qRY]D Player: firemonkey Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-27.14:51:52.ttyrec Time: (1498575112) Tue Jun 27 14:51:52 2017 qRYD- [66] 111 4450 firemonkey-Pri-Coc-Mal-Law died in The Dungeons of   Doom on level 3 [max 4]. Summoned slime. 85 [86] 112 4361 Demo-Gun-Hax-Mal-Cha died in The Dungeons of Doom on level 1 [max 4]. Dissolved in molten lava. 79 [79] 113 4279 glycan-Cha-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 57 [57] qRYU[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] qRYĺhnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6) qRY 8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6)qRYM+Choosing Race Pick the race of your Death Eater   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)qRYm)+Use hybrid races? [yn] (n) qRYZnChoosing Gender Pick the gender of your argonian Death Eater  m - male f - female * - Random ! - Quit(end) qRYW :+Choosing Alignment Pick the alignment of your male argonian Death Eater  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) qRY؏++Ŀ$F@ [Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw Dlvl:1 $0 HP 19(19)  Pw 18(18)  AC9 Exp1 T1 It is written in the Book of Merlin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Merlin seeks to possess the Amulet, and with it[11;qRY22H to gain deserved ascendance over the other gods.  You, a newly trained Filthy Worm, have been heralded from birth as the instrument of Merlin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Merlin!--More--qRY,+ĿqRY1wHello firemonkey, welcome to SlashEMExtended! You are a lawful male argonian Death Eater.--More--qRY  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--qRYT Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--qRY [Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  19(19)  Pw 18(18)  AC9 Exp1 T1The moon is waxing tonight.--More--qRY<Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--qRYHn ' qRY۟Unknown command '^J'.[Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  19(19)  Pw 18(18)  AC9 Exp1 T1qRY[Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  19(19)  Pw 18(18)  AC9 Exp1 T1qRYg$ [Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  19(19)  Pw 18(18)  AC9 Exp1 T1qRY Amulets  i - a cursed amulet of life saving (being worn) {1}  Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  b - an uncursed +0 shotgun (alternate weapon; not wielded) {15}  c - 10 uncursed +0 shotgun shells (in quiver) {5}  Armor  d - an uncursed +1 cloak of reflection (being worn) {4}  Comestibles  j - an uncursed tin of garter snake meat {1}  k - an uncursed tin of spore lichen {1}  Scrolls  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  Spellbooks  e - a blessed spellbook of finger of death (0:5) {1}  f - a blessed spellbook of charm monster (6:4) {1}  g - a blessed spellbook of acid stream (7:5) {1}  Wands  h - a cursed wand of deqRY!ath (0:5) {1} (end) qRY{[Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw Dlvl:1 $0 HP 19(19)  Pw 18(18)  AC9 Exp1 T1+Ŀ$F@#qRY [Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  19(19)  Pw 18(18)  AC9 Exp1 T3<@$qRYŪ )What do you want to zap? [h or ?*] $qRY.In what direction? [47896321><] %qRYl$The death ray bounces!&qRY%n&qRYI9The death ray hits you!--More--'qRY0<But it reflects from your cloak!0'qRYk#'qRYJ@'qRY+#'qRY 0'qRYh#'qRYN*'qRY=.@The death ray bounces!'qRYq 'qRYI --More--(qRYgeThe death ray hits you!But it reflects from your cloak!0(qRY:#(qRYa@(qRY.#(qRY`0(qRYͥ#(qRY *(qRY>\ @--More--)qRYThe death ray bounces!)qRY)qRY9The death ray hits you!--More--*qRY{<But it reflects from your cloak!0*qRYQ#*qRY'@*qRY #*qRY0*qRY#*qRY**qRYI|@--More--+qRYg[Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  19(19)  Pw 18(18)  AC9 Exp1 T3 [Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  19(19)  Pw 18(18)  AC9 Exp1 T4,qRY .What do you want to take off? [d or ?*] .qRYFd - an uncursed +1 cloak of reflection (being worn) {4}.--More--/qRYKc<What do you want to take off? [d or ?*] 1qRYfYou were wearing an uncursed +1 cloak of reflection {4}.[Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  19(19)  Pw 18(18)  AC11 Exp1 T51qRYUnknown command '^J'.[Firemonke the Filthy Worm ] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  19(19)  Pw 18(18)  AC11 Exp1 T54qRY7What do you want to zap? [h or ?*] 4qRY~3h - a cursed wand of death (0:4) {1}.--More--6qRY4In what direction? [47896321><] 7qRY' $The death ray bounces!7qRY 7qRY The death ray hits you!This hurts a lot! [Firemonke the Filthy Worm] St4 Dx7 Co8 In14 Wi7 Ch5 DeaArgMalLaw  -3(12)  Pw 18(18)  AC11 Exp1 T5--More--8qRYtYou die...But wait...Your medallion begins to glow!--More--9qRY 6You feel much better!The medallion crumbles to dust! [Firemonke the Filthy Worm ] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw  12(12)  Pw 18(18)  AC11 Exp1 T5[-15 -> 12]9qRY 9qRYZ --More--:qRY@.,You kill poor Sessilium! [Firemonke the Filthy Worm ] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw  12(12)  Pw 18(18)  AC11 Exp1 T5You hear the rumble of distant thunder...--More--:qRY >The death ray bounces!