.|,# #,### #,-....| #,,,@@.(((((| #,|..}...|,# #,# ##|....|####,#### ((((+- #,|....}.|,# ##,# ......,,,,,# ((( ##,--------,# #,,# ------###### --- #,,,,,,,,,,,###,## #}###,##,,,,,,#,# #-# #,----.-+--------- |..............| |..............| |...........<..| ---------------- [Flumpraxx the Rock Melter] St12 Dx7 Co8 In10 Wi6 Ch7 DrdWraMalCha Dlvl:3 $0 HP0(19) Pw25(25) AC8 Exp3 T334 Latest messages o - a scroll labeled KCATTA SOD {1}. What do you want to read? [d-ko or ?*] As you read the scroll, it disappears. Your club glows blue for a moment. You hear someone cursing shoplifters. Ouch! You bump into a door. In what direction? [hykulnjb><] As you kick the door, it crashes open! "How dare you break my door?" Nosalnef wields a shotgun {15}! Nosalnef fires a shotgun shell! You are hit by a shotgun shell. [-2 -> 17] Nosalnef swings his shotgun. Nosalnef hits you! [-5 -> 12] Unknown command ' '. Nosalnef swings his shotgun. Nosalnef hits you! You die... Your inventory Weapons a - an uncursed +1 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 arrows (in quiver) {25} Comestibles n - an uncursed tripe ration {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:2) {1} e - an uncursed spellbook of charm monster (1:5) {1} f - an uncursed spellbook of passwall (3:10) {1} Wands m - an uncursed wand of fear (0:5) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 98% Monster death drops spawned with only 73% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: scimitar (turn 2) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 114591 Monster spawn increase reached its maximum at turn 130296 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1783836 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: flying goomba (freq bonus 10) The monster species that spawned more often: spear turret (freq bonus 6) The monster species that spawned more often: flying shark (freq bonus 16) The monster species that spawned more often: ghetto patch (freq bonus 4) The monster species that spawned more often: marid elemental (freq bonus 7) The monster species that spawned more often: sane colony (freq bonus 6) The monster species that spawned more often: stone growth (freq bonus 12) The monster species that spawned more often: magenta spore lichen (freq bonus 30) The monster species that spawned more often: horde mumak (freq bonus 48) The monster species that spawned more often: glib monster (freq bonus 6) The monster species that spawned more often: water dolphin (freq bonus 10) The monster species that spawned more often: centaur chieftain (freq bonus 16) The monster species that spawned more often: dwarf queen (freq bonus 9) The monster species that spawned more often: convict (freq bonus 4) The monster species that spawned more often: otaku (freq bonus 12) The monster species that spawned more often: really dangerous force patch (freq bonus 6) The monster species that spawned more often: merlion (freq bonus 3) The monster species that spawned more often: bright violet fungus (freq bonus 5) The monster species that spawned more often: japanese wolf (freq bonus 24) The monster species that spawned more often: weregreenslime (freq bonus 36) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster species that never randomly spawned: deranged shaman The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: edgy warp patch The monster species that never randomly spawned: giant mill auto The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: undead archeologist The monster species that never randomly spawned: red mushroom The monster species that never randomly spawned: scarlet warp patch The monster species that never randomly spawned: virus The monster species that never randomly spawned: rainbow patch The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 12) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 28) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 3) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 39) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 6) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 44) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4) Next attribute increase check would have come at turn 953 Strength training was 5 Dexterity training was 2 Wisdom training was 10 Constitution training was 17 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having petrification resistance (0) You were prevented from having invisibility (0) You were aware of the presence of something You were warned of undead You had 1158 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 597% b - charm monster 4 enchant 90% 297% c - passwall 6 body 98% 497% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Scrolls scroll of healing (AS IF FEEL SOMETHING) scroll of mana (TUOE DISNI) scroll of phase door (NIOQUO TARGO) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (STAT IS WILD CHANGELY) scroll of enchant weapon (KCATTA SOD) Spellbooks spellbook of create familiar (continued) spellbook of charm monster (moaning) spellbook of passwall (encrypted) Wands wand of fear (hemlock) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (21 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (21 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye flumpraxxa the Druid...