ohRYw Player: firemonkey Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-27.14:15:11.ttyrec Time: (1498572911) Tue Jun 27 14:15:11 2017 ohRYlevel 1. Killed by a monster (marine   goblin). - [48] 288 318 Wooble-Sli-Pea-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dcss mummy). - [11] 289 316 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (dnethack horror). - [17] ohRY[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] phRYzhnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)rhRY# +Choosing Race Pick the race of your Bard   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)whRY 5 +Use hybrid races? [yn] (n) yhRYnnChoosing Gender Pick the gender of your burning Bard  m - male f - female * - Random ! - Quit(end) {hRYc2+Choosing Alignment Pick the alignment of your male burning Bard  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) }hRYC+Ŀ+$r+d@[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu Dlvl:1 $0 HP 13(13)  Pw 7(7)  AC8 Exp1 T1 Brn It is written in the Book of Flandal Steelskin:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, t}hRYVhe  Under World, where he now lurks, and bides his time. Your god Flandal Steelskin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Rhymer, have been heralded from birth as the instrument of Flandal Steelskin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Flandal Steelskin! --More--~hRY ~hRYĿ+$r+d@[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu Dlvl:1 $0 HP 13(13)  Pw 7(7)  AC8 Exp1 T1 Brn Hello firemonkey, welcome to SlashEMExtended! You are a neutral male burning Bard.--More--hRY  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--hRY: Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--hRYHMCĿ[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T1 Brn The moon is waxing tonight.--More--hRYR Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--hRY!& hRYQtUnknown command '^J'.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T1 Brn hRYr[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T1 Brn hRYO [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T1 Brn hRY Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {6} d - 9 uncursed oranges {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions e - 4 uncursed potions of booze {4} f - a blessed potion of booze {1} Tools a - an uncursed wooden flute {1} g - a blessed tin whistle {1}(end) hRYĿ+$r+d@[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T1 Brn hRY Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {6} d - 9 uncursed oranges {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions e - 4 uncursed potions of booze {4} f - a blessed potion of booze {1} Tools a - an uncursed wooden flute {1} g - a blessed tin whistle {1}(end) hRYAĿ+$r+d@[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T1 Brn hRY3What do you want to use or apply? [ag or ?*] hRY]!Improvise? [yn] (n) hRYM yYou start playing the wooden flute.The wooden flute toots.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T2 Brn hRY Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {6} d - 9 uncursed oranges {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions e - 4 uncursed potions of booze {4} f - a blessed potion of booze {1} Tools a - an uncursed wooden flute {1} g - a blessed tin whistle {1}(end) hRYĿ+$r+d@[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T2 Brn hRYJ: Unknown command '^J'.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T2 Brn hRY޲ -[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T3 Brn d@r<hRY[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T4 Brn d@rhRY, @[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T4 Brn The little dog misses the sewer rat.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T5 Brn rhRY5@[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T5 Brn The little dog bites the sewer rat.The sewer rat is killed![Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T6 Brn dhRY1Unknown command ' '.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T6 Brn hRYd@[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T6 Brn The little dog picks up 5 gold pieces.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T7 Brn hRY [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T8 Brn d$@hRYݚ@You see here 8 gold pieces {0}.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T8 Brn The little dog drops 5 gold pieces.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T9 Brn hRYخ8 gold pieces.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu 8 13(13)  Pw 7(7)  AC8 Exp1 T9 Brn hRYyL@[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T9 Brn The little dog picks up 5 gold pieces {0}.d--More--hRY3" The little dog drops 5 gold pieces.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T10 Brn $dhRYqK[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T11 Brn d@hRY~[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T12 Brn @#hRY [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T13 Brn [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T14 Brn @#####[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T14 Brn hRY[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T15 Brn [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T16 Brn [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T17 Brn [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T18 Brn [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T19 Brn [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13) RY;19H Pw 7(7)  AC8 Exp1 T19 Brn #@#+##hRYf  Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {6} d - 9 uncursed oranges {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions e - 4 uncursed potions of booze {4} f - a blessed potion of booze {1} Tools a - an uncursed wooden flute {1} g - a blessed tin whistle {1}(end) hRYĿ$++<#@##+#######[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T19 Brn hRY'  Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {6} d - 9 uncursed oranges {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions e - 4 uncursed potions of booze {4} f - a blessed potion of booze {1} Tools a - an uncursed wooden flute {1} g - a blessed tin whistle {1}(end) hRYyĿ$++<#@##+#######[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T19 Brn hRYE  What do you want to take off?  