<@:qRY* :qRY~ --More--;qRY Z[Firemonke the Filthy Worm ] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw  12(12)  Pw 18(18)  AC11 Exp1 T5 [Firemonke the Filthy Worm ] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw  12(12)  Pw 18(18)  AC11 Exp1 T5 [Firemonke the Filthy Worm ] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw  12(12)  Pw 18(18)  AC11 Exp1 T6You survived that attempt on your life.<] ?qRY $The death ray bounces!?qRY@qRYTThe death ray hits you!This hurts a lot! [Firemonke the Filthy Worm] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw  -8(2)  Pw 18(18)  AC11 Exp1 T6--More--@qRYj iYou die...[ -8(2)  Pw 18(18)--More--AqRY +Ŀ$<@ [Firemonke the Filthy Worm] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw Dlvl:1 $0 HP -8(2)  Pw 18(18)  AC11 Exp1 T6Do you want your possessions identified? DYWYPI? [ynq] (n) BqRYI n Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection {4} Comestibles j - an uncursed tin of garter snake meat {1} k - an uncursed tin of spore lichen {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:5) {1} f - a blessed spellbook of charm monster (6:4) {1} g - a blessed spellbook of acid stream (7:5) {1} Wands h - a cursed wand of death (0:2) {1}(end) CqRY7Z+Ŀ$<@ [Firemonke the Filthy Worm] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw Dlvl:1 $0 HP -8(2)  Pw 18(18)  AC11 Exp1 T6Do you want to see your attributes? [ynq] (n) CqRYH nFinal Attributes: You had transgressed. Your alignment was -49. Your max alignment was 10. You carried 0 sins. You could not have this property at all: poison resistance. You could not have this property extrinsically: stoned chilling. You could not have this property intrinsically: stun resistance. Potion identification only worked 3 times out of 10. Wand identification only worked 3 times out of 18. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 266. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 53% chance. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 95%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 82%. Potion drop chance was reduced tCqRY o 99%. Concealing monsters were spawned underneath items 88% of the time only. The following skill could not be trained at all: protection spells. --More--DqRY{6The following skill was trained at half the usual rate: two-handed weapons. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: general combat (turn 84). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 75290. Monster spawn increase had reached its maximum at turn 97900. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 1420849. The monster class that cannot be genocided was imp or minor demon. The monster class that was spawned more often: kobold (freq bonus 2). The monster species DqRY6that was spawned more often: statue golem (freq bonus 10). The monster species that was spawned more often: dutch keeper (freq bonus 24). The monster species that was spawned more often: daat sephirah (freq bonus 24). The monster species that was spawned more often: Elena's combat boot (freq bonus 8). The monster species that was spawned more often: animated atsuzoko boot (freq bonus 12). The monster species that was spawned more often: Warder Kchief (freq bonus 30). --More--DqRY' The monster species that was spawned more often: Annie (freq bonus 12). The monster species that was spawned more often: blarog (freq bonus 20). The monster species that was spawned more often: great bar slayer (freq bonus 12). The monster species that was spawned more often: old red dragon (freq bonus 15). The monster species that was spawned more often: buttfucking alphawoman (freq bonus 12). The monster species that was spawned more often: spherical laser (freq bonus 24). The monster species that was spawned more often: gladiator (freq bonus 12). The monster species that was spawned more often: ice trove (freq bonus 18). The monster species that was spawned more often: supreme metroid (freq bonus 9).The monster species that was spawned more often: decayed force patch (freq bonus 6). The monster species that was spawned more often: radioactive gnoll (freq bonus 8).The monster speciDqRY' es that was spawned more often: tazer lich (freq bonus 6). The monster species that was spawned more often: giant gem trove (freq bonus 6).The monster species that was spawned more often: great inertia wyrm (freq bonus 5).--More--DqRY The monster trait that was more common: monsters that count as hobbit (freq bonus 2). The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 8). The monster trait that was more common: monsters that count as vampire (freq bonus 4). The monster trait that was more common: monsters that have beam attacks (freq bonus 2). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1). The monster trait that was more common: monsters that gurgle (freq bonus 4). The monster trait that was more common: monsters that hiss (freq bonus 6). The monster species that was never randomly spawned: elven mage. The monster species that was never randomly spawned: Kraken, the Fiend of Water. The monster species that was never randomly spawned: battery hen. The monster species that was never randomly spawned: toxic mushroom. The monster species DqRYۈ that was never randomly spawned: trocopotaca. The monster species that was never randomly spawned: hairy fungus. The monster species that was never randomly spawned: savage bear. The monster species that was never randomly spawned: drydrip spore. The monster species that was never randomly spawned: citykiller turret. The monster species that was never randomly spawned: dark fungus. --More--EqRY&The RNG hath decreed that this item was never generated: greyout stone (gray). The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)). The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet). The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID). The RNG hath decreed that this item was never generated: arm blaster ((null)). The RNG hath decreed that this item was never generated: polyform (radiant green). The RNG hath decreed that this item was never generated: bronze arrow ((null)). The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID). The RNG hath decreed that this item was never generated: wakeup call stone (gray). The RNG hath decreed that this item was never generated: berserk (immortalEqRY&). The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of magical --More--EqRY*drainage (deep cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 18). The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: light (glass, freq bonus 92). The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 6). The RNG hath decreed thEqRYm]at this item was generated more often: brass dragon scales ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9). --More--EqRY The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 3). The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7). The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 4). The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 4). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 9). The RNG hath decreed that this item was always generated cursed: paralysis (automatic). The RNG hath decreed that this item was always generated cursed: killer heels (ski heels). The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet). The RNG hath decreed that this item wasEqRYG  always generated cursed: monster speed stone (gray). The RNG hath decreed that this item was always generated cursed: secret whip ((null)). The RNG hath decreed that this item was always generated cursed: nasty cloak --More--FqRY~c(chilling cloak). The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos). The RNG hath decreed that this item was always generated cursed: magic candle (candle). The RNG hath decreed that this item was always generated cursed: trap revealing (elysium). The RNG hath decreed that this item was always generated cursed: object detection (smoky). The RNG hath decreed that this trap was always invisible: item teleporter. The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 4). Next attribute increase check would have come at turn 427. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were prevented from having poison resistance (0). You were prevented from being a stoned chiller (0). You had 1495 points of nutrition remaining. You could FqRYc_swim. You could survive without air. You were unlucky (-1). --More--FqRY4<fYou could not have safely prayed (150). You are dead (2nd time!). --More--FqRY +Ŀ$<@ [Firemonke the Filthy Worm] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw Dlvl:1 $0 HP -8(2)  Pw 18(18)  AC11 Exp1 T6Do you want to see your discoveries? [ynq] (n) GqRY`^_n Discoveries   Amulets  amulet of life saving (forgettable)  Weapons  quarterstaff (staff)  Armor  cloak of reflection (flax cloak)  Scrolls  scroll of healing (WEATHER GH-KISS)  scroll of mana (4OFAE OF9 SCC9)  scroll of phase door (EN DRAIN STUNT HURT EN)  scroll of standard id (ENSSICIBZ EDUDO)  scroll of cure (QUESTO DEVE ESSERE QUALCUN ALTRO)  Spellbooks  spellbook of finger of death (mirroring)  spellbook of charm monster (god-given)  spellbook of acid stream (antichrist)  Wands  wand of death (cypress)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2)GqRY|  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)HqRY +Ŀ$<@ [Firemonke the Filthy Worm] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw Dlvl:1 $0 HP -8(2)  Pw 18(18)  AC11 Exp1 T6Do you want an account of creatures vanquished? [ynq] (n) HqRY .n Vanquished creatures:  0 goblins (1 created) 0 sewer rats (1 created) an aggressive lichen  3 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--IqRYDo you want to see your conduct? [ynq] (n) JqRYyzn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--JqRY  ----------  / \  / REST \  / IN \  / PEACE \  / \  | firemonkey |  | 0 Au |  |killed by a death |  | ray |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye firemonkey the Death Eater... You died JqRY yin The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 6 moves. --More--oqRYZYou were level 1 with a maximum of 2 hit points when you died.--More--