firemonkey, lawful male argonian Death Eater -+--- |.$.. |.<-| ----- [Firemonke the Filthy Worm] St4 Dx7 Co7 In14 Wi7 Ch5 DeaArgMalLaw Dlvl:1 $0 HP-8(2) Pw18(18) AC11 Exp1 T6 Latest messages The death ray bounces! The death ray hits you! This hurts a lot! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-15 -> 12] You kill poor Sessilium! You hear the rumble of distant thunder... The death ray bounces! You survived that attempt on your life. Unknown command ' '. What do you want to zap? [h or ?*] In what direction? [47896321><] The death ray bounces! The death ray hits you! This hurts a lot! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection {4} Comestibles j - an uncursed tin of garter snake meat {1} k - an uncursed tin of spore lichen {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:5) {1} f - a blessed spellbook of charm monster (6:4) {1} g - a blessed spellbook of acid stream (7:5) {1} Wands h - a cursed wand of death (0:2) {1} Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 266 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 84) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75290 Monster spawn increase reached its maximum at turn 97900 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1420849 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: statue golem (freq bonus 10) The monster species that spawned more often: dutch keeper (freq bonus 24) The monster species that spawned more often: daat sephirah (freq bonus 24) The monster species that spawned more often: Elena's combat boot (freq bonus 8) The monster species that spawned more often: animated atsuzoko boot (freq bonus 12) The monster species that spawned more often: Warder Kchief (freq bonus 30) The monster species that spawned more often: Annie (freq bonus 12) The monster species that spawned more often: blarog (freq bonus 20) The monster species that spawned more often: great bar slayer (freq bonus 12) The monster species that spawned more often: old red dragon (freq bonus 15) The monster species that spawned more often: buttfucking alphawoman (freq bonus 12) The monster species that spawned more often: spherical laser (freq bonus 24) The monster species that spawned more often: gladiator (freq bonus 12) The monster species that spawned more often: ice trove (freq bonus 18) The monster species that spawned more often: supreme metroid (freq bonus 9) The monster species that spawned more often: decayed force patch (freq bonus 6) The monster species that spawned more often: radioactive gnoll (freq bonus 8) The monster species that spawned more often: tazer lich (freq bonus 6) The monster species that spawned more often: giant gem trove (freq bonus 6) The monster species that spawned more often: great inertia wyrm (freq bonus 5) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 8) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 6) The monster species that never randomly spawned: elven mage The monster species that never randomly spawned: Kraken, the Fiend of Water The monster species that never randomly spawned: battery hen The monster species that never randomly spawned: toxic mushroom The monster species that never randomly spawned: trocopotaca The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: savage bear The monster species that never randomly spawned: drydrip spore The monster species that never randomly spawned: citykiller turret The monster species that never randomly spawned: dark fungus The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 92) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 3) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 9) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 4) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from being a stoned chiller (0) You had 1495 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (150) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 52% 300% c - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (forgettable) Weapons quarterstaff (staff) Armor cloak of reflection (flax cloak) Scrolls scroll of healing (WEATHER GH-KISS) scroll of mana (4OFAE OF9 SCC9) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (ENSSICIBZ EDUDO) scroll of cure (QUESTO DEVE ESSERE QUALCUN ALTRO) Spellbooks spellbook of finger of death (mirroring) spellbook of charm monster (god-given) spellbook of acid stream (antichrist) Wands wand of death (cypress) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 goblins (1 created) 0 sewer rats (1 created) an aggressive lichen 3 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye firemonkey the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 6 moves. Killer: death ray You were level 1 with a maximum of 2 hit points when you died. You reached the 444th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 442 32 AmyBSOD-Und-Cur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a potion of unholy water. - [23] 443 29 Paiki-Gan-Tur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (haxor). - [15] *444 28 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a death ray. - [2] 445 27 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 17 [17] 446 26 demonzero-Drd-Nag-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [11]