firemonkey, neutral male burning Bard ----------- |......$..+ |.........| +.........| |<........| -------.--- #,,,,,,,# -.-----## |..{..| +.....| |..`d.| |.bP:.| |.:@:.| ------- [Firemonke the Rhymer] St12 Dx14 Co9 In9 Wi5 Ch13 BrdBurMalNeu Dlvl:1 $8 HP0(13) Pw7(7) AC8 Exp1 T39 Brn Latest messages Unknown command ' '. What do you want to drink? [ef or ?*.] Egad! There's a baby crocodile in the toilet! The little dog misses the white blob. Unknown command ' '. (2x) What do you want to drink? [ef or ?*.] Egad! There's a baby crocodile in the toilet! The baby crocodile bites you! [-2 -> 6] Your leather cloak blocks the green slime's attack. The little dog misses the white blob. Unknown command ' '. What do you want to drink? [ef or ?*.] Gaggg... this tastes like sewage! You vomit. The baby crocodile bites you! [-4 -> 2] Warning: HP low! The little dog misses the baby crocodile. The baby crocodile bites you! You die... Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 10 uncursed apples {6} d - 9 uncursed oranges {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions e - 4 uncursed potions of booze {4} f - a blessed potion of booze {1} Tools a - an uncursed wooden flute {1} g - a blessed tin whistle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: see invisible You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 39% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: general combat (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56635 Monster spawn increase reached its maximum at turn 93785 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8587003 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: orc (freq bonus 8) The monster species that spawned more often: gazer identohorror (freq bonus 36) The monster species that spawned more often: yawning dragon (freq bonus 33) The monster species that spawned more often: giant field mouse (freq bonus 18) The monster species that spawned more often: multi-hued icky thing (freq bonus 52) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 20) The monster species that spawned more often: joy prison mage (freq bonus 40) The monster species that spawned more often: inertia drake (freq bonus 80) The monster species that spawned more often: special mold (freq bonus 40) The monster species that spawned more often: killer whale (freq bonus 18) The monster species that spawned more often: basher (freq bonus 60) The monster species that spawned more often: Nazgul (freq bonus 60) The monster species that spawned more often: animated limb (freq bonus 24) The monster species that spawned more often: Corina's special combat boot (freq bonus 22) The monster species that spawned more often: shadow wolf (freq bonus 20) The monster species that spawned more often: dark woman (freq bonus 90) The monster species that spawned more often: werepenetrator (freq bonus 10) The monster species that spawned more often: Victoria (freq bonus 60) The monster species that spawned more often: heretic (freq bonus 9) The monster species that spawned more often: water wolf (freq bonus 24) The monster species that spawned more often: flatface (freq bonus 26) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 12) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 6) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 12) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 5) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster species that never randomly spawned: luddite The monster species that never randomly spawned: acid penetrator The monster species that never randomly spawned: porter blocker fungus The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: Queen Mab The monster species that never randomly spawned: glowing warp patch The monster species that never randomly spawned: cannon sadist The monster species that never randomly spawned: colorless fungus The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: nasty chicken The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 35) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 15) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 11) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 62) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 6) Next attribute increase check would have come at turn 342 Strength training was 2 Dexterity training was 2 Wisdom training was 0 Constitution training was 1 You were paralyzed (-1) You were burned (0) You were prevented from having see invisible (0) You were prevented from having phasing (0) You had 1429 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Flandal Steelskin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (228) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor * limitation boots (beautiful heels) * cloak of elementalism (flash cloak) * bunny ear (headpiece) * nokedex cloak (dnethack cloak) * bionic cloak (living cloak) Scrolls * scroll of fountain building (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) * scroll of artifact creation (INTEGER DIVIDE BY ZERO) scroll of healing (HEAVY ELF CANT FLEW) scroll of mana (PONUS MOSTAS) scroll of phase door (I HERE SOMETHING) scroll of standard id (VW GIANT BEETLE) scroll of cure (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) Spellbooks * spellbook of sleep (scrawled) * spellbook of confuse monster (hungry) * spellbook of slow monster (colorful) * spellbook of cause fear (gloaming) * spellbook of charm monster (pure) * spellbook of take selfie (coarse) * spellbook of energy bolt (pigtail) Potions potion of booze (yellow) Rings * ring of dimness (beryl) Wands * wand of psybeam (hooked) * wand of digging (nebulous) * wand of haste monster (fuchsia) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * chaos terrain stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 white blobs (1 created) 0 little dogs (1 created) a sewer rat 0 green slimes (1 created) 0 baby crocodiles (3 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Bard... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 8 pieces of gold, after 39 moves. Killer: a monster (baby crocodile), while vomiting You were level 1 with a maximum of 13 hit points when you died. You reached the 473rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 471 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 472 8 TestIgnore-Mah-Dro-Mal-Neu escaped the dungeon [max level 1]. 19 [19] *473 8 firemonkey-Brd-Bur-Mal-Neu died in The Dungeons of * Doom on level 1. Killed by a monster (baby crocodile), while vomiting. - [13] 474 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 475 7 Mick-Cha-Alc-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13]