aTWF Player: firemonkey Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-06-05.17:30:26.ttyrec Time: (1465147826) Sun Jun 5 17:30:26 2016 aTWL[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] aTW ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)aTW 3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)aTW S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 6)aTW<' p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist (4 of 6)aTWUN M - a Shapeshifter  N - a Slave Master  O - a Spacewars Fighter  P - a Supermarket Cashier  Q - a Thalmor  R - a Topmodel  S - a Tourist  T - a Transsylvanian  U - a Transvestite  V - a Twelph  W - an Unbeliever  X - an Undead Slayer  Y - an Undertaker  Z - an User of Stand  a - a Valkyrie  b - a Wandkeeper  c - a Warrior  d - a Wizard  e - a Yeoman  f - a YSexymate  g - a Zookeeper  h - a Zyborg  * - Random (5 of 6)aTWp*+Choosing Race Pick the race of your Supermarket Cashier   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - ancient  h - angbander  i - angel  j - aquarian  k - argonian  l - asgardian  m - bastard  n - batman  o - borg  p - breton  q - centaur  r - clockwork automaton  s - cockatrice  t - cortex  u - curser (1 of 6)aTW  v - dark seducer  w - deathmold  x - devil  y - doppelganger  z - dragon  A - drow  B - dryad  C - dwarf  D - elemental  E - elf  F - ent  G - fenek  H - fiend  I - gastly  J - gelatinous cube  K - giant  L - gnome  M - golden saint  N - grid bug  O - haxor  P - hemi-doppelganger  Q - hemophage  R - herbalist (2 of 6)aTW\+)+Use hybrid races? [yn] (n) aTW> yRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) aTW\yChoosing Gender Pick the gender of your ghast Supermarket Cashier  m - male f - female * - Random ! - Quit(end) aTW->+Choosing Alignment Pick the alignment of your male ghast Supermarket Cashier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) aTW+Ŀd@+$$Ŀ[Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC7 Exp1 T1 Otd  It is written in the Book of the Homies:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in theaTWO dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Homies seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Worker, have been heralded from birth as the instrument of the Homies. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Homies!--More--aTW ?Ŀd@+$$Hello firemonkey, welcome to SlashEMExtended! You are a lawful male ghast Supermarket Cashier.--More--aTW  Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--aTWcV Be careful! New moon tonight.--More--aTW You can barely move a handspan with this load![Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T1 Otd aTW'  Weapons  a - an uncursed +1 knife (weapon in hand) {2}  Armor  b - an uncursed +1 leather jacket (being worn) {12}  c - an uncursed +0 pair of low boots (being worn) {4}  Comestibles  d - 2 uncursed goblin corpses {800}  e - 3 uncursed kobold corpses {1200}  f - 2 uncursed lichen corpses {40}  l - an uncursed mega goblin corpse {400}  m - an uncursed sub-gnome corpse {650}  n - an uncursed disintegration trove corpse {0}  Scrolls  o - 5 uncursed scrolls of healing {5}  p - 4 uncursed scrolls of mana {4}  q - 3 uncursed scrolls of phase door {3}  r - 2 uncursed scrolls of standard id {2}  s - an uncursed scroll of cure {1}  Potions  h - 2 uncursed potions of fruit juice {2}  i - a blessed potion of fruit juice {1}  j - 2 blessed potions of booze {2}  Tools (1 of 2)aTW  g - an uncursed tin opener (alternate weapon; not wielded) {1}  k - an uncursed oil lamp {1} (2 of 2)aTW`<[Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC7 Exp1 T1 Otd Ŀd@+$$ĿaTW<[Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T2 Otd [Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T3 Otd [Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T4 Otd [Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T5 Otd <@daTW%[Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T5 Otd @[Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T6 Otd The wolf picks up a gold piece {0}.[Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T7 Otd [Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T8 Otd [Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 aTWC@Exp1 T9 Otd daTWS [Firemonke the Low Worker ] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  18(18)  Pw 13(13)  AC7 Exp1 T9 Otd [Firemonke the Low Work er] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T10 Otd [Firemonke the Low Work er] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T11 Otd @$d[Firemonke the Low Work er] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T12 Otd The wolf drops 1 gold piece.[Firemonke the Low Work er] St3aTW!T Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T13 Otd aTW]@[Firemonke the Low Work er] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T13 Otd The wolf picks up a gold piece {0}.d[Firemonke the Low Work er] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T14 Otd The wolf drops 1 gold piece.