iQYH  Player: firemonkey Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-26.20:07:52.ttyrec Time: (1498507672) Mon Jun 26 20:07:52 2017 iQY [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] iQY hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)iQYO+Choosing Race Pick the race of your Artist   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)iQY )+Use hybrid races? [yn] (n) iQY%:nChoosing Gender Pick the gender of your asgardish Artist  m - male f - female * - Random ! - Quit(end) iQY&6+Choosing Alignment Pick the alignment of your male asgardish Artist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) iQYA +Ŀ$f@+[Firemonke the Paint Splotcher ] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu Dlvl:1 $0 HP 20(20)  Pw 16(16)  AC1 Exp1 T1 It is written in the Book of Picasso:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Picasso seeks to possess the AmuliQYA et, and with it to gain deserved ascendance over the other gods.  You, a newly trained Paint Splotcher, have been heralded from birth as the instrument of Picasso. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Picasso!--More--iQYH Ŀ$f@+iQY tHello firemonkey, welcome to SlashEMExtended! You are a neutral male asgardish Artist.--More--iQY^  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--iQYo Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--iQY([Firemonke the Paint Splotcher ] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  20(20)  Pw 16(16)  AC1 Exp1 T1Be careful! New moon tonight.--More--iQY3P Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--iQYJ' iQYt Unknown command '^J'.[Firemonke the Paint Splotcher ] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  20(20)  Pw 16(16)  AC1 Exp1 T1iQY7  Weapons  d - an uncursed +0 mallet (weapon in hand) {20}  Armor  c - an uncursed +0 fedora (being worn) {2}  e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4}  f - an uncursed +2 lab coat (being worn) {4}  Comestibles  g - an uncursed apple {1}  h - 2 uncursed cram rations {2}  Scrolls  m - 5 uncursed scrolls of healing {5}  n - 4 uncursed scrolls of mana {4}  o - 3 uncursed scrolls of phase door {3}  p - 2 uncursed scrolls of standard id {2}  q - an uncursed scroll of cure {1}  Potions  i - 4 uncursed potions of oil {4}  j - an uncursed potion of water {1}  Tools  a - an uncursed +2 spoon (in quiver) {1}  k - an uncursed magic marker (0:30) {1}  l - an uncursed felt-tip marker (0:23) {1}  Gems (1 of 2)iQY[Firemonke the Paint Splotcher ] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu Dlvl:1 $0 HP 20(20)  Pw 16(16)  AC1 Exp1 T1Ŀ$f@+iQYQC7What do you want to use or apply? [abdikl or ?*] iQY3<It's a finely crafted antique spoon; what do you want to do with it?[Firemonke the Paint Splotcher ] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  20(20)  Pw 16(16)  AC1 Exp1 T3fiQYܶ[Firemonke the Paint Splotcher ] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  20(20)  Pw 16(16)  AC1 Exp1 T3The kitten picks up 5 gold pieces.[Firemonke the Paint Splotcher ] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  20(20)  Pw 16(16)  AC1 Exp1 T4iQYJEWhat do you want to use or apply? [abdikl or ?*] iQY  Weapons d - an uncursed +0 mallet (weapon in hand) {20} Potions i - 4 uncursed potions of oil {4} Tools a - an uncursed +2 spoon (in quiver) {1} k - an uncursed magic marker (0:30) {1} l - an uncursed felt-tip marker (0:23) {1} Gems b - an uncursed +0 touchstone(end) iQYe +ĿIn what direction do you want to lash out? [>] iQYkYou hit yourself with your mallet.[Firemonke the Paint Splotch er] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  19(20)  Pw 16(16)  AC1 Exp1 T4[-1 -> 19][Firemonke the Paint Splotch er] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  19(20)  Pw 16(16)  AC1 Exp1 T5iQYF EWhat do you want to use or apply? [abdikl or ?*] iQYt=In what direction do you want to lash out? [>] iQYUYou hit yourself with your mallet.[Firemonke the Paint Splo tcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  17(20)  Pw 16(16)  AC1 Exp1 T5[-2 -> 17][Firemonke the Paint Splo tcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  17(20)  Pw 16(16)  AC1 Exp1 T7$fiQYCEWhat do you want to use or apply? [abdikl or ?*] iQYvM=In what direction do you want to lash out? [>] iQYYou hit yourself with your mallet.[Firemonke the Paint S plotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  15(20)  Pw 16(16)  AC1 Exp1 T7[-2 -> 15][Firemonke the Paint S plotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  15(20)  Pw 16(16)  AC1 Exp1 T8fiQY;HEWhat do you want to use or apply? [abdikl or ?*] iQYo=In what direction do you want to lash out? [>] iQYcYou hit yourself with your mallet.