~QYZ  Player: firemonkey Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-26.21:38:35.ttyrec Time: (1498513115) Mon Jun 26 21:38:35 2017 ~QY [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ~QYRhnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)~QY 8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6)~QYx S - a Gangster  T - a Geek  U - a Gladiator  V - a Goff  W - a Goldminer  X - a Graduate  Y - a Gunner  Z - a Healer  a - an Ice Mage  b - an Intel Scribe  c - a Jedi  d - a Jester  e - a Justice Keeper  f - a Knight  g - a Korsair  h - a Kurwa  i - a Ladiesman  j - a Librarian  k - a Locksmith  l - a Lunatic  m - a Mahou Shoujo  n - a Medium  o - a Midget (3 of 6)~QY0w! +Choosing Race Pick the race of your Midget   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)~QYF )+Use hybrid races? [yn] (n) ~QY7nChoosing Gender Pick the gender of your asgardish Midget  m - male f - female * - Random ! - Quit(end) ~QY>^ 6+Choosing Alignment Pick the alignment of your male asgardish Midget  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ~QY~ +Ŀ$+@dĿ[Firemonke the Little Midget ] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC1 Exp1 T1 It is written in the Book of Dumathoin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.~QY   Your god Dumathoin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Little Midget, have been heralded from birth as the instrument of Dumathoin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Dumathoin!--More--~QY Ŀ$+@dĿ~QY sHello firemonkey, welcome to SlashEMExtended! You are a neutral male asgardish Midget.--More--~QY  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--~QY"| Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--~QY"[Firemonke the Little Midget ] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  20(20)  Pw 6(6)  AC1 Exp1 T1Be careful! New moon tonight.--More--~QYl Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--~QY& ~QYl Unknown command '^J'.[Firemonke the Little Midget ] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  20(20)  Pw 6(6)  AC1 Exp1 T1~QY " Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1}(end) ~QYSĿ$+@dĿ[Firemonke the Little Midget ] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  20(20)  Pw 6(6)  AC1 Exp1 T1~QY2What do you want to use or apply? [a or ?*] ~QY~<In what direction do you want to dig? [47321>] ~QYfYou hit yourself with your dwarvish mattock.[Firemonke the Little Mid get] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  18(20)  Pw 6(6)  AC1 Exp1 T1[-2 -> 18][Firemonke the Little Mid get] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  18(20)  Pw 6(6)  AC1 Exp1 T2~QYP?What do you want to use or apply? [a or ?*] ~QY<In what direction do you want to dig? [47321>] ~QY4You hit yourself with your dwarvish mattock.[Firemonke the Litt le Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  14(20)  Pw 6(6)  AC1 Exp1 T2[-4 -> 14][Firemonke the Little Midget ] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  20(20)  Pw 6(6)  AC1 Exp1 T3d~QY?What do you want to use or apply? [a or ?*] ~QYs(<In what direction do you want to dig? [47321>] ~QY[You hit yourself with your dwarvish mattock.[Firemonke the Little  Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  16(20)  Pw 6(6)  AC1 Exp1 T3[-4 -> 16][Firemonke the Little  Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  16(20)  Pw 6(6)  AC1 Exp1 T4d~QY ?What do you want to use or apply? [a or ?*] ~QYx<In what direction do you want to dig? [47321>] ~QYYou hit yourself with your dwarvish mattock.[Firemonke the Li ttle Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  12(20)  Pw 6(6)  AC1 Exp1 T4[-4 -> 12][Firemonke the Li ttle Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  12(20)  Pw 6(6)  AC1 Exp1 T5d~QYQ ?What do you want to use or apply? [a or ?*] ~QY <In what direction do you want to dig? [47321>] ~QYtj You hit yourself with your dwarvish mattock.[Firemonke the  Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  10(20)  Pw 6(6)  AC1 Exp1 T5[-2 -> 10][Firemonke the  Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  10(20)  Pw 6(6)  AC1 Exp1 T6d~QY/?What do you want to use or apply? [a or ?*] ~QY/<In what direction do you want to dig? [47321>] ~QY: You hit yourself with your dwarvish mattock.[Firemonke th e Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  9(20)  Pw 6(6)  AC1 Exp1 T6[-1 -> 9][Firemonke th e Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  9(20)  Pw 6(6)  AC1 Exp1 T7dQYP?What do you want to use or apply? [a or ?*] QY<In what direction do you want to dig? [47321>] QY_You hit yourself with your dwarvish mattock.[Firemonk e the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  6(20)  Pw 6(6)  AC1 Exp1 T7[-3 -> 6][Firemonk e the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  6(20)  Pw 6(6)  AC1 Exp1 T8dQY,K?What do you want to use or apply? [a or ?*] QY <In what direction do you want to dig? [47321>] QY You hit yourself with your dwarvish mattock.[Fire monke the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  3(20)  Pw 6(6)  AC1 Exp1 T8[-3 -> 3]--More--QYWarning: HP low![Fire monke the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  3(20)  Pw 6(6)  AC1 Exp1 T9dQY ?What do you want to use or apply? [a or ?*] QY <In what direction do you want to dig? [47321>] QY$You hit yourself with your dwarvish mattock.[Firemonke the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  2(20)  Pw 6(6)  AC1 Exp1 T9[-1 -> 2]--More--QY` Warning: HP low![Firemonke the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  2(20)  Pw 6(6)  AC1 Exp1 T10dQY ?What do you want to use or apply? [a or ?*] QY= <In what direction do you want to dig? [47321>] QYYou hit yourself with your dwarvish mattock.[Firemonke the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu  -1(20)  Pw 6(6)  AC1 Exp1 T10--More--QY) hYou die...[ -1(20)  Pw 6(6)--More--QY&Ŀd$+@Ŀ[Firemonke the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu Dlvl:1 $0 HP -1(20)  Pw 6(6)  AC1 Exp1 T10Do you want your possessions identified? DYWYPI? [ynq] (n) QYO &n Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1}(end) QY8>Ŀd$+@ĿDo you want to see your attributes? [ynq] (n) QYx nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: confusion resistance. You could not have this property extrinsically: peacevision. You could not have this property intrinsically: reflection. Potion identification only worked 3 times out of 22. Ring identification only worked 4 times out of 6. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 83% chance. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 79%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 97% chance. The following skill cQYx ould not be trained at all: petkeeping. The following skill was trained at half the usual rate: searching. The following skill was trained at one fifth the usual rate: matter spells. --More--QY]The following skill was limited to basic proficiency: saber. The following skill was limited to skilled proficiency: body armor. