firemonkey, chaotic male argonian Death Eater -.---------- .<.......... |@.------ | |..| |..- |... ----- [Firemonke the Filthy Worm] St12 Dx9 Co12 In17 Wi8 Ch12 DeaArgMalCha Dlvl:1 $0 HP-13(19) Pw19(19) AC10 Exp1 T5 Latest messages What do you want to take off? [d or ?*] You were wearing an uncursed +1 cloak of reflection {4}. Unknown command ' '. You don't have enough energy to cast that spell. The required amount was 20. What do you want to zap? [h or ?*] In what direction? [47896321><] You irradiate yourself with pure energy! You die. But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! You survived that attempt on your life. Unknown command '^J'. (2x) What do you want to zap? [h or ?*] The wand of death suddenly explodes! Sessilium is caught in the magical blast! You kill poor Sessilium! You hear the rumble of distant thunder... You are caught in the magical blast! Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection {4} Comestibles j - 2 uncursed tins of sewer rat meat {2} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (3:5) {1} f - a blessed spellbook of charm monster (0:1) {1} g - a blessed spellbook of acid stream (0:2) {1} Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 98% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: general combat (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43963 Monster spawn increase reached its maximum at turn 71123 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1525962 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: major demon (freq bonus 6) The monster species that spawned more often: random black mage (freq bonus 9) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 18) The monster species that spawned more often: corrosive grue (freq bonus 11) The monster species that spawned more often: alligator king (freq bonus 22) The monster species that spawned more often: enbug (freq bonus 24) The monster species that spawned more often: rainbowfly (freq bonus 96) The monster species that spawned more often: war elf (freq bonus 24) The monster species that spawned more often: cutlich (freq bonus 33) The monster species that spawned more often: glare force fungus (freq bonus 54) The monster species that spawned more often: Uno (freq bonus 28) The monster species that spawned more often: healing force fungus (freq bonus 8) The monster species that spawned more often: force leprechaun (freq bonus 10) The monster species that spawned more often: ice lady (freq bonus 156) The monster species that spawned more often: static force leprechaun (freq bonus 8) The monster species that spawned more often: abnormal fungus (freq bonus 24) The monster species that spawned more often: Crabbius (freq bonus 9) The monster species that spawned more often: depowered force patch (freq bonus 8) The monster species that spawned more often: vamp vortex (freq bonus 14) The monster species that spawned more often: vlasta (freq bonus 32) The monster species that spawned more often: Bettina's combat boot (freq bonus 48) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: dull fungus The monster species that never randomly spawned: nightmare sphere The monster species that never randomly spawned: green draconian The monster species that never randomly spawned: silver weasel The monster species that never randomly spawned: lightning spire The monster species that never randomly spawned: Raziel The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: Tanja The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: umbra mushroom The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 18) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 40) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 21) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 18) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 92) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 4) Next attribute increase check would have come at turn 1073 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having sickopathy (0) You had 1496 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (588) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 4% 300% c - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (ecliptic) Weapons quarterstaff (staff) Armor cloak of reflection (pastel cloak) Scrolls scroll of healing (LAM EQUENUS) scroll of mana (NIOQUO TARGO) scroll of phase door (NADSIL SEETRURA) scroll of standard id (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of cure (POLSKA TO WIELKI KRAJ) Spellbooks spellbook of finger of death (battered) spellbook of charm monster (deep) spellbook of acid stream (heartwarming) Wands wand of death (metal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 grid bugs (2 created) 0 spore lichens (1 created) an aggressive lichen 0 sub-gnomes (1 created) 0 garter snakes (1 created) 0 novice light walls (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye firemonkey the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 5 moves. Killer: caught himself in his own magical blast You were level 1 with a maximum of 19 hit points when you died. You reached the 445th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 443 29 Paiki-Gan-Tur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (haxor). - [15] 444 28 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a death ray. - [2] *445 28 firemonkey-Dea-Arg-Mal-Cha died in The Dungeons of * Doom on level 1. Caught himself in his own magical blast. - [19] 446 27 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 17 [17] 447 26 demonzero-Drd-Nag-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [11]