flumpraxxa, chaotic female doppelganger Sage -------------- .............| --#----- |..........>.| +......| |............# |......| |....$.....s.|,|......|# --------- |.......%.:@.|,........%####,+.......| ------#-.-----%|....|.|,,,,,,|.......|## ,,,, ,,----#---,####,....$....,# --.---,,, #,---------,# |....|,## #,,# |....|,# , # #,## |....-,# # # #,# |....|,# #,---- |....| #,#$.| |....# #,|..| ---#-- #,-.<| ##|..| ---- [Flumpraxx the Invoker] St8 Dx8 Co6 In14 Wi14 Ch7 SagDopFemCha Dlvl:1 $0 HP0(15) Pw5(35) AC9 Exp1 T123 Dim Latest messages The twen bites you! [-2 -> 9] The millipede bites you! [-3 -> 6] The twen bites you! [-2 -> 4] You hear someone counting money. The twen misses. The millipede misses. The twen bites you! [-1 -> 3] The millipede bites you! [-2 -> 2] Warning: HP low! The twen bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The twen bites you! You die... Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 26 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 15% Potion drop chance was reduced to 65% Monster death drops spawned with only 94% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: shield (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 17120 Monster spawn increase reached its maximum at turn 80915 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 248668 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: elemental (freq bonus 1) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: mini robo-ky (freq bonus 8) The monster species that spawned more often: basher (freq bonus 4) The monster species that spawned more often: Miss Darkmoon (freq bonus 4) The monster species that spawned more often: baobhan sith (freq bonus 60) The monster species that spawned more often: exeggcute (freq bonus 6) The monster species that spawned more often: shrunken head (freq bonus 18) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 12) The monster species that spawned more often: gemini rickets (freq bonus 6) The monster species that spawned more often: Shindou Saki (freq bonus 24) The monster species that spawned more often: werestalker (freq bonus 16) The monster species that spawned more often: tomorrow (freq bonus 2) The monster species that spawned more often: real water hound (freq bonus 9) The monster species that spawned more often: hitpoint trove (freq bonus 12) The monster species that spawned more often: mimic hivemind (freq bonus 9) The monster species that spawned more often: lovely girl (freq bonus 16) The monster species that spawned more often: special agent (freq bonus 44) The monster species that spawned more often: mini vampire (freq bonus 32) The monster species that spawned more often: clock golem (freq bonus 14) The monster species that spawned more often: little girl (freq bonus 12) The monster species that spawned more often: tree force patch (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: avada kedavra snake The monster species that never randomly spawned: mud man The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: slime ghost The monster species that never randomly spawned: ogre mummy The monster species that never randomly spawned: lurker The monster species that never randomly spawned: absent warp patch The monster species that never randomly spawned: Thoth Amun The monster species that never randomly spawned: guy with such a little penis The monster species that never randomly spawned: copper naga hatchling The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 757) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 24) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 34) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 15) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 6) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 1) Next attribute increase check would have come at turn 1101 Strength training was 6 Dexterity training was 4 Wisdom training was -5 Constitution training was 10 You were dimmed (188) You were prevented from having numbopathy (0) You were prevented from having an increased fear factor (0) You had 1323 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (253) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 134% b - healing 1 healing 0% 99% c - create monster 4 attack 52% 299% Techniques known in the end Name Level Status liquid leap 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (black robe) Scrolls scroll of taming (HITME) scroll of identify (THERE IS NO SPOON) scroll of healing (WEATHER GH-KISS) scroll of mana (BWARHARHARHARHAR) scroll of phase door (VOLARE) scroll of standard id (STRESS PRESSING TO VERY BOOSTING) scroll of cure (BFG 9000 OH YEAH) Spellbooks spellbook of force bolt (opaque) spellbook of healing (red-listed) spellbook of create monster (clueless) Potions potion of Pan Galactic Gargle Blaster (silvervine) potion of speed (amber) potion of healing (jasmine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (23 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (24 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Sage...