flumpraxxa, chaotic female asgardish Zyborg ------------ |........>.| #,########|---.......| `,,,,,,,,,|..........|,, ---.-----,##|.%.f......-,# |.......|,##------------,# |....<..|,,,,,,,,,,,,,,,`# |........,############### ---------## [Flumpraxx the Tin Can] St12 Dx10 Co8 In14 Wi9 Ch9 ZybAsgFemCha Dlvl:1 $9 HP-11(24) Pw10(10) AC-1 Exp1 T72 Latest messages In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. You hit the energy trove. The kitten picks up 4 gold pieces {0}. You destroy the energy trove! The statue comes to life! The kitten drops 4 gold pieces. The evasive fox bites you! [-2 -> 22] You miss the evasive fox. The evasive fox misses. What do you want to zap? [d or ?*] (2x) In what direction? [hykulnjb><] You kill the evasive fox! The solar beam bounces! The solar beam hits you! The irradiation hurts like hell! You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 70% chance Ring drop chance was reduced to 45% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 97% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30206 Monster spawn increase reached its maximum at turn 53516 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1056018 The monster class that cannot be genocided was zombie The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: big flying baby (freq bonus 48) The monster species that spawned more often: blue nightmare (freq bonus 24) The monster species that spawned more often: shadow fly (freq bonus 12) The monster species that spawned more often: gnome ruler (freq bonus 6) The monster species that spawned more often: lava troll (freq bonus 12) The monster species that spawned more often: old mercurial dragon (freq bonus 30) The monster species that spawned more often: aetheroi (freq bonus 4) The monster species that spawned more often: upper ufo part (freq bonus 8) The monster species that spawned more often: thieving girl (freq bonus 6) The monster species that spawned more often: thick disenchanter (freq bonus 8) The monster species that spawned more often: giant chameleon (freq bonus 6) The monster species that spawned more often: lightning lizard (freq bonus 10) The monster species that spawned more often: green centipede (freq bonus 9) The monster species that spawned more often: brain-eating ghoul (freq bonus 6) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 7) The monster species that spawned more often: black beetle (freq bonus 12) The monster species that spawned more often: topaz colony (freq bonus 96) The monster species that spawned more often: manavoid turret (freq bonus 6) The monster species that spawned more often: fliction trove (freq bonus 4) The monster species that spawned more often: knapsack lamb (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 6) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster species that never randomly spawned: telegold The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: acidic stalk The monster species that never randomly spawned: ghost cleric The monster species that never randomly spawned: burning archer The monster species that never randomly spawned: straw golem The monster species that never randomly spawned: cash trap The monster species that never randomly spawned: gigantic pseudodragon The monster species that never randomly spawned: iron lady The monster species that never randomly spawned: yochlol The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 3) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 9) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 5) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 4) Next attribute increase check would have come at turn 868 Strength training was 1 Dexterity training was 3 Wisdom training was 0 Constitution training was 2 You were prevented from having an increased fear factor (0) You were prevented from having wonderlegs (0) You had 1425 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (35) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (23571113171923293137) scroll of mana (ATTACK BY THROW A GOLD COIN) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (WAND BALANCE PATCH MY ASS) scroll of cure (CROWDED OF BODY IN FLUFFY WATAGE) Wands wand of solar beam (vajra blade) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (22 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Zyborg...