f~QY  Player: firemonkey Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-26.21:36:38.ttyrec Time: (1498512998) Mon Jun 26 21:36:38 2017 f~QY9 level 2. Killed by a monster (Mr. Inuvik,   the shopkeeper). - [30] 270 330 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a monster (invisible Mr. Llanfair-ym-muallt, the shopkeeper). - [17] 271 328 glycan-Alt-Ung-Fem-Cha quit in The Dungeons of Doom on level 2. 26 [26] f~QY [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] h~QY hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)q~QY +Choosing Race Pick the race of your Archeologist   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)u~QY\ )+Use hybrid races? [yn] (n) w~QYInChoosing Gender Pick the gender of your asgardish Archeologist  m - male f - female * - Random ! - Quit(end) y~QYry<+Choosing Alignment Pick the alignment of your male asgardish Archeologist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) z~QY b+z~QYg +Ŀd@d[Firemonke the Digger ] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC10 Exp1 T1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, and with it to gain deserved ascendance ovz~QY per the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Quetzalcoatl!--More--{~QY/+Ŀd@d{~QYyHello firemonkey, welcome to SlashEMExtended! You are a lawful male asgardish Archeologist.--More--|~QY You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--}~QYy  Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--~~QY2[Firemonke the Digger ] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  20(20)  Pw 14(14)  AC10 Exp1 T1Be careful! New moon tonight.--More--~QYoGJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--~QY' ~QYUnknown command ' '.[Firemonke the Digger ] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  20(20)  Pw 14(14)  AC10 Exp1 T1~QYDWhat do you want to use or apply? [ahijk or ?*] ~QY a Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:92) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone(end) ~QY@2Never mind.[Firemonke the Digger ] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  20(20)  Pw 14(14)  AC10 Exp1 T1~QYr Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ~QYk [Firemonke the Digger ] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  20(20)  Pw 14(14)  AC10 Exp1 T1~QYUnknown command '^J'.[Firemonke the Digger ] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  20(20)  Pw 14(14)  AC10 Exp1 T1~QY +Ŀd@d[Firemonke the Digger ] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC10 Exp1 T1h - an uncursed +0 pick-axe (weapon in hand) {32}.--More--~QY* +Ŀd@d[Firemonke the Digger ] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC10 Exp1 T1a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}.--More--~QYv[Firemonke the Digger ] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC10 Exp1 T2+Ŀd@d~QYi6What do you want to use or apply? [ahijk or ?*] ~QY+a Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:92) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone(end) ~QY +In what direction do you want to dig? [>] ~QYYou hit yourself with your pick-axe.[Firemonke the Dig ger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  17(20)  Pw 14(14)  AC10 Exp1 T2[-3 -> 17][Firemonke the Dig ger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  17(20)  Pw 14(14)  AC10 Exp1 T2--More--~QYThe little dog misses the weasel.The weasel bites you![Firemonke the D igger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  15(20)  Pw 14(14)  AC10 Exp1 T2[-2 -> 15][Firemonke the D igger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  15(20)  Pw 14(14)  AC10 Exp1 T3~QYUnknown command ' '.[Firemonke the D igger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  15(20)  Pw 14(14)  AC10 Exp1 T3~QYYou kill the weasel![Firemonke the D igger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  15(20)  Pw 14(14)  AC10 Exp1 T3 [Firemonke the D igger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  15(20)  Pw 14(14)  AC10 Exp1 T4%d~QY DWhat do you want to use or apply? [ahijk or ?*] ~QYDJ8In what direction do you want to dig? [>] ~QYYou hit yourself with your pick-axe.[Firemonke t he Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  11(20)  Pw 14(14)  AC10 Exp1 T4[-4 -> 11][Firemonke t he Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  11(20)  Pw 14(14)  AC10 Exp1 T4d~QYoZ DWhat do you want to use or apply? [ahijk or ?*] ~QY 8In what direction do you want to dig? [>] ~QY You hit yourself with your pick-axe.[Firemon ke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  7(20)  Pw 14(14)  AC10 Exp1 T4[-4 -> 7][Firemon ke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  7(20)  Pw 14(14)  AC10 Exp1 T5~QYJDWhat do you want to use or apply? [ahijk or ?*] ~QY8In what direction do you want to dig? [>] ~QYYou hit yourself with your pick-axe.[Fir emonke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  3(20)  Pw 14(14)  AC10 Exp1 T5[-4 -> 3]Warning: HP low![Fir emonke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  3(20)  Pw 14(14)  AC10 Exp1 T5 [Fir emonke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  3(20)  Pw 14(14)  AC10 Exp1 T6d~QYDWhat do you want to use or apply? [ahijk or ?