firemonkey, lawful male cockatrice Priest ----- ---------###### --...-----.......+,,,,,## ##--- |.))...|.........|####,,,#----- -{-.--- |.....||.........| ##,--...$- #,,+.....| |.@...| ......... #,|.....|###########################,#|.....| --$..-- ...... #,...{...,,,,,,[,,,`,,,,,,,,,,,,,`#,,,....... -.--- .-.- ,|..`..|###########,,----------#,,##,-$-.--- #,,# ,,, --..>-- ##.........|#,###,##--- ##,# ##,, #-.--- |.........,## #,,,,# #,#######,,# .........|## ####,# , ---- #,[,,,,,,,# -.---- ---------- #,#,---..--- #####-.-.---.-- |....| #,,,-......| | #.....%..|,#####,,,,|....| ###|......| |.........<.,,,,,,,,,,|....- #,-.`....| |........#.|#######,+,-....| #,|......| ------------ #,|....| #,---..--- #,------################################,# ---- #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# ########################################## [Firemonke the Adept] St11 Dx11 Co9 In9 Wi17 Ch7 PriCocMalLaw Dlvl:3 $13 HP85(86) Pw126(126) AC4 Exp6 T1136 Hun Latest messages Unknown command ' '. (2x) You are turning into a green slime. Unknown command ' '. You kill the Keystone Kop! You are turning into a green slime. Unknown command ' '. (2x) You have become a green slime. You see here a gold piece {0}. You have become a green slime. Unknown command ' '. You have become a green slime. (2x) You see here a cursed white-handed shield {20}. You have become a green slime. (2x) You see here a cursed white-handed shield {20}. You have become a green slime. (2x) Unknown command ' '. You have become a green slime. Unknown command ' '. You see here a gold piece {0}. You have become a green slime. Your inventory Weapons a - a blessed +0 mace (weapon in foreclaw) {12} p - an uncursed +0 battle-axe {48} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} h - a blessed spellbook of sleep (0:3) {1} Potions d - 3 potions of holy water {2} Tools N - an uncursed bottle {1} O - an uncursed bottle {1} P - an uncursed bottle {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 5 sins You could not have this property at all: regeneration You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 134 Scroll drop chance was reduced to 71% Ring drop chance was reduced to 71% Wand drop chance was reduced to 98% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: riding (turn 33) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21727 Monster spawn increase reached its maximum at turn 39144 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 7724112 The monster class that cannot be genocided was troll The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: skeletal spider (freq bonus 10) The monster species that spawned more often: seven of clubs (freq bonus 18) The monster species that spawned more often: normal elemental (freq bonus 24) The monster species that spawned more often: doomcloud (freq bonus 18) The monster species that spawned more often: tasloi (freq bonus 12) The monster species that spawned more often: onanocter 3c (freq bonus 15) The monster species that spawned more often: weretrapper (freq bonus 14) The monster species that spawned more often: fire elemental (freq bonus 7) The monster species that spawned more often: weresnake (freq bonus 5) The monster species that spawned more often: null (freq bonus 18) The monster species that spawned more often: healing trove (freq bonus 12) The monster species that spawned more often: siena warp fungus (freq bonus 3) The monster species that spawned more often: blocker fungus (freq bonus 8) The monster species that spawned more often: dunmer (freq bonus 18) The monster species that spawned more often: blue nightmare (freq bonus 15) The monster species that spawned more often: night giant (freq bonus 16) The monster species that spawned more often: yellow light (freq bonus 32) The monster species that spawned more often: Sven (freq bonus 16) The monster species that spawned more often: Egas (freq bonus 48) The monster species that spawned more often: large dog-man (freq bonus 8) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster species that never randomly spawned: black ooze The monster species that never randomly spawned: car-driving superthief The monster species that never randomly spawned: corpulent dog The monster species that never randomly spawned: green wall The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: forgetful gremlin The monster species that never randomly spawned: big spellbook trove The monster species that never randomly spawned: amorphous force fungus The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 23) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 38) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 13) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 4) Next attribute increase check would have come at turn 2769 Strength training was 2 Dexterity training was -50 Wisdom training was 0 Constitution training was 2 You were poison resistant You were petrification resistant You were prevented from having regeneration (0) You were prevented from having wonderlegs (0) Your chance to block was 21% You had 433 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Bar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (15) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 89% b - sleep 2 enchant 0% 89% Techniques known in the end Name Level Status turn undead 6X Prepared(0) blessing 6X Prepared(0) spirituality check 6X Prepared(0) egg bomb 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) Armor robe (black robe) Scrolls scroll of ice (ZLORFIK) scroll of healing (GRAB EM BY THE PUSSY) scroll of mana (EVIL STUNT IS MORE POWER) scroll of phase door (ELF EXPLODE WHEN FALL) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) Spellbooks spellbook of healing (spiral-bound) spellbook of sleep (charming) Potions * potion of water (clear) potion of extra healing (brown oolong tea) potion of monster detection (blueberry) potion of speed (elder flower) potion of full healing (mint) potion of blindness (sizzling) potion of stunning (luminescent) potion called hh (thyme) potion of healing (cranberry) potion of gain ability (raspberry) potion of recovery (tan) potion called acid (aquamarine) potion of sickness (sky blue) potion of hallucination (cloudy) potion of confusion (red) potion of object detection (lavender) potion of polymorph (coffee) potion called see invisible (baloon flower) potion called booze (violet-red) potion of oil (cornflower) potion of levitation (iridescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large beetle a mini chickatrice 0 little dogs (1 created) 0 gas spores (1 created) an evasive jermlaine 0 kobolds (1 created) 0 kobolts (1 created) 0 taslois (1 created) 0 petit mimics (1 created) a goblin cop an evasive hill orc a little wild pig 2 sewer rats 0 yellow centipedes (1 created) 5 larvae (6 created) 0 lichens (3 created) a porter lichen (2 created) an aggressive lichen (2 created) 0 orange growths (1 created) 0 red growths (1 created) 0 spore shriekers (1 created) 0 hollow fungi (1 created) 2 kestrels (3 created) 2 Keystone Kops (3 created) 0 Radio Lieutenants (1 created) 0 garter snakes (1 created) an errand boy an arcade scrub a boil-covered wretch a village idiot a pitiful-looking beggar a coal miner a human a shopkeeper 0 tortoises (4 created) 0 rouge jellyfish (2 created) 0 jellyfish (1 created) 0 tuna (1 created) 0 functioning babelfish (1 created) 0 winged eels (1 created) 0 piranhas (1 created) 0 giant eels (2 created) a twen a novice medium wall 0 nulls (1 created) 0 small turrets (1 created) 65 creatures born. 29 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 27 times You killed 24 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Master) (31 of 160) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (8 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (47 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Priest... You turned into slime in The Dungeons of Doom on dungeon level 3 with 4450 points, and 13 pieces of gold, after 1136 moves. Killer: summoned slime You were level 6 with a maximum of 86 hit points when you turned into slime. You reached the 111th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 109 4632 username66-Mar-Hum-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (gargoyle). - [88] 110 4493 noty-Arc-Esp-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Undead Kop), while praying unsuccessfully. - [66] *111 4450 firemonkey-Pri-Coc-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Summoned slime. 85 [86] 112 4361 Demo-Gun-Hax-Mal-Cha died in The Dungeons of Doom on level 1 [max 4]. Dissolved in molten lava. 79 [79] 113 4279 glycan-Cha-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 57 [57]