fRY{! Player: firemonkey Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-27.14:07:31.ttyrec Time: (1498572451) Tue Jun 27 14:07:31 2017 fRYX"[m fRY"[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] fRY]hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)fRY +Choosing Race Pick the race of your Bleeder   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)fRY+)+Use hybrid races? [yn] (n) fRY nChoosing Gender Pick the gender of your asgardish Bleeder  m - male f - female * - Random ! - Quit(end) fRY7+Choosing Alignment Pick the alignment of your male asgardish Bleeder  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) fRY t+Ŀ8'@+[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC10 Exp1 T1 Old  It is written in the Book of Glycocalyx:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, thefRYLt Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Glycocalyx seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Leg-scratched Boy, have been heralded from birth as the instrument of Glycocalyx. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Glycocalyx!--More--fRYĿ8'@fRYtHello firemonkey, welcome to SlashEMExtended! You are a lawful male asgardish Bleeder.--More--fRY  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--fRY(E Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--fRY16[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T1 Old The moon is waxing tonight.--More--fRYJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--fRY) You can't even move a handspan with this load![Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T1 Old fRYfRYUnknown command '^J'.[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T1 Old fRY [Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T1 Old fRY[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T1 Old fRYX[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T2 Old fRYx[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T3 Old '(8fRY9([Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T4 Old '8fRYO,What do you want to drop? [a-s or ?*] fRY Amulets  e - an uncursed amulet of data storage {1}  Weapons  a - an uncursed +0 knife (weapon in hand) {2}  Armor  c - an uncursed +0 lab coat (being worn) {4}  Comestibles  i - 2 uncursed food rations {2}  Scrolls  j - a blessed scroll of root password detection {1}  o - 5 uncursed scrolls of healing {5}  p - 4 uncursed scrolls of mana {4}  q - 3 uncursed scrolls of phase door {3}  r - 2 uncursed scrolls of standard id {2}  s - an uncursed scroll of cure {1}  Spellbooks  k - a blessed spellbook of protection (4:1) {1}  l - a blessed spellbook of resist poison (0:5) {1}  m - a blessed spellbook of botox resist (0:3) {1}  Potions  b - 2 uncursed potions of vampire blood {2}  Rings  d - an uncursed -5 ring of timely backup {1} (1 of 2)fRYE Tools  f - an uncursed ice box {4920}  g - an uncursed mirror {1}  h - an uncursed can of grease (0:25) {1}  Venoms  n - an uncursed faerie floss rhing {1} (2 of 2)fRYgv+Ŀ'(@8+[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC10 Exp1 T4 Old You drop an uncursed ice box {4920}.[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T4fRY׮Unknown command '^J'.[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T4fRY@([Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T4Your movements are now unencumbered.[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T5'8fRYi [Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T6'@8fRY You hit the small boo.('[Firemonke the Leg-scratched Boy ] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  24(24)  Pw 12(12)  AC10 Exp1 T6The small boo touches you![Firemonke the Leg-scratched  Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  22(24)  Pw 12(12)  AC10 Exp1 T6[-2 -> 22][Firemonke the Leg-scratch ed Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  20(24)  Pw 12(12)  AC10 Exp1 T6--More--fRY[-2 -> 20]The small boo just misses![Firemonke the Leg-scratch ed Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  20(24)  Pw 12(12)  AC10 Exp1 T7fRY6eYou hit the small boo.'[Firemonke the Leg-scratch ed Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  20(24)  Pw 12(12)  AC10 Exp1 T7The small boo touches you![Firemonke the Leg-scrat ched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  18(24)  Pw 12(12)  AC10 Exp1 T7[-2 -> 18][Firemonke the Leg-sc ratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  16(24)  Pw 12(12)  AC10 Exp1 T7--More--fRY}[-2 -> 16]The small boo bites you![Firemonke the L eg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  12(24)  Pw 12(12)  AC10 Exp1 T7[-4 -> 12][Firemonke the L eg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  12(24)  Pw 12(12)  AC10 Exp1 T8fRY_D You hit the small boo.'[Firemonke the L eg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  12(24)  Pw 12(12)  AC10 Exp1 T8The small boo touches you![Firemonke th e Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  10(24)  Pw 12(12)  AC10 Exp1 T8[-2 -> 10][Firemonke  the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  8(24)  Pw 12(12)  AC10 Exp1 T8--More--fRY¢[-2 -> 8]The small boo bites you![Firemon ke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  6(24)  Pw 12(12)  AC10 Exp1 T8[-2 -> 6][Firemon ke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  6(24)  Pw 12(12)  AC10 Exp1 T9fRYPYou miss the small boo.'