gQYi  Player: firemonkey Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-26.22:32:07.ttyrec Time: (1498516327) Mon Jun 26 22:32:07 2017 gQY it in The Dungeons of   Doom on level 1. 30 [30] 258 386 Wooble-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (water demon). - [36] 259 382 TestIgnore-Mah-Red-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (RNG Kaptain). - [41] gQYj [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] iQY9hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)mQY+Choosing Race Pick the race of your Assassin   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)oQYv)+Use hybrid races? [yn] (n) pQY4nChoosing Gender Pick the gender of your ancient Assassin  m - male f - female * - Random ! - Quit(end) rQYJJ6+Choosing Alignment Pick the alignment of your male ancient Assassin  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) sQY +Ŀ@$++@+[Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh Dlvl:1 $0 HP 18(18)  Pw 5(5)  AC6 Exp1 T1 It is written in the Book of Ivins:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your sQY god Ivins seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Dark Brotherhood Initiate, have been heralded from birth as the instrument of Ivins. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ivins!--More--vQY¬Ŀ@$++@+vQYSsHello firemonkey, welcome to SlashEMExtended! You are a chaotic male ancient Assassin.--More--wQY< You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--wQYv  Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--wQY DĿ[Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh  18(18)  Pw 5(5)  AC6 Exp1 T1Be careful! New moon tonight.--More--xQY#Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--xQY& xQYUnknown command '^J'.[Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh  18(18)  Pw 5(5)  AC6 Exp1 T1xQY [Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh  18(18)  Pw 5(5)  AC6 Exp1 T1xQY[Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh  18(18)  Pw 5(5)  AC6 Exp1 T1yQY{) a Weapons a - an uncursed +1 yoy (weapon in hands) {12} b - 50 uncursed +2 strelkas (in quiver) {25} c - 2 uncursed +1 xanjars (alternate weapon; not wielded) {8} Armor d - a blessed +1 charm zirh (being worn) {60} e - an uncursed +0 charm plash (being worn) {7} Comestibles f - 4 uncursed oziq-ovqat ratsions {4} Scrolls i - 5 uncursed scrolls of davolash {5} j - 4 uncursed scrolls of sirli kuch {4} k - 3 uncursed scrolls of bosqich eshik {3} l - 2 uncursed scrolls of yagona identifikatsiya {2} m - an uncursed scroll of qattiqlashishi {1} Potions g - an uncursed potion of falaj {1} h - an uncursed potion of uyqu {1}(end) QYĿ@$++@+ [Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh  18(18)  Pw 5(5)  AC6 Exp1 T1QY6You don't have anything to use or apply.--More--QY^[Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh  18(18)  Pw 5(5)  AC6 Exp1 T1QY46You don't have anything to use or apply.--More--QY[Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh  18(18)  Pw 5(5)  AC6 Exp1 T1QY =Beware, there will be no return! Still climb? [yn] (n) QY^a|y[Firemonke the Dark Brotherhood Initiate  18(18)  Pw 5(5)Ŀ@$++@+[Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh Dlvl:1 $0 HP 18(18)  Pw 5(5)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) QYkn Weapons a - an uncursed +1 yoy (weapon in hands) {12} b - 50 uncursed +2 strelkas (in quiver) {25} c - 2 uncursed +1 xanjars (alternate weapon; not wielded) {8} Armor d - a blessed +1 charm zirh (being worn) {60} e - an uncursed +0 charm plash (being worn) {7} Comestibles f - 4 uncursed oziq-ovqat ratsions {4} Scrolls i - 5 uncursed scrolls of davolash {5} j - 4 uncursed scrolls of sirli kuch {4} k - 3 uncursed scrolls of bosqich eshik {3} l - 2 uncursed scrolls of yagona identifikatsiya {2} m - an uncursed scroll of qattiqlashishi {1} Potions g - an uncursed potion of falaj {1} h - an uncursed potion of uyqu {1}(end) QYfĿ@$++@+Do you want to see your attributes? [ynq] (n) QYDnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: see invisible. You could not have this property extrinsically: magic resistance. You could not have this property intrinsically: displacement. Potion identification only worked 3 times out of 18. Ring identification only worked 4 times out of 16. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 19. Monsters only dropped their musable items with 33% chance. Wand drop chance was reduced to 95%. Potion drop chance was reduced to 87%. Concealing monsters were spawned underneath items 69% of the time only. The following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: petkeeping. The following skill was trained at one QYS!fifth the usual rate: shield. The following skill was limited to basic proficiency: bare-handed combat. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: body spells. --More--QY(The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 8). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 28350. Monster spawn increase had reached its maximum at turn 95970. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 498995. The monster class that cannot be genocided was wall monster. The monster class that was spawned more often: human or elf (freq bonus 2). The monster species that was spawned more often: buzzy beetle (freq bonus 30). The monster species that was spawned more often: blue dragon bat (freq bonus 15). The monster species that was spawned more often: green gunner (freq bonus 8). The monster species that was spawned more often: magnet elemental (freq bonus 12). The monster species that was spawned more often: lazy turrQY(et (freq bonus 6). The monster species that was spawned more often: lieutenant (freq bonus 21). The monster species that was spawned more often: Olog-hai spellcaster (freq bonus 30). The monster species that was spawned more often: giant sapphire frog (freq bonus 36). The monster species that was spawned more often: iceblock vortex (freq bonus --More--QY 84). The monster species that was spawned more often: nature girl (freq bonus 6). The monster species that was spawned more often: fire bug (freq bonus 18). The monster species that was spawned more often: haughty-looking elf (freq bonus 4). The monster species that was spawned more often: fiery effulgence (freq bonus 16). The monster species that was spawned more often: mirror turret (freq bonus 4). The monster species