[Firemonke the Pain t Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  13(20)  Pw 16(16)  AC1 Exp1 T8[-2 -> 13][Firemonke the Pain t Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  13(20)  Pw 16(16)  AC1 Exp1 T9fiQY{ EWhat do you want to use or apply? [abdikl or ?*] iQYn&=In what direction do you want to lash out? [>] iQYdYou hit yourself with your mallet.[Firemonke the Pai nt Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  12(20)  Pw 16(16)  AC1 Exp1 T9[-1 -> 12][Firemonke the Pai nt Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  12(20)  Pw 16(16)  AC1 Exp1 T11fiQY EWhat do you want to use or apply? [abdikl or ?*] iQYF =In what direction do you want to lash out? [>] iQY"You hit yourself with your mallet.[Firemonke the P aint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  11(20)  Pw 16(16)  AC1 Exp1 T11[-1 -> 11][Firemonke the P aint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  11(20)  Pw 16(16)  AC1 Exp1 T13fiQYEWhat do you want to use or apply? [abdikl or ?*] iQYt =In what direction do you want to lash out? [>] iQYYou hit yourself with your mallet.[Firemonke the  Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  9(20)  Pw 16(16)  AC1 Exp1 T13[-2 -> 9][Firemonke the  Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  9(20)  Pw 16(16)  AC1 Exp1 T13--More--iQYThe kitten drops 5 gold pieces.[Firemonke the  Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  9(20)  Pw 16(16)  AC1 Exp1 T14$fiQYEWhat do you want to use or apply? [abdikl or ?*] iQY=In what direction do you want to lash out? [>] iQYYou hit yourself with your mallet.[Firemonke t he Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  8(20)  Pw 16(16)  AC1 Exp1 T14[-1 -> 8][Firemonke the  Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  9(20)  Pw 16(16)  AC1 Exp1 T15iQY EWhat do you want to use or apply? [abdikl or ?*] iQY+ =In what direction do you want to lash out? [>] iQYPa You hit yourself with your mallet.[Firemonke  the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  7(20)  Pw 16(16)  AC1 Exp1 T15[-2 -> 7][Firemonke  the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  7(20)  Pw 16(16)  AC1 Exp1 T17fiQYEWhat do you want to use or apply? [abdikl or ?*] iQYpE =In what direction do you want to lash out? [>] iQYmYou hit yourself with your mallet.[Firemonk e the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  6(20)  Pw 16(16)  AC1 Exp1 T17[-1 -> 6][Firemonk e the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  6(20)  Pw 16(16)  AC1 Exp1 T18fiQY EWhat do you want to use or apply? [abdikl or ?*] iQY =In what direction do you want to lash out? [>] iQYWYou hit yourself with your mallet.[Firem onke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  4(20)  Pw 16(16)  AC1 Exp1 T18[-2 -> 4][Firem onke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  4(20)  Pw 16(16)  AC1 Exp1 T19fiQYW EWhat do you want to use or apply? [abdikl or ?*] iQY8 =In what direction do you want to lash out? [>] iQYs"You hit yourself with your mallet.[Fire monke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  3(20)  Pw 16(16)  AC1 Exp1 T19[-1 -> 3]Warning: HP low![Fire monke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  3(20)  Pw 16(16)  AC1 Exp1 T21fiQY* EWhat do you want to use or apply? [abdikl or ?*] iQYo =In what direction do you want to lash out? [>] iQYKYou hit yourself with your mallet.[Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  1(20)  Pw 16(16)  AC1 Exp1 T21[-2 -> 1]Warning: HP low![Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  1(20)  Pw 16(16)  AC1 Exp1 T21--More--iQY The kitten picks up 5 gold pieces.[Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  1(20)  Pw 16(16)  AC1 Exp1 T22$fiQYPUnknown command '^J'.[Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  1(20)  Pw 16(16)  AC1 Exp1 T22iQYEWhat do you want to use or apply? [abdikl or ?*] iQYC =In what direction do you want to lash out? [>] iQY You hit yourself with your mallet.[Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu  0(20)  Pw 16(16)  AC1 Exp1 T22--More--iQYiYou die...[ 0(20)  Pw 16(16)--More--iQYWĿ$f@+[Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu Dlvl:1 $0 HP 0(20)  Pw 16(16)  AC1 Exp1 T22Do you want your possessions identified? DYWYPI? [ynq] (n) iQYYn Weapons  d - an uncursed +0 mallet (weapon in hand) {20}  Armor  c - an uncursed +0 fedora (being worn) {2}  e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4}  f - an uncursed +2 lab coat (being worn) {4}  Comestibles  g - an uncursed apple {1}  h - 2 uncursed cram rations {2}  Scrolls  m - 5 uncursed scrolls of healing {5}  n - 4 uncursed scrolls of mana {4}  o - 3 uncursed scrolls of phase door {3}  p - 2 uncursed scrolls of standard id {2}  q - an uncursed scroll of cure {1}  Potions  i - 4 uncursed potions of oil {4}  j - an uncursed potion of water {1}  Tools  a - an uncursed +2 spoon (in quiver) {1}  k - an uncursed magic marker (0:30) {1}  l - an uncursed felt-tip marker (0:23) {1}  Gems (1 of 2)iQY+Ŀ$f@+[Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu Dlvl:1 $0 HP 0(20)  Pw 16(16)  AC1 Exp1 T22Do you want to see your attributes? [ynq] (n) iQYCenFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: petrification resistance. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: stoned chilling. Scroll identification only worked 100 times out of 174. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 29. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 72% chance. Book drop chance was reduced to 90%. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 86%. Wand drop chance was reducediQYTez to 88%. Amulet drop chance was reduced to 83%. Potion drop chance was reduced to 92%. --More--iQY Musable item generation frequency had a negative bias of 24%. Monster death drops spawned with only 73% chance. The following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: lance. The following skill was limited to basic proficiency: devices. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: petkeeping. The following skill became untrainable if you tried to train it too early: body spells (turn 59). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 13315. Monster spawn increase had reached its maximum at turn 37849. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 208789. The moniQY ster class that cannot be genocided was ant or other insect. The monster class that was spawned more often: rodent (freq bonus 2). The monster species that was spawned more often: porter rock piercer (freq bonus 20). The monster species that was spawned more often: phase force patch (freq bonus 6).The monster species that was spawned more often: pit beast (freq bonus 8). --More--iQYՀThe monster species that was spawned more often: extreme psycho guard (freq bonus 4). The monster species that was spawned more often: gravel sentai (freq bonus 6). The monster species that was spawned more often: unreal mold (freq bonus 15). The monster species that was spawned more often: antimagic force fungus (freq bonus 8). The monster species that was spawned more often: Yasaman (freq bonus 8). The monster species that was spawned more often: dwarf mummy (freq bonus 24). The monster species that was spawned more often: Deckschmae (freq bonus 21). The monster species that was spawned more often: blue mewlip (freq bonus 10). The monster species that was spawned more often: luddite (freq bonus 10). The monster species that was spawned more often: dementor lord (freq bonus 27). The monster species that was spawned more often: octarine warp patch (freq bonus 4). The monster species that was spawned more often:iQYJ total wounding knight (freq bonus 9). The monster species that was spawned more often: mind mushroom (freq bonus 12). The monster species that was spawned more often: Barachiel (freq bonus 20). The monster species that was spawned more often: queen B (freq bonus 16). The monster species that was spawned more often: blue blob (freq bonus 4). The monster species that was spawned more often: Astaphaios (freq bonus 30). The monster trait that was more common: monsters that have bite attacks (freq bonus 1). --More--iQY"{The monster trait that was more common: monsters that are telepathic (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4). The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 54). The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2). The monster trait that was more common: monsters that have humanoid speech (freq bonus 2). The monster trait that was more common: monsters that imitate (freq bonus 2). The monster species that was never randomly spawned: blood bloater. The monster species that was never randomly spawned: unmasked God-Emperor. The monster species that was never randomly spawned: wereastralelemental. The monster species that was never randomly spawned: greater hellhound. The monster species that was never randomly spawned: giant tree ant. The monster spiQY0{ecies that was never randomly spawned: Samuelle. The monster species that was never randomly spawned: tear force fungus. The monster species that was never randomly spawned: glowing spore. The monster species that was never randomly spawned: myrkalfar granny. The monster species that was never randomly spawned: lesser maia. The RNG hath decreed that this item was never generated: amulet of danger (doomed). --More--iQY