[Firemon ke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  6(24)  Pw 12(12)  AC10 Exp1 T9The small boo touches you![Firem onke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  4(24)  Pw 12(12)  AC10 Exp1 T9[-2 -> 4]--More--fRYj] $Warning: HP low![Firemonke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  2(24)  Pw 12(12)  AC10 Exp1 T9[-2 -> 2]Warning: HP low!--More--fRYؚThe small boo bites you![Firemonke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw  0(24)  Pw 12(12)  AC10 Exp1 T9--More--fRYiYou die...[ 0(24)  Pw 12(12)--More--fRYĦĿ(@8'(+[Firemonke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw Dlvl:1 $0 HP 0(24)  Pw 12(12)  AC10 Exp1 T9Do you want your possessions identified? DYWYPI? [ynq] (n) fRY n Amulets  e - an uncursed amulet of data storage {1}  Weapons  a - an uncursed +0 knife (weapon in hand) {2}  Armor  c - an uncursed +0 lab coat (being worn) {4}  Comestibles  i - 2 uncursed food rations {2}  Scrolls  j - a blessed scroll of root password detection {1}  o - 5 uncursed scrolls of healing {5}  p - 4 uncursed scrolls of mana {4}  q - 3 uncursed scrolls of phase door {3}  r - 2 uncursed scrolls of standard id {2}  s - an uncursed scroll of cure {1}  Spellbooks  k - a blessed spellbook of protection (4:1) {1}  l - a blessed spellbook of resist poison (0:5) {1}  m - a blessed spellbook of botox resist (0:3) {1}  Potions  b - 2 uncursed potions of vampire blood {2}  Rings  d - an uncursed -5 ring of timely backup {1} (1 of 2)fRYHn Tools  g - an uncursed mirror {1}  h - an uncursed can of grease (0:25) {1}  Venoms  n - an uncursed faerie floss rhing {1} (2 of 2)fRYtĿ(@8'(+[Firemonke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw Dlvl:1 $0 HP 0(24)  Pw 12(12)  AC10 Exp1 T9Do you want to see your attributes? [ynq] (n) fRYÌnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: see invisible. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: psi resistance. Potion identification only worked 3 times out of 8. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 14. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 96% chance. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 40%. Ring drop chance was reduced to 68%. Wand drop chance was reduced to 94%. Amulet drop chance was reduced to 8fRY׌8%. Potion drop chance was reduced to 95%. Concealing monsters were spawned underneath items 80% of the time only. --More--The following skill could not be trained at all: whip. The following skill was trained at half the usual rate: high heels. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: spirituality (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your leg damage was 2. Monster spawn increase would have started at turn 79930. Monster spawn increase had reached its maximum at turn 146180. In this game, Eevee's evolution was umbrefRYތUon. Your limit for ascension was at turn 3296956. The monster class that cannot be genocided was trove. The monster class that was spawned more often: trapper or lurker above (freq bonus 2). The monster species that was spawned more often: card mushroom (freq bonus 18). The monster species that was spawned more often: golden dragon (freq bonus 18). The monster species that was spawned more often: random cockatrice (freq bonus 16). The monster species that was spawned more often: super marion (freq bonus 8). --More--fRYThe monster species that was spawned more often: weretrapper (freq bonus 54). The monster species that was spawned more often: returned mage (freq bonus 10). The monster species that was spawned more often: orange spore (freq bonus 18). The monster species that was spawned more often: satre (freq bonus 40). The monster species that was spawned more often: cloned New Vegas NPC (freq bonus 4). The monster species that was spawned more often: electric grue (freq bonus 6). The monster species that was spawned more often: berator (freq bonus 20). The monster species that was spawned more often: Isis (freq bonus 14). The monster species that was spawned more often: ravenous ant (freq bonus 12). The monster species that was spawned more often: piercebeak (freq bonus 20). The monster species that was spawned more often: triad slave (freq bonus 5). The monster species that was spawned more often: Kroo the Kobold King (freq bonfRY'us 6). The monster species that was spawned more often: clear slime (freq bonus 48). The monster species that was spawned more often: Sophie (freq bonus 15). The monster species that was spawned more often: epidote patch (freq bonus 8). The monster species that was spawned more often: poison gas turret (freq bonus 16). