firemonkey, neutral male dwarven Archeologist |-- d@- ..Z [Firemonke the Digger] St10 Dx11 Co17 In8 Wi9 Ch9 ArcDwaMalNeu Dlvl:12 $26 HP-3(20) Pw10(10) AC9 Exp1 T159 Latest messages [-3 -> 9] Unknown command '^J'. The helper zombie claws you! [-1 -> 8] The helper zombie claws you! [-2 -> 6] The phasing dingo puppy bites you! [-4 -> 2] Warning: HP low! Unknown command ' '. You continue digging downward. You stop digging. The phasing dingo puppy bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Unknown command '^J'. (2x) You continue digging downward. The helper zombie claws you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of magic mapping {1} g - an uncursed scroll of secure identify {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (3:2) {1} Wands r - an uncursed wand of sleep (2:5) {1} Tools i - a blessed tinning kit (0:95) {1} k - an uncursed sack {5} l - an uncursed rusty tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: invisibility Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 226 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: divination spells (turn 41) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14714 Monster spawn increase reached its maximum at turn 48791 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 119016 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: weapon imp (freq bonus 10) The monster species that spawned more often: dark troll (freq bonus 18) The monster species that spawned more often: summoning spirit (freq bonus 14) The monster species that spawned more often: ancipital (freq bonus 6) The monster species that spawned more often: shader acid blob (freq bonus 80) The monster species that spawned more often: psycho rubber (freq bonus 28) The monster species that spawned more often: large worm (freq bonus 84) The monster species that spawned more often: dimensional portal (freq bonus 7) The monster species that spawned more often: oblivion knight (freq bonus 42) The monster species that spawned more often: green force fungus (freq bonus 84) The monster species that spawned more often: weregreenslime (freq bonus 48) The monster species that spawned more often: dark gray patch (freq bonus 42) The monster species that spawned more often: personal guard (freq bonus 16) The monster species that spawned more often: psychic (freq bonus 36) The monster species that spawned more often: Glareth (freq bonus 42) The monster species that spawned more often: giant red frog (freq bonus 15) The monster species that spawned more often: plague daemon (freq bonus 60) The monster species that spawned more often: big food trove (freq bonus 72) The monster species that spawned more often: gnome friendloader (freq bonus 5) The monster species that spawned more often: aurora bomber (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 24) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 5) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: plague eater The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: Itachi Uchiha The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: quaakboep The monster species that never randomly spawned: rattata The monster species that never randomly spawned: portuguese champ The monster species that never randomly spawned: spellcasting turret The monster species that never randomly spawned: Shami-Amourae The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 19) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 15) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 43) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 1) Next attribute increase check would have come at turn 1911 Strength training was 1 Dexterity training was 1 Wisdom training was -2 Constitution training was 3 You were prevented from having poison resistance (0) You were prevented from having invisibility (0) You had automatic searching You had infravision You had 1339 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (653) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of magic mapping (DZIEWCZYNKA ZAMOCZENIA) scroll of secure identify (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (SPAMCATCHMAIL AT GMX DOT DE) scroll of phase door (I WANNA BE THE GUY) scroll of standard id (MORAL RISE WHEN BURN) scroll of cure (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) Spellbooks spellbook of detect food (hardcover) Wands wand of sleep (silk) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (2 created) 0 mimic ants (1 created) 0 fireflies (1 created) 0 large cockroaches (3 created) 0 giant grasshoppers (1 created) 0 killer bees (5 created) 0 wax bees (2 created) 0 honey bees (2 created) 0 red hornets (1 created) 0 putties (1 created) 0 normal ants (2 created) 0 giant ants (3 created) 0 petty giant ants (1 created) 0 giant force ants (1 created) 0 stinging insects (1 created) 0 green mantises (1 created) 0 large fleas (2 created) 0 giant fleas (3 created) 0 grouping ants (1 created) 0 hidden soldier ants (1 created) 0 bastard ants (1 created) 0 evasive soldier ants (1 created) 0 chasing soldier ants (1 created) 0 house ants (2 created) 0 werebees (1 created) 0 disguised soldier ants (1 created) 0 fire ants (4 created) 0 black ants (3 created) 0 large beetles (2 created) 0 white midges (1 created) 0 baguroms (1 created) 0 small locusts (1 created) 0 shounan funamushis (1 created) 0 giant beetles (4 created) 0 giant armor beetles (1 created) 0 green ants (1 created) 0 migo drones (1 created) 0 giant mole crickets (1 created) 0 yellow jackets (1 created) 0 giant red ants (1 created) 0 giant copper dragonflies (1 created) 0 acid blobs (1 created) 0 phasing acid blobs (1 created) 0 pack jackals (1 created) 0 foxes (1 created) 0 stinking dogs (1 created) 0 wild dogs (1 created) 0 phasing dingo puppies (1 created) 0 hounddogs (1 created) 0 dogs (1 created) 0 floating eyes (1 created) 0 quatons (1 created) 0 kittens (1 created) 0 gremlins (1 created) 0 wimps (1 created) 0 dretches (1 created) 2 kobolds (30 created) 0 kobolts (1 created) 0 cave kobolds (2 created) 0 training kobolds (1 created) 0 butchers (1 created) a large kobold (4 created) 0 forest moogles (1 created) 0 kobold lords (2 created) 0 special kobold lords (2 created) 0 kobold shamans (3 created) 0 unidentified kobold shamans (1 created) 0 swamp kobolds (3 created) 0 swamp kappas (1 created) 0 rock kappas (1 created) 0 devilkins (2 created) 0 devilkin shamans (1 created) 0 deranged shamans (1 created) 0 rock kobolds (2 created) Kroo the Kobold King (0 times) 0 petit mimics (1 created) 0 mimics (2 created) 0 Janine's sneakers (1 created) 0 water nymphs (1 created) 0 rothes (2 created) 0 sewer rats (2 created) 0 pack rats (1 created) 0 sand rats (1 created) 0 giant rats (1 created) 0 giant garbage rats (1 created) 0 quill rats (1 created) 0 woodchucks (1 created) 0 cave spiders (1 created) 0 healthy cave spiders (2 created) 0 giant spiders (1 created) 0 tiny lurkers (1 created) 0 baby metroids (1 created) 0 minor fog clouds (4 created) 0 fog clouds (5 created) 0 dust vortices (1 created) 0 actual trap vortices (1 created) 0 bats (1 created) 0 fruit bats (1 created) 0 undead bats (1 created) 0 killer ducks (1 created) 0 rhumbats (2 created) 0 stalking lichens (1 created) 0 deathmolds (1 created) 0 mean growths (1 created) 0 golden molds (2 created) 0 green growths (1 created) 0 green spores (1 created) 0 red growths (3 created) 0 pleasing patches (1 created) 0 sub-gnomes (1 created) 0 dcss mummies (1 created) 0 swamp naga hatchlings (1 created) 0 grid xorns (2 created) 0 monkeys (1 created) 0 tundra bear cubs (1 created) 0 goblin zombies (1 created) 0 gecko zombies (1 created) 0 helper zombies (1 created) 0 leather golems (1 created) 0 stupid looking cos-players (1 created) 0 village idiots (1 created) 0 aimless-looking merchants (1 created) 0 sanctimonious-looking preachers (1 created) 0 redguards (1 created) 0 shopkeepers (2 created) 0 aligned priests (1 created) 0 tortoises (2 created) 0 hata-hatas (1 created) 0 rouge jellyfish (1 created) 0 large eels (2 created) 0 jellyfish (4 created) 0 thick jellyfish (1 created) 0 giant crayfish (1 created) 0 piranhas (2 created) 0 lashfish (1 created) 0 school eels (1 created) 0 devious eels (1 created) 0 eel-lizards (1 created) 0 swordfish (2 created) 0 horseas (1 created) 0 pale white sharks (1 created) a newt 0 twens (2 created) 0 gray twens (1 created) 0 geckos (1 created) 0 baby cave lizards (1 created) 0 iguanas (3 created) 0 fire toads (1 created) 0 hidden lizards (1 created) 0 lizard-eels (1 created) 0 glacier fern spores (1 created) 0 fried chickens (1 created) 0 spikey mushroom patches (1 created) 0 bad eggs (1 created) 0 red mushroom patches (1 created) 0 piles of copper coins (11 created) 0 piles of silver coins (5 created) 0 gold mimics (1 created) 0 piles of killer coins (1 created) 0 dark grues (1 created) 0 low rub monsters (1 created) 0 jumping eels (1 created) 0 fire troves (1 created) 0 poison troves (1 created) 0 acid troves (26 created) 297 creatures born. 4 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 12 with 602 points, and 26 pieces of gold, after 159 moves. Killer: a monster (helper zombie) You were level 1 with a maximum of 20 hit points when you died. You reached the 233rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 231 627 demonzero-Nob-Scu-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a spore cloud. - [27] 232 611 Elvis-Zyb-Hum-Mal-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (half-dragon zombie). - [47] *233 602 firemonkey-Arc-Dwa-Mal-Neu died in The Dungeons of * Doom on level 12. Killed by a monster (helper zombie). - [20] 234 601 flumpraxxa-Zyb-Vam-Fem-Law quit in The Dungeons of Doom on level 1 [max 2]. 43 [43] 235 600 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (soldier ant) Go Team Ant!. - [41]