*] ~QYy 8In what direction do you want to dig? [>] ~QYi( You hit yourself with your pick-axe.[Firemonke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw  -1(20)  Pw 14(14)  AC10 Exp1 T6--More--~QY>jYou die...[ -1(20)  Pw 14(14)--More--~QY+Ŀd@[Firemonke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw Dlvl:1 $0 HP -1(20)  Pw 14(14)  AC10 Exp1 T6Do you want your possessions identified? DYWYPI? [ynq] (n) ~QY`n Weapons  a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}  Armor  b - a blessed +0 leather jacket (being worn) {12}  c - an uncursed +0 fedora (being worn) {2}  Comestibles  d - 3 uncursed food rations {3}  Scrolls  f - an uncursed scroll of summon elm {1}  g - an uncursed scroll of identify {1}  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  Spellbooks  e - a blessed spellbook of wizard lock (0:1) {1}  Tools  h - an uncursed +0 pick-axe (weapon in hand) {32}  i - an uncursed tinning kit (0:92) {1}  k - an uncursed sack {5}  Gems  j - an uncursed +0 touchstone (end) ~QY +Ŀd@[Firemonke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw Dlvl:1 $0 HP -1(20)  Pw 14(14)  AC10 Exp1 T6The sack is empty.--More--~QYuBDo you want to see your attributes? [ynq] (n) ~QYԪ nFinal Attributes: You were stridently aligned. Your alignment was 8. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. You could not have this property extrinsically: speed. You could not have this property intrinsically: cold resistance. Scroll identification only worked 100 times out of 175. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 10. Spellbook identification only worked 2 times out of 16. Monsters only dropped their musable items with 93% chance. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 64%. Wand drop chance was reduced to 30%. Potion drop chance was reduced to 78%. Musable item generation frequency had a negative bias of 25%. Concealing monsters were spawned underneath items 89% of the time only. Mons~QY ter death drops spawned with only 90% chance. The following skill could not be trained at all: lightsaber. The following skill was trained at half the usual rate: bare-handed combat. --More--~QY<The following skill was trained at one fifth the usual rate: general combat. The following skill was limited to basic proficiency: occult spells. The following skill was limited to skilled proficiency: long sword. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: broadsword (turn 10). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 26091. Monster spawn increase had reached its maximum at turn 39584. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 561600. The monster class that cannot be genocided was Keystone Kop. The monster class that was spawned more often: turret (freq bonus 2). The monster species that was spawned more often: abnormal spore (freq bonus 56). The monster species that was~QY<h spawned more often: thunder drake (freq bonus 10). The monster species that was spawned more often: jumping school eel (freq bonus 4).The monster species that was spawned more often: white icky thing (freq bonus 4).The monster species that was spawned more often: latin six girl (freq bonus 12). --More--~QY The monster species that was spawned more often: giant mimic (freq bonus 16). The monster species that was spawned more often: phantom fungus (freq bonus 3). The monster species that was spawned more often: decayed force patch (freq bonus 15). The monster species that was spawned more often: maid (freq bonus 10). The monster species that was spawned more often: iron golem (freq bonus 36). The monster species that was spawned more often: lilac mushroom (freq bonus 5). The monster species that was spawned more often: very old black dragon (freq bonus 18). The monster species that was spawned more often: petty venom slime (freq bonus 8).The monster species that was spawned more often: Judge Fire (freq bonus 8). The monster species that was spawned more often: teacher with yellow teeth (freq bonus 3). The monster species that was spawned more often: invincible superman (freq bonus 72). The monster spe~QY2 cies that was spawned more often: RNG Kop (freq bonus 12). The monster species that was spawned more often: water thief (freq bonus 18). The monster species that was spawned more often: dangerous good-looking criminal (freq bonus 16). The monster species that was spawned more often: siena growth (freq bonus 28). The monster trait that was more common: monsters that have touch attacks (freq bonus 2). --More--~QYB The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1). The monster trait that was more common: monsters that originate from Animeband (freq bonus 1). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8). The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 8). The monster trait that was more common: monsters that have breath attacks (freq bonus 4). The monster trait that was more common: monsters that originate from Animeband (freq bonus 4). The monster species that was never randomly spawned: chasing yellow jacket. The monster species that was never randomly spawned: shooter turret. The monster species that was never randomly spawned: maidenhack ~QYQ horror. The monster species that was never randomly spawned: roe deer. The monster species that was never randomly spawned: deluge agent. The monster species that was never randomly spawned: black mamba. The monster species that was never randomly spawned: dark gray warp patch. The monster species that was never randomly spawned: ore slime. The monster species that was never randomly spawned: supercop. --More--~QYThe monster species that was never randomly spawned: petty flying bone fish. The RNG hath decreed that this item was never generated: evil patch stone (gray). The RNG hath decreed that this item was never generated: partisan (vulgar polearm). The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO). The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ). The RNG hath decreed that this item was never generated: acid (white). The RNG hath decreed that this item was never generated: boomerang ((null)). The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)). The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves). The RNG hath decreed that this item was never generated: recovery (reddish). The RNG hath decreed that this item was never generated: infravision ~QY%l(unwritten). The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 17). The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7). The RNG hath decreed that this item was generated more often: sky dragon scales --More--~QY;((null), freq bonus 4). The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6). The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 23). The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: create victim [19;1~QY;5H(KESALAN PATHARAN, freq bonus 3). The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 5). The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8). --More--~QYnThe RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 8). The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 11). The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 8). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96). The RNG hath decreed that this item was always generated cursed: heap stone (gra~QY~Ly). The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth). The RNG hath decreed that this item was always generated cursed: plastic mace ((null)). The RNG hath decreed that this item was always generated cursed: can of grease --More--~QY ((null)). The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves). The RNG hath decreed that this item was always generated cursed: cirmocline (pink). The RNG hath decreed that this item was always generated cursed: magic flute (flute). The RNG hath decreed that this item was always generated cursed: fire bolt (flaming). The RNG hath decreed that this item was always generated cursed: broadsword ((null)). The RNG hath decreed that this item was always generated cursed: toxic (holed). The RNG hath decreed that this trap was always invisible: knowledge trap. The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 4). Next attribute increase check would have come at turn 698. Strength training was 1. Dexterity training was 1. Wisdom training was 0. Constitution training was 0. You were prevente~QY d from having half spell damage (0). You had 1494 points of nutrition remaining. You were stealthy. --More--~QY5You were fast. You were lucky (3). You had extra luck. Good luck did not time out for you. You could not have safely prayed (587). You are dead. --More--~QYf+Ŀd@[Firemonke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw Dlvl:1 $0 HP -1(20)  Pw 14(14)  AC10 Exp1 T6Do you want to see your discoveries? [ynq] (n) ~QYn Discoveries   Scrolls  scroll of summon elm (VIA FERO DEO)  scroll of identify (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU)  scroll of healing (STRESS PRESSING TO VERY BOOSTING)  scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE)  scroll of phase door (YOU PLAY NETHACK 25 HOURS PER DAY)  scroll of standard id (PHD IN HIGH HEELING)  scroll of cure (CURSED GOLD DETECTION)  Spellbooks  spellbook of wizard lock (colluded)  Tools  * sack (bag)  Gems  * touchstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ~QYe +Ŀd@[Firemonke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw Dlvl:1 $0 HP -1(20)  Pw 14(14)  AC10 Exp1 T6Do you want an account of creatures vanquished? [ynq] (n) ~QY~ n Vanquished creatures:  0 pack jackals (15 created) a weasel 0 little dogs (1 created) 0 lich lichens (1 created) 0 newts (1 created) 0 twens (1 created)  20 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--~QY s+Ŀd@Do you want to see your conduct? [ynq] (n) ~QYSn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--~QY5+Ŀd@ ----------  / \  / REST \  / IN \  / PEACE \  / \  | firemonkey |  | 0 Au |  |killed by his own |  | pick-axe |  | |  | |  | |  | |  | 2017 | ~QYJ% *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 6 moves. --More--~QY [You were level 1 with a maximum of 20 hit points when you died.--More--~QYps \ You reached the 436th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212]