Armor ('[') b - an uncursed +1 leather cloak (being worn) {7}(end) hRY`Ŀ$+[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T19 Brn hRYeo Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) hRYR+Ŀ$+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) hRY +Ŀ$++<#@##+#######You are firemonkey, a neutral male burning Bard. HP: 13 (max 13) Pw 7 (max 7) AC 8 Current status effects: burn, .--More--hRY  Base Attributes  Starting name : firemonkey  race : burninator  role : Bard  gender : male  alignment : neutral   Current race : burninator  role : Bard  gender : male  alignment : neutral   Deities Chaotic : Urdlen  Neutral : Flandal Steelskin (s,c) Lawful : Garl Glittergold (end) hRYN *Ŀ$++<#@##+####### [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T19 Brn hRY@That door is closed.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T19 Brn hRY 4In what direction? [47896321><] hRY;WHAMMM!!![Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T20 Brn hRYbM4In what direction? [47896321><] hRYWHAMMM!!![Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T21 Brn dhRY4In what direction? [47896321><] hRYAs you kick the door, it crashes open![Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T22 Brn +hRYtE [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T23 Brn @db`hRYqYou displaced your little dog.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T24 Brn Ŀ@hRY[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T25 Brn @hRY[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T26 Brn @bhRY[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T27 Brn @hRY>-What do you want to drink? [ef or ?*.] hRY\GPYuck! There's a green slime in the sink![Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T28 Brn hRY* [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T29 Brn @hRYZ9P@[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T29 Brn The white blob misses.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T30 Brn hRYt[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T31 Brn @hRY7& [Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T32 Brn P@hRY[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T33 Brn @hRY -What do you want to drink? [ef or ?*.] hRYb E:Egad! There's a baby crocodile in the toilet![Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T34 Brn bPhRY2 ;What do you want to drink? [ef or ?*.] hRY Gaggg... this tastes like sewage! You vomit.[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T35 Brn d[Firemonke the Rhymer ] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  13(13)  Pw 7(7)  AC8 Exp1 T35 Brn --More--hRY The baby crocodile bites you![Firemonke the Rhym er] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  12(13)  Pw 7(7)  AC8 Exp1 T35 Brn [-1 -> 12]--More--hRYThe green slime touches you![Firemonke the Rh ymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  11(13)  Pw 7(7)  AC8 Exp1 T35 Brn [-1 -> 11][Firemonke th e Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  8(13)  Pw 7(7)  AC8 Exp1 T35 Brn [-3 -> 8]d[Firemonke th e Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  8(13)  Pw 7(7)  AC8 Exp1 T36 Brn --More--hRY(!You can move again.hRY8 Unknown command ' '.[Firemonke th e Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  8(13)  Pw 7(7)  AC8 Exp1 T36 Brn hRY< ;What do you want to drink? [ef or ?*.] hRYe :Egad! There's a baby crocodile in the toilet![Firemonke th e Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  8(13)  Pw 7(7)  AC8 Exp1 T36 Brn --More--hRY The little dog misses the white blob.[Firemonke th e Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  8(13)  Pw 7(7)  AC8 Exp1 T37 Brn hRYUnknown command ' '.[Firemonke th e Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  8(13)  Pw 7(7)  AC8 Exp1 T37 Brn hRYO [Firemonke th e Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  8(13)  Pw 7(7)  AC8 Exp1 T37 Brn hRY;-What do you want to drink? [ef or ?*.] hRYe:Egad! There's a baby crocodile in the toilet![Firemonke th e Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  8(13)  Pw 7(7)  AC8 Exp1 T37 Brn --More--hRY- The baby crocodile bites you![Firemonke  the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  6(13)  Pw 7(7)  AC8 Exp1 T37 Brn [-2 -> 6]--More--hRY PYour leather cloak blocks the green slime's attack.--More--hRYv-The little dog misses the white blob.[Firemonke  the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  6(13)  Pw 7(7)  AC8 Exp1 T38 Brn `dbhRYE Unknown command ' '.[Firemonke  the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  6(13)  Pw 7(7)  AC8 Exp1 T38 Brn hRYf ;What do you want to drink? [ef or ?*.] hRY Gaggg... this tastes like sewage! You vomit.[Firemonke  the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  6(13)  Pw 7(7)  AC8 Exp1 T38 Brn --More--hRY -The baby crocodile bites you![Fir emonke the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  2(13)  Pw 7(7)  AC8 Exp1 T38 Brn [-4 -> 2]Warning: HP low!