that was spawned more often: RNG Kop (freq bonus 4). The monster species that was spawned more often: Eveline (freq bonus 18). The monster species that was spawned more often: jungle phalanx (freq bonus 18). The monster species that was spawned more often: erinys (freq bonus 4). The monster species that was spawned more often: mutated snow ant (freq bonus 10). The monster species that was spawned more often: blank colony (freq bonus 4). The monster trait that was more common: monstQYˈ ers that are always spawned peaceful (freq bonus 2). The monster trait that was more common: monsters that make boss taunts (freq bonus 6). The monster species that was never randomly spawned: sue mold. The monster species that was never randomly spawned: bleach ghost. The monster species that was never randomly spawned: gruesome naga hatchling. --More--QY The monster species that was never randomly spawned: starwars fighter. The monster species that was never randomly spawned: deadly mimic. The monster species that was never randomly spawned: Wolf-Man. The monster species that was never randomly spawned: mountain giant. The monster species that was never randomly spawned: undead drunk. The monster species that was never randomly spawned: sun dragon. The monster species that was never randomly spawned: Mister SIR. The monster class that was always generated with extra speed: mimic. The RNG hath decreed that this item was never generated: poison resistance (pearl). The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)). The RNG hath decreed that this item was never generated: EVC stone (gray). The RNG hath decreed that this item was never generated: raygun ((null)). The RNG hath decreed that this item was never generated: tempest hoQY rn (shox). The RNG hath decreed that this item was never generated: organoblade ((null)). The RNG hath decreed that this item was never generated: gain intelligence (plain). The RNG hath decreed that this item was never generated: antilevel stone (gray). The RNG hath decreed that this item was never generated: displacer beast hide ((null)). The RNG hath decreed that this item was never generated: helm of thirst (sadosi --More--QY zarbdan). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 113). The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: xarita darajasi (crumbling, freq bonus 7). The RNG hath decreed that this item was generated more often: qobiliyatini tiklash (light brown, freq bonus 18). The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: elvis shoes (duxoba nasoslar, freq bonus 7). The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 18). The RNG hath decreed that this item was generated more often: clockloak (ishonch plash, freq bonus 34). The RNG hath decreed that this item was generated more often: amuletQY2& of reflection (hexagonal, freq bonus 9). The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 10). --More--QYGThe RNG hath decreed that this item was generated more often: gnomish boots (oz qora chizilmasin, freq bonus 3). The RNG hath decreed that this item was generated more often: oil candle (sham, freq bonus 7). The RNG hath decreed that this item was generated more often: elementlarni qo'ng'iroq (perpetual, freq bonus 11). The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 44). The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: robe of specialty (jigarrang to'n, freq bonus 9). The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: teleport conQYcYtrol (gold, freq bonus 9). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 38). The RNG hath decreed that this item was always generated cursed: mallet ((null)). The RNG hath decreed that this item was always generated cursed: qattiqlashishi --More--QYIkuygan (fiery). The RNG hath decreed that this item was always generated cursed: whetstone (gray). The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant). The RNG hath decreed that this item was always generated cursed: belgilar oezyineleme (gameplay-altering). The RNG hath decreed that this item was always generated cursed: banking gloves (qog'oz qo'lqop). The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray). The RNG hath decreed that this item was always generated cursed: scripted helmet (kompyuter dolandirici dubulg'a). The RNG hath decreed that this item was always generated cursed: vault cloak (qani plash). The RNG hath decreed that this item was always generated cursed: axe ((null)). The RNG hath decreed that this trap was always invisible: wereform trap. The RNG hath decreed that this trap was generatQYaed more often: polymorph trap (freq bonus 12). Next attribute increase check would have come at turn 1136. Strength training was 0. Dexterity training was 0. Wisdom training was 2. --More--QY& UConstitution training was 0. You were prevented from having magic resistance (0). You were prevented from having see invisible (0). You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (325). You survived. --More--QYUE Ŀ@$++@+[Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh Dlvl:1 $0 HP 18(18)  Pw 5(5)  AC6 Exp1 T1Do you want to see your discoveries? [ynq] (n) QY{n Discoveries   Scrolls  scroll of davolash (QUARACTAR)  scroll of sirli kuch (YOU WILL DIE A SLOW SLOW DEATH)  scroll of bosqich eshik (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 100000  scroll of yagona identifikatsiya (STRESS PRESSING TO VERY BOOSTING)  scroll of qattiqlashishi (WORLD FALL)  Potions  potion of falaj (brilliant blue)  potion of uyqu (muddy)  Venoms  * ko'r zahar (zahari sachratmoq)  * quyruq tikan (zahari sachratmoq)  * maftun qiladigan xom ipak rishtasi (zahari sachratmoq)  * kislota zahar (zahari sachratmoq)  * segmentatsiyasi aybi zahar (zahari sachratmoq) (end) QY4!Ŀ@$++@+[Firemonke the Dark Brotherhood Initiate ] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCh Dlvl:1 $0 HP 18(18)  Pw 5(5)  AC6 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) QY,Rn Vanquished creatures:  0 ants (1 created) 0 mimic ants (1 created) 0 human thieves (1 created) 0 newts (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--QYODo you want to see your conduct? [ynq] (n) QY n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--QY dĿ@$+@+Wiesbek the Thief can't follow you into the Black Market. Goodbye firemonkey the Assassin... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you escaped.--More--