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1). The monster species that was never randomly spawned: Zalnok. The monster species that was never randomly spawned: leocentaur chief. --More--fRY<The monster species that was never randomly spawned: redguard. The monster species that was never randomly spawned: gnomish slime mage. The monster species that was never randomly spawned: psycho guard. The monster species that was never randomly spawned: flame spider. The monster species that was never randomly spawned: thirsty vortex. The monster species that was never randomly spawned: real deathmold. The monster species that was never randomly spawned: korean lady. The monster species that was never randomly spawned: Natalje. The RNG hath decreed that this item was never generated: lance ((null)). The RNG hath decreed that this item was never generated: helm of lose identification (conical hat). The RNG hath decreed that this item was never generated: green sweets ((null)). The RNG hath decreed that this item was never generated: robe of specialty (brown robe). The RNG hath decreed that this item was never fRYP generated: vermin swatter ((null)). The RNG hath decreed that this item was never generated: spirit axe ((null)). The RNG hath decreed that this item was never generated: summon elm (celestial). The RNG hath decreed that this item was never generated: fixing (complete). The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU). The RNG hath decreed that this item was never generated: asterisk ((null)). --More--fRYO The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 46). The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 18). The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 15). The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 21). The RNG hath decreed that this item was generated more oftfRYO }en: hugging gown (contaminated coat, freq bonus 11). The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 24). The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: barrier shield --More--fRYT5((null), freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10). The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 5). The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6). The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 5). The RNG hath decreed that this fRYd58item was always generated cursed: gauntlets of dexterity (fencing gloves). The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)). The RNG hath decreed that this item was always generated cursed: superscroller stone (gray). --More--fRYgThe RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus). The RNG hath decreed that this item was always generated cursed: golden saber ((null)). The RNG hath decreed that this item was always generated cursed: hard mode stone (gray). The RNG hath decreed that this item was always generated cursed: sentou ((null)). The RNG hath decreed that this item was always generated cursed: sleepstone (gray). The RNG hath decreed that this item was always generated cursed: thunder (sparking). The RNG hath decreed that this item was always generated cursed: umbrella ((null)). The RNG hath decreed that this trap was always invisible: fire trap. The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1). Next attribute increase check would have come at turn 190. Strength training was 1. Dexterity training was 2.fRYg{ Wisdom training was -1. Constitution training was 0. You were poison resistant. --More--fRY6You were acid resistant. You were prevented from having see invisible (0). You were prevented from having slow digestion (0). You had 1487 points of nutrition remaining. Your luck was zero. You could not have safely prayed (537). You are dead. --More--fRY! Ŀ(@8'(+[Firemonke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw Dlvl:1 $0 HP 0(24)  Pw 12(12)  AC10 Exp1 T9Do you want to see your discoveries? [ynq] (n) fRYk wn Discoveries   Amulets  amulet of data storage (heap)  Armor  lab coat (white coat)  Scrolls  scroll of root password detection (EIRIS SAZUN IDISI)  scroll of healing (NESRECA HROSCEV)  scroll of mana (HEAL A WOUND BY CALLING MANSERVENT)  scroll of phase door (HP RECOVERY BY GRAUP)  scroll of standard id (FEELING MARKSMAN AMYLEIN)  scroll of cure (HAKUNA MATATA)  Spellbooks  spellbook of protection (mysterious)  spellbook of resist poison (eternal)  spellbook of botox resist (convicted)  Potions  potion of vampire blood (blood-red)  Rings  ring of timely backup (alexandrite)  Tools  ice box (cooling box) (1 of 2)fRY mirror (looking glass)  Venoms  * faerie floss rhing (splash of venom)  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)fRYfm Ŀ(@8'(+[Firemonke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw Dlvl:1 $0 HP 0(24)  Pw 12(12)  AC10 Exp1 T9Do you want an account of creatures vanquished? [ynq] (n) fRYzFn Vanquished creatures:  0 normal jellies (1 created) 0 porter lichens (1 created) 0 animated wedge sandals (1 created) 0 karate scrubs (1 created) 0 small boos (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--fRYz ĿDo you want to see your conduct? [ynq] (n) fRYa=n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 3 times. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--fRY Ŀ ----------  / \  / REST \  / IN \  / PEACE \  / \  | firemonkey |  | 0 Au |  | killed by a |  | monster (small |  | boo) |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ fRY Goodbye firemonkey the Bleeder... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 9 moves. --More--fRYQ [You were level 1 with a maximum of 24 hit points when you died.--More--