--More--hRYw The little dog misses the baby crocodile.[Fir emonke the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  2(13)  Pw 7(7)  AC8 Exp1 T39 Brn [Fir emonke the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  2(13)  Pw 7(7)  AC8 Exp1 T39 Brn --More--hRY.The baby crocodile bites you![Firemonke the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu  0(13)  Pw 7(7)  AC8 Exp1 T39 Brn --More--hRY8B You die...[ 0(13)  Pw 7(7)  AC8 Exp1 T39 Brn--More--hRY{2 Ŀ$++<##Ŀ##+`dbP::@:[Firemonke the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu Dlvl:1 $8 HP 0(13)  Pw 7(7)  AC8 Exp1 T39 Brn Do you want your possessions identified? DYWYPI? [ynq] (n) hRYUn Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {6} d - 9 uncursed oranges {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions e - 4 uncursed potions of booze {4} f - a blessed potion of booze {1} Tools a - an uncursed wooden flute {1} g - a blessed tin whistle {1}(end) hRYĿ$++<##Ŀ##+`dbP::@:Do you want to see your attributes? [ynq] (n) hRYm nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wallwalking. You could not have this property extrinsically: see invisible. You could not have this property intrinsically: detect monsters. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 20. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 184. Monsters only dropped their musable items with 85% chance. Scroll drop chance was reduced to 93%. Ring drop chance was reduced to 39%. Amulet drop chance was reduced to 78%. Potion drop chance was reduced to 87%. Musable item generation frequency had a negative hRYm bias of 21%. Concealing monsters were spawned underneath items 96% of the time only. Monster death drops spawned with only 96% chance. --More--hRY>The following skill could not be trained at all: riding. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: petkeeping. The following skill was limited to basic proficiency: spear. The following skill was limited to skilled proficiency: martial arts. The following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: general combat (turn 37). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 56635. Monster spawn increase had reached its maximum at turn 93785. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 8587003. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: orc (freq bonus 8)hRYX. The monster species that was spawned more often: gazer identohorror (freq bonus 36). The monster species that was spawned more often: yawning dragon (freq bonus 33). The monster species that was spawned more often: giant field mouse (freq bonus 18). The monster species that was spawned more often: multi-hued icky thing (freq --More--hRY7bonus 52). The monster species that was spawned more often: Nina's clunky heel boot (freq bonus 20). The monster species that was spawned more often: joy prison mage (freq bonus 40). The monster species that was spawned more often: inertia drake (freq bonus 80). The monster species that was spawned more often: special mold (freq bonus 40). The monster species that was spawned more often: killer whale (freq bonus 18). The monster species that was spawned more often: basher (freq bonus 60). The monster species that was spawned more often: Nazgul (freq bonus 60). The monster species that was spawned more often: animated limb (freq bonus 24). The monster species that was spawned more often: Corina's special combat boot (freq bonus 22). The monster species that was spawned more often: shadow wolf (freq bonus 20). The monster species that was spawned more often: dark woman (freq bonus 90). The monster species hRYCKthat was spawned more often: werepenetrator (freq bonus 10). The monster species that was spawned more often: Victoria (freq bonus 60). The monster species that was spawned more often: heretic (freq bonus 9). The monster species that was spawned more often: water wolf (freq bonus 24). The monster species that was spawned more often: flatface (freq bonus 26). The monster trait that was more common: monsters that can fly (freq bonus 1). The monster trait that was more common: monsters whose attacks numb you (freq --More--hRY. bonus 12). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2). The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 6). The monster trait that was more common: monsters that originate from Animeband (freq bonus 1). The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3). The monster trait that was more common: monsters that walk through walls (freq bonus 12). The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 5). The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1). The monster species that was never randomly spawned: luddite. The monster species that was never rahRY. cndomly spawned: acid penetrator. The monster species that was never randomly spawned: porter blocker fungus. The monster species that was never randomly spawned: Fenja. The monster species that was never randomly spawned: Queen Mab. The monster species that was never randomly spawned: glowing warp patch. --More--hRYM The monster species that was never randomly spawned: cannon sadist. The monster species that was never randomly spawned: colorless fungus. The monster species that was never randomly spawned: false force patch. The monster species that was never randomly spawned: nasty chicken. The monster class that was always generated with extra speed: ant or other insect. The RNG hath decreed that this item was never generated: wind (timber). The RNG hath decreed that this item was never