[Firemonke the Low Work er] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T15 Otd [Firemonke the Low Work er] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T16 Otd [Firemonke the Low Work er] St3 Dx12 Co16 In5 aTW]Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T17 Otd ddaTWİ@[Firemonke the Low Work er] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T17 Otd The wolf picks up a gold piece {0}.d$d[Firemonke the Low Work er] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  17(18)  Pw 13(13)  AC7 Exp1 T18 Otd The jackal bites you![Firemonke the Low Wo rker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  15(18)  Pw 13(13)  AC7 Exp1 T18 Otd [-2 -> 15][Firemonke the Low Wo rker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  15(18)  Pw 13(1aTWf3)  AC7 Exp1 T19 Otd d--More--aTW4?The jackal bites you![Firemonke the Low  Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  14(18)  Pw 13(13)  AC7 Exp1 T19 Otd [-1 -> 14]d[Firemonke the Low  Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  13(18)  Pw 13(13)  AC7 Exp1 T20 Otd The jackal bites you![Firemonke the Lo w Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  12(18)  Pw 13(13)  AC7 Exp1 T20 Otd [-1 -> 12][Firemonke the Lo w Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  12(18)  Pw 13(13)  AC7 Exp1 T21 Otd aTW Unknown command ' '.[Firemonke the Lo w Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  12(18)  Pw 13(13)  AC7 Exp1 T21 Otd aTW*[Firemonke the Lo w Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  12(18)  Pw 13(13)  AC7 Exp1 T21 Otd aTW9[Firemonke the Lo w Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  12(18)  Pw 13(13)  AC7 Exp1 T21 Otd dThe jackal bites you![Firemonke the  Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  10(18)  Pw 13(13)  AC7 Exp1 T21 Otd [-2 -> 10]d[Firemonke the  Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  10(18)  Pw 13(13)  AC7 Exp1 T22 Otd The jackal misses.[Firemonke the  Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  10(18)  Pw 13(13)  AC7 Exp1 T23 Otd --More--aTWBVThe wolf drops 1 gold piece.d$The jackal bites you![Firemonke  the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  8(18)  Pw 13(13)  AC7 Exp1 T23 Otd [-2 -> 8]d[Firemonke  the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  8(18)  Pw 13(13)  AC7 Exp1 T24 Otd --More--aTW݌ The jackal bites you![Firemonke  the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  7(18)  Pw 13(13)  AC7 Exp1 T24 Otd [-1 -> 7][Firemonke  the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  7(18)  Pw 13(13)  AC7 Exp1 T25 Otd aTW([Firemonke  the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  7(18)  Pw 13(13)  AC7 Exp1 T25 Otd dThe jackal bites you![Firemo nke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  5(18)  Pw 13(13)  AC7 Exp1 T25 Otd [-2 -> 5]d[Firemo nke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  5(18)  Pw 13(13)  AC7 Exp1 T26 Otd The jackal just misses![Firemo nke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  5(18)  Pw 13(13)  AC7 Exp1 T27 Otd dTW( 8H--More--aTWޮThe jackal bites you![Firem onke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  4(18)  Pw 13(13)  AC7 Exp1 T27 Otd [-1 -> 4][Firem onke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  4(18)  Pw 13(13)  AC7 Exp1 T28 Otd You hear someone counting money.--More--aTWoThe wolf picks up a gold piece {0}.dThe jackal bites you![Fire monke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  3(18)  Pw 13(13)  AC7 Exp1 T28 Otd [-1 -> 3]--More--aTW; Warning: HP low![Fire monke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  3(18)  Pw 13(13)  AC7 Exp1 T29 Otd aTWf 0[Fire monke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  3(18)  Pw 13(13)  AC7 Exp1 T29 Otd $dThe jackal bites you![Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  2(18)  Pw 13(13)  AC7 Exp1 T29 Otd [-1 -> 2]Warning: HP low!dd[Fire monke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  3(18)  Pw 13(13)  AC7 Exp1 T30 Otd --More--aTWrJThe jackal bites you![Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  2(18)  Pw 13(13)  AC7 Exp1 T30 Otd [-1 -> 2]Warning: HP low![Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  2(18)  Pw 13(13)  AC7 Exp1 T31 Otd dd--More--aTWo ;The jackal bites you![Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  1(18)  Pw 13(13)  AC7 Exp1 T31 Otd [-1 -> 1]Warning: HP low!dd[Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  1(18)  Pw 13(13)  AC7 Exp1 T32 Otd --More--aTW~The jackal bites you![Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw  0(18)  Pw 13(13)  AC7 Exp1 T32 Otd --More--aTW# You die...[ 0(18)  Pw 13(13)  AC7 Exp1 T32 Otd--More--aTWX Ŀd<d@+d$Ŀ[Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw Dlvl:1 $500 HP 0(18)  Pw 13(13)  AC7 Exp1 T32 Otd Do you want your possessions identified? DYWYPI? [ynq] (n) aTWn Weapons  a - an uncursed +1 knife (weapon in hand) {2}  Armor  b - an uncursed +1 leather jacket (being worn) {12}  c - an uncursed +0 pair of low boots (being worn) {4}  Comestibles  d - 2 uncursed goblin corpses {800}  e - 3 uncursed kobold corpses {1200}  f - 2 uncursed lichen corpses {40}  l - an uncursed mega goblin corpse {400}  m - an uncursed sub-gnome corpse {650}  n - an uncursed disintegration trove corpse {0}  Scrolls  o - 5 uncursed scrolls of healing {5}  p - 4 uncursed scrolls of mana {4}  q - 3 uncursed scrolls of phase door {3}  r - 2 uncursed scrolls of standard id {2}  s - an uncursed scroll of cure {1}  Potions  h - 2 uncursed potions of fruit juice {2}  i - a blessed potion of fruit juice {1}  j - 2 blessed potions of booze {2}  Tools (1 of 2)aTW g - an uncursed tin opener (alternate weapon; not wielded) {1}  k - an uncursed oil lamp {1} (2 of 2)aTWlĿd<d@+d$Ŀ[Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw Dlvl:1 $500 HP 0(18)  Pw 13(13)  AC7 Exp1 T32 Otd Do you want to see your attributes? [ynq] (n) aTWnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 11. Monsters only dropped their musable items with 17% chance. Scroll drop chance was reduced to 87%. Potion drop chance was reduced to 60%. Concealing monsters were spawned underneath items 87% of the time only. Number of artifacts generated was 0. Monster spawn increase would have started at turn 23260. Monster spawn increase had reached its maximum at turn 53964. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 4855508. The monster class that cannot be genocided was rodent. The monster class that was spawned more often: bat or biaTWۜrd (freq bonus 3). The monster species that was spawned more often: greater lava demon (freq bonus 6).--More--aTWΑThe monster species that was spawned more often: shimmering warp fungus (freq bonus 5). The monster species that was spawned more often: brown ooze (freq bonus 4). The monster species that was spawned more often: poison virus (freq bonus 6). The monster species that was spawned more often: hippogriff (freq bonus 16). The monster species that was spawned more often: juggernaut (freq bonus 16). The monster species that was spawned more often: yellow force fungus (freq bonus 5). The monster species that was spawned more often: floating mimic (freq bonus 8). The monster species that was spawned more often: automatic turret (freq bonus 5).The monster species that was spawned more often: gun chick (freq bonus 12). The monster species that was spawned more often: warg (freq bonus 6). The monster species that was spawned more often: Heike's hugging boot (freq bonus 16). The monster species that was spawned more aTW>often: necromorb (freq bonus 8). The monster species that was spawned more often: cave bear (freq bonus 10). The monster species that was spawned more often: tracker jacker (freq bonus 5). The monster species that was spawned more often: real dark hound (freq bonus 5).The monster species that was spawned more often: baby sarkany (freq bonus 4). The monster species that was spawned more often: orc berserker (freq bonus 48). The monster species that was spawned more often: soul burner (freq bonus 8). --More--aTWlThe monster species that was spawned more often: assertion failure (freq bonus 7).The monster species that was never randomly spawned: giant albatross. The monster species that was never randomly spawned: super nerd. The monster species that was never randomly spawned: compsognathus. The monster species that was never randomly spawned: Manuela's whore boot. The monster species that was never randomly spawned: great ice wyrm. The monster species that was never randomly spawned: spike piercer. The monster species that was never randomly spawned: tunnel queen. The monster species that was never randomly spawned: wumpus. The monster species that was never randomly spawned: flesh archer. The monster species that was never randomly spawned: energy patch. The monster class that was always generated with extra speed: centaur. The monster class that was more likely to generate with musable stuff: rust monster or disenchaTWlanter. The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber). The RNG hath decreed that this item was never generated: flint spear ((null)). The RNG hath decreed that this item was never generated: elysium scourge ((null)). The RNG hath decreed that this item was never generated: summon undead (shining). The RNG hath decreed that this item was never generated: resist poison (big). --More--aTW The RNG hath decreed that this item was never generated: cyan dragon scales ((null)). The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 30). The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 24). The RNG hath decreed that this item was always generated cursed: aklys (thonged club). The RNG hath decreed that this item was always generated cursed: bag of tricks (bag). The RNG hath decreed that this item was always generated cursed: map stone (gray). The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff). The RaTWı &NG hath decreed that this item was always generated cursed: welsh onion ((null)). The RNG hath decreed that this trap was always invisible: free hand trap. The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 10). --More--bTWhZNext attribute increase check would have come at turn 167. Strength training was 0. Dexterity training was -2. Wisdom training was 1. Constitution training was -3. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had 1454 points of nutrition remaining. You had teleportitis. You could survive without air. Your luck was zero. You could not have safely prayed (120). You are dead. --More--bTWf Ŀd<d@+d$Ŀ[Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw Dlvl:1 $500 HP 0(18)  Pw 13(13)  AC7 Exp1 T32 Otd Do you want an account of creatures vanquished? [ynq] (n) bTWn Vanquished creatures:  0 jackals (2 created) 0 wolves (1 created) 0 kobolds (1 created) 0 Rame Ducks (1 created) 0 lichens (1 created) 0 small snakes (1 created) 0 grid xorns (1 created) 0 shrieker mushroom patches (1 created)  0 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born.--More--bTW: Ŀd<d@+Do you want to see your conduct? [ynq] (n) bTWzn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--bTWĿ ----------  / \  / REST \  / IN \  / PEACE \  / \  | firemonkey |  | 500 Au |  |killed by a jackal|  | |  | |  | |  | |  | |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye firemonkey the SupebTW-rmarket Cashier... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 32 moves. --More--bTW/[You were level 1 with a maximum of 18 hit points when you died.--More--