firemonkey, lawful male cockatrice Priest --------------------- |...................| |.........%.........| -.---------.--------- #,#,,,,,,,,,# #,,,,,###### ##,#,##### #,,,,,## ########,,#####,,,, `,,,,,,,,,,,,,,,,,( -.----------####-.--+--- |.%........| |}`...}| #|..:.:.....|####|...}` | ,...k@%.....|#,,`....``#| #|..@F'.....|####|`.#..}| ------------ ------- [Firemonke the Acolyte] St11 Dx8 Co9 In7 Wi9 Ch6 PriCocMalLaw Dlvl:3 $22 HP-14(41) Pw51(51) AC4 Exp3 T303 Latest messages Unknown command ' '. You kill the stalking lichen! The poisoner misses. (2x) The stone golem claws you! [-16 -> 10] Unknown command ' '. (2x) You miss the twen. Your small shield deflects the twen's attack. The poisoner just misses! Your small shield blocks the poisoner's attack. Your small shield blocks the twen's attack. The pack kobold wields an uncursed crude short sword {12}! The pack kobold thrusts her crude short sword. The pack kobold hits you! You hear the howling of the CwnAnnwn... [-7 -> 3] Warning: HP low! The poisoner misses. The stone golem claws you! You die... Your inventory Weapons a - a blessed +0 mace (weapon in foreclaw) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of enchant armor {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} o - a cursed scroll of cure {1} q - a blessed scroll of mana {1} Spellbooks g - a blessed spellbook of healing (3:1) {1} h - a blessed spellbook of resist sleep (0:2) {1} Potions d - 4 potions of holy water {4} Tools p - an uncursed tin whistle {1} r - an uncursed brass lantern {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: polymorph control You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 64 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 90% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: matter spells (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52695 Monster spawn increase reached its maximum at turn 100215 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 460824 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: carrion bird (freq bonus 9) The monster species that spawned more often: steel horror (freq bonus 4) The monster species that spawned more often: human mummy (freq bonus 9) The monster species that spawned more often: absent fungus (freq bonus 6) The monster species that spawned more often: semi-novice paladin (freq bonus 20) The monster species that spawned more often: blowup doll (freq bonus 6) The monster species that spawned more often: rust turret (freq bonus 12) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 5) The monster species that spawned more often: Pete (freq bonus 12) The monster species that spawned more often: Nino (freq bonus 3) The monster species that spawned more often: tu-tara backup soldier (freq bonus 16) The monster species that spawned more often: forresaur (freq bonus 24) The monster species that spawned more often: venom stalk (freq bonus 18) The monster species that spawned more often: abnormal warp fungus (freq bonus 40) The monster species that spawned more often: disgusting force fungus (freq bonus 42) The monster species that spawned more often: loonie jackal (freq bonus 10) The monster species that spawned more often: tormented potato (freq bonus 10) The monster species that spawned more often: Sasuke Uchiha (freq bonus 32) The monster species that spawned more often: hairy colony (freq bonus 20) The monster species that spawned more often: mulfach sephirah (freq bonus 24) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 5) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster species that never randomly spawned: ladiesman The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: one-eyed bugger The monster species that never randomly spawned: red frog The monster species that never randomly spawned: fighter lich The monster species that never randomly spawned: nexus mold The monster species that never randomly spawned: Bismas Thokup The monster species that never randomly spawned: death turret The monster species that never randomly spawned: burner The monster species that never randomly spawned: plasma force fungus The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 25) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 25) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 31) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 37) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 4) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 20) Next attribute increase check would have come at turn 363 Strength training was 9 Dexterity training was 10 Wisdom training was 1 Constitution training was 20 You were poison resistant You were petrification resistant You had the following problem: You randomly polymorph into werecreatures. (58) You were prevented from having magical breathing (0) You were prevented from having polymorph control (0) Your chance to block was 21% You had 1228 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Nikola Tesla The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 97% b - resist sleep 1 protect 0% 97% Techniques known in the end Name Level Status turn undead 3X LIMIT(0) blessing 3X LIMIT(0) spirituality check 3X LIMIT(0) egg bomb 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant armor (IMMORTAL DUNGEON) scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (MY NAME IS MISTER SIR) scroll of cure (LLIYLLATNEMTONMAI) Spellbooks spellbook of healing (iceblock) spellbook of resist sleep (zylon) Potions * potion of water (clear) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a canermine 0 kittens (1 created) 0 kobolds (1 created) 0 pack kobolds (1 created) a hidden kobold 2 sewer rats 2 field mice 0 cave spiders (1 created) 0 crawling worm masses (1 created) 0 lichens (2 created) 0 porter lichens (1 created) a stalking lichen a spore lichen (3 created) 0 ivy lichens (1 created) 0 shriekers (1 created) 0 gnomes (2 created) a mummy 0 mini rust monsters (1 created) 0 small rust monsters (1 created) 0 grid xorns (1 created) 0 kobold zombies (1 created) a gnome zombie 0 dark female androids (1 created) 0 poisoners (1 created) 0 tortoises (2 created) a hata-hata (2 created) 0 pikes (1 created) 0 giant eels (1 created) 0 eel-lizards (1 created) 0 electric eels (1 created) a newt 2 twens (4 created) 0 deminewts (1 created) a novice light wall 0 disintegration troves (1 created) 46 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 14 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Master) (25 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (33 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Priest... You died in The Dungeons of Doom on dungeon level 3 with 324 points, and 22 pieces of gold, after 303 moves. Killer: a monster (stone golem) You were level 3 with a maximum of 41 hit points when you died. You reached the 287th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 285 328 glycan-Alt-Ung-Fem-Cha quit in The Dungeons of Doom on level 2. 26 [26] 286 324 glycan-Cha-Tro-Fem-Cha escaped the dungeon [max level 1]. 12 [12] *287 324 firemonkey-Pri-Coc-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (stone golem). - [41] 288 319 firemonkey-Ble-Bas-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [48] 289 318 Wooble-Sli-Pea-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dcss mummy). - [11]