generated: striped shirt ((null)). The RNG hath decreed that this item was never generated: parasol ((null)). The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots). The RNG hath decreed that this item was never generated: map stone (gray). The RNG hath decreed that this item was never generated: spined ball ((null)). The RNG hath decreed that this item was never generated: metal sling ((null)). ThRYe he RNG hath decreed that this item was never generated: egg ((null)). The RNG hath decreed that this item was never generated: rhythmic star ((null)). The RNG hath decreed that this item was never generated: dragon blood (perishable). The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: time (ticking, --More--hRYfreq bonus 35). The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 40). The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 15). The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6). The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6). The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 3). The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 15). The RNG hath decreed that this item was generated more often:hRY5 cloak of stat lock (straitjacket cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3). The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 7). --More--hRYˋThe RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 11). The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9). The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 8). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 62). The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)). RY֋A19;1HThe RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet). The RNG hath decreed that this item was always generated cursed: amulet of waking (awake). The RNG hath decreed that this item was always generated cursed: redemption --More--hRYa(sweet). The RNG hath decreed that this item was always generated cursed: monster speed stone (gray). The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed). The RNG hath decreed that this item was always generated cursed: sodalith (blue). The RNG hath decreed that this item was always generated cursed: levitation (floating). The RNG hath decreed that this item was always generated cursed: thorns (crepuscle). The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape). The RNG hath decreed that this trap was always invisible: magical device trap. The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 6). Next attribute increase check would have come at turn 342. Strength training was 2. Dexterity training was 2. Wisdom training was 0. Constitution trainihRYa\ng was 1. You were paralyzed. (-1). You were burned (0). --More--hRY You were prevented from having see invisible (0). You were prevented from having phasing (0). You had 1429 points of nutrition remaining. Your luck was zero. You could have safely prayed (228). You are dead. --More--hRYg Ŀ$++<##Ŀ##+`dbP::@:[Firemonke the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu Dlvl:1 $8 HP 0(13)  Pw 7(7)  AC8 Exp1 T39 Brn Do you want to see your discoveries? [ynq] (n) hRY+Gn Discoveries   Armor  * limitation boots (beautiful heels)  * cloak of elementalism (flash cloak)  * bunny ear (headpiece)  * nokedex cloak (dnethack cloak)  * bionic cloak (living cloak)  Scrolls  * scroll of fountain building (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR)  * scroll of artifact creation (INTEGER DIVIDE BY ZERO)  scroll of healing (HEAVY ELF CANT FLEW)  scroll of mana (PONUS MOSTAS)  scroll of phase door (I HERE SOMETHING)  scroll of standard id (VW GIANT BEETLE)  scroll of cure (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE)  Spellbooks  * spellbook of sleep (scrawled)  * spellbook of confuse monster (hungry)  * spellbook of slow monster (colorful)  * spellbook of cause fear (gloaming)  * spellbook of charm monster (pure)  * spellbook of take selfie (coarse) (1 of 3)hRYU  * spellbook of energy bolt (pigtail)  Potions  potion of booze (yellow)  Rings  * ring of dimness (beryl)  Wands  * wand of psybeam (hooked)  * wand of digging (nebulous)  * wand of haste monster (fuchsia)  Tools  * wooden flute (flute)  * tin whistle (whistle)  * grass whistle (whistle)  * magic whistle (whistle)  * dark magic whistle (whistle)  * magic flute (flute)  * tooled horn (horn)  * fog horn (horn)  * frost horn (horn)  * fire horn (horn)  * tempest horn (horn)  * horn of plenty (horn)  * wooden harp (harp) (2 of 3)hRYh  * magic harp (harp)  * leather drum (drum)  * drum of earthquake (drum)  Gems  * chaos terrain stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)hRYĿ$++<##Ŀ##+`dbP::@:[Firemonke the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu Dlvl:1 $8 HP 0(13)  Pw 7(7)  AC8 Exp1 T39 Brn Do you want an account of creatures vanquished? [ynq] (n) hRYyn Vanquished creatures:  0 white blobs (1 created) 0 little dogs (1 created) a sewer rat 0 green slimes (1 created) 0 baby crocodiles (3 created)  7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--hRY yĿ$++<##Ŀ##Do you want to see your conduct? [ynq] (n) hRY?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--hRY Ŀ$++<##Ŀ##+ ----------  / \  / REST \  / IN \  / PEACE \  / \  | firemonkey |  | 8 Au |  hRY3 [ | killed by a |  | monster (baby |  |crocodile), while |  | vomiting |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye firemonkey the Bard... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 8 pieces of gold, after 39 moves. --More--hRYR [You were level 1 with a maximum of 13 hit points when you died.--More--