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: petkeeping (turn 52). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 15147. Monster spawn increase had reached its maximum at turn 42018. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 1185996. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: mummy (freq bonus 4). The monster species that was spawned more often: cave ape (freq bonus 12). The monster species that was spawned more often: gravity warp patch (freq bonus 54). The monster species that was sQY]`pawned more often: giant driver ant (freq bonus 96). The monster species that was spawned more often: Samuelle (freq bonus 8). The monster species that was spawned more often: lord of change (freq bonus 15). The monster species that was spawned more often: crystal growth (freq bonus 20). --More-- QYThe monster species that was spawned more often: punisher (freq bonus 18). The monster species that was spawned more often: undead flame mage (freq bonus 18). The monster species that was spawned more often: pile of purchase coins (freq bonus 28). The monster species that was spawned more often: huge lizard (freq bonus 14). The monster species that was spawned more often: inertia force fungus (freq bonus 21). The monster species that was spawned more often: fat minotaur (freq bonus 10). The monster species that was spawned more often: petty nalfeshnee (freq bonus 36). The monster species that was spawned more often: burning mimic (freq bonus 24). The monster species that was spawned more often: spike warp patch (freq bonus 15). The monster species that was spawned more often: drone force patch (freq bonus 32). The monster species that was spawned more often: selenite herder (freq bonus 12). QYF The monster species that was spawned more often: girl who hates latin teachers (freq bonus 6). The monster species that was spawned more often: Victoria's high-heeled sandal (freq bonus 56). The monster species that was spawned more often: wind bowman (freq bonus 54). --More-- QY@The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2). The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1). The monster trait that was more common: monsters that never move (freq bonus 1).The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1). The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2). The monster trait that was more common: monsters that count as vampire (freq bonus 4). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1). The monster trait that was more common: monsters that have hug attacks (freq bonus 3). The mo QYAnster species that was never randomly spawned: spook. The monster species that was never randomly spawned: undead camperstriker. The monster species that was never randomly spawned: amorphous growth. The monster species that was never randomly spawned: slow wood nymph. The monster species that was never randomly spawned: bloodshot eye. --More-- QYThe monster species that was never randomly spawned: sepia force fungus. The monster species that was never randomly spawned: cold corpse. The monster species that was never randomly spawned: will o' wisp. The monster species that was never randomly spawned: crater stalk. The monster species that was never randomly spawned: gravity hound. The monster class that was always generated with extra speed: pile of coins. The RNG hath decreed that this item was never generated: physician bar ((null)). The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps). The RNG hath decreed that this item was never generated: laser swatter ((null)). The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield). The RNG hath decreed that this item was never generated: levelport (unavailable). The RNG hath decreed that this item was never gener QY'ated: restore ability (pink). The RNG hath decreed that this item was never generated: spike ((null)). The RNG hath decreed that this item was never generated: amulet of mental stability (slexy). The RNG hath decreed that this item was never generated: infofuck stone (gray). The RNG hath decreed that this item was never generated: yellow sweets --More-- QY%((null)). The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 16). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 15). The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 2). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8). The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 28). The RNG hath decreed that this item was generated more often: welsh on QY%Nion ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 5). --More-- QYThe RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 8). The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 58). The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7). The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2). The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10). The RNG hath decreed that this item was generated more often: anci QY`ent arrow ((null), freq bonus 15). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6). The RNG hath decreed that this item was always generated cursed: steel shield ((null)). The RNG hath decreed that this item was always generated cursed: increase --More-- QYq damage (coral). The RNG hath decreed that this item was always generated cursed: practice (insulating). The RNG hath decreed that this item was always generated cursed: starvation stone (gray). The RNG hath decreed that this item was always generated cursed: remove curse (wiry). The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED). The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding). The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)). The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red). The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes). The RNG hath decreed that this trap was always invisible: confusion trap. The RNG hath decreed that this trap was gen QY erated more often: blood loss trap (freq bonus 3). Next attribute increase check would have come at turn 103. Strength training was 0. Dexterity training was 0. --More-- QYpWisdom training was 1. Constitution training was 0. You were prevented from having peacevision (0). You were prevented from having confusion resistance (0). You had automatic searching. You had 1491 points of nutrition remaining. Your luck was zero. You could not have safely prayed (490). You are dead. --More-- QYGWĿd$+@Ŀ[Firemonke the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu Dlvl:1 $0 HP -1(20)  Pw 6(6)  AC1 Exp1 T10Do you want to see your discoveries? [ynq] (n)  QYٝ n Discoveries  Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (SGURDNOEDAMTONSAWEMAGSIHT) scroll of mana (REDUC ENEMY POWER BY COQUETRY) scroll of phase door (SULKEMISAIKA) scroll of standard id (DAEDELDIDAET) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) QY