The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece). The RNG hath decreed that this item was never generated: ranseur (hilted polearm). The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak). The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)). The RNG hath decreed that this item was never generated: cloak of matador (gaberdine). The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA). The RNG hath decreed that this item was never generated: lock manipulation (castle). The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves). The RNG hath decreed that this item was never generated: ribbed plate mail ((null)). The RNG hath decreed that this item was generated more often: stoiQY" ne of naked stripping (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 27). The RNG hath decreed that this item was generated more often: chest (wooden --More--iQYcontainer, freq bonus 6). The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 20). The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 4). The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 39). The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 29). The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7). The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10). The RNG hath decreed that this item was generated miQYļFore often: dwarvish mattock (broad pick, freq bonus 4). The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 4). --More--iQYVThe RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6). The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 12). The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 12). The RNG hath decreed that this item was generated more often: water (clear, freq bonus 3). The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10). The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 3). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47). The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber). The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS iQYeGIN SLASHEM EXTENDED). The RNG hath decreed that this item was always generated cursed: healing (bamboo). The RNG hath decreed that this item was always generated cursed: inka saddle (saddle). The RNG hath decreed that this item was always generated cursed: extra healing --More--iQYW(puce). The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak). The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray). The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray). The RNG hath decreed that this item was always generated cursed: acquirement (gained). The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate). The RNG hath decreed that this trap was always invisible: alignment trap. The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 2). Next attribute increase check would have come at turn 361. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. You were poison resistant. You were acid resistant. You were prevented iQYWrfrom having petrification resistance (0). You had 1479 points of nutrition remaining. --More--iQY You were lucky (3). You had extra luck. Good luck did not time out for you. You could not have safely prayed (29). You are dead. --More--iQYĿ$f@+[Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu Dlvl:1 $0 HP 0(20)  Pw 16(16)  AC1 Exp1 T22Do you want to see your discoveries? [ynq] (n) iQY*[n Discoveries   Armor  gauntlets of dexterity (orange gloves)  lab coat (white coat)  Scrolls  scroll of healing (ENSSNAKE F FIGHTAH)  scroll of mana (THE NETHACK DEVTEAM IS NOT DEAD)  scroll of phase door (SMIRITELNAYA RUBASHKA)  scroll of standard id (ACHAT SHTAYIM SHALOSH)  scroll of cure (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU)  Potions  potion of oil (thyme)  potion of water (clear)  Gems  touchstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) iQY& Ŀ$f@+[Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu Dlvl:1 $0 HP 0(20)  Pw 16(16)  AC1 Exp1 T22Do you want an account of creatures vanquished? [ynq] (n) iQY n Vanquished creatures:  0 kittens (1 created) 0 chipmunks (1 created) 0 cave spiders (1 created) 0 grid xorns (2 created) 0 small item troves (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--iQYRDo you want to see your conduct? [ynq] (n) iQY{n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--iQYP  ----------  / \  / REST \  / IN \  / PEACE \  / \  | firemonkey |  | 0 Au |  |killed by his own |  | mallet |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye firemonkey the Artist... You died in ThiQYP te Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 22 moves. --More--iQYAP[You were level 1 with a maximum of 20 hit points when you died.--More--