firemonkey, neutral male bastard Bleeder #-------------- #,.............| ##,|............| ----------- ##,,|............| |.......... #@,#|............. |...<.....|, #o# |......|.....| |.........., ,,, |............| -----.-----, #,, -.-.-.-------- -----.--###,,####)# |.......,,,,,,,,,,# | ,## |......|#,,,,,,,,,# . ,,# |......|#,------ ..| #,# |.....*.,,...>.. .....| -------.-- --------,#|)..^|#` .| .. +........| +.....,`####--####### ,###|..%.%%..| ------#,,,,,,,,,,),,,###############,#,,,,,,,,%%...%...| ##############,,,,,,,,,,,,,,,,,,,,,,%###---------- ######################### [Firemonke the Wounded Guy] St16 Dx7 Co9 In13 Wi17 Ch18 BleBasMalNeu Dlvl:1 $1 HP0(48) Pw30(30) AC8 Exp3 T766 Brd Latest messages The armored larva bites you! [-2 -> 23] Larissa hits the armored larva. The armored larva bites Larissa. Unknown command ' '. You hear some noises. Larissa hits the armored larva. (2x) The armored larva just misses Larissa. The armored larva misses. You displaced Larissa. You hear a flinging sound. You are hit by a dart. [-12 -> 14] You hear some noises. The marine goblin is killed! You hear some noises in the distance. You hit the marine goblin. The marine goblin swings his curved sword. The marine goblin hits you! You die... Your inventory Amulets e - an uncursed amulet of data storage (being worn) {1} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor c - a blessed +0 lab coat (being worn) {4} o - an uncursed +0 fedora (being worn) {2} p - a cursed +2 Hawaiian shirt (being worn) {2} Comestibles i - 2 uncursed food rations {2} Scrolls j - a blessed scroll of root password detection {1} v - 5 uncursed scrolls of healing {5} w - 4 uncursed scrolls of mana {4} x - 3 uncursed scrolls of phase door {3} y - 2 uncursed scrolls of standard id {2} z - an uncursed scroll of cure {1} B - a blessed scroll of healing {1} Spellbooks k - a blessed spellbook of protection (0:0) {1} l - a blessed spellbook of resist poison (5:3) {1} m - a blessed spellbook of botox resist (0:3) {1} Potions b - 2 uncursed potions of vampire blood {2} Rings d - an uncursed +2 ring of timely backup {1} Tools f - an uncursed ice box {1865} g - an uncursed mirror {1} h - an uncursed can of grease (0:30) {1} q - an uncursed magic flute (0:12) {1} r - an uncursed magic harp (0:5) {1} s - an uncursed drum of earthquake (4:12) {1} t - an uncursed frost horn (0:3) {1} u - an uncursed fire horn (0:8) {1} Venoms n - an uncursed faerie floss rhing {1} Contents of the ice box: 2 uncursed fox corpses {600} a blessed rabbit corpse {20} an uncursed shaded lichen corpse {20} 2 uncursed jelly corpses {100} an uncursed sparrow corpse {25} an uncursed kobold corpse {400} a blessed jackal corpse {300} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: warning You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 210 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: general combat (turn 310) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 14629 Monster spawn increase reached its maximum at turn 60311 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1951740 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: dream fungus (freq bonus 12) The monster species that spawned more often: Dagon (freq bonus 9) The monster species that spawned more often: borer beetle (freq bonus 60) The monster species that spawned more often: supreme orc warlord (freq bonus 14) The monster species that spawned more often: dark elven mage (freq bonus 54) The monster species that spawned more often: shimmering spore (freq bonus 9) The monster species that spawned more often: secluded mold (freq bonus 66) The monster species that spawned more often: sucker nymph (freq bonus 20) The monster species that spawned more often: saiyan (freq bonus 18) The monster species that spawned more often: skeletal dragon (freq bonus 18) The monster species that spawned more often: ghetto patch (freq bonus 20) The monster species that spawned more often: Xinvirae (freq bonus 33) The monster species that spawned more often: charged ice (freq bonus 22) The monster species that spawned more often: hovering fish (freq bonus 36) The monster species that spawned more often: earth elemental (freq bonus 20) The monster species that spawned more often: hell cattle (freq bonus 27) The monster species that spawned more often: jelly (freq bonus 88) The monster species that spawned more often: internet man (freq bonus 9) The monster species that spawned more often: aquatic hound (freq bonus 68) The monster species that spawned more often: spiller Olog-hai (freq bonus 20) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: illithid The monster species that never randomly spawned: lightning demon The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: ferrous warp patch The monster species that never randomly spawned: taiga bear The monster species that never randomly spawned: drolem The monster species that never randomly spawned: immobile warp fungus The monster species that never randomly spawned: Queen of Stars The monster species that never randomly spawned: moth The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 14) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 13) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 11) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 2) Next attribute increase check would have come at turn 4371 Strength training was 1 Dexterity training was 9 Wisdom training was -1 Constitution training was 18 You were poison resistant You were acid resistant You were prevented from having warning (0) You were prevented from having glib combat (0) You had 668 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 198% b - resist poison 1 protect 0% 93% c - botox resist 6 protect 98% 493% Techniques known in the end Name Level Status surgery 3X LIMIT(0) healing hands 3X LIMIT(0) draw blood 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of data storage (snot) Armor lab coat (white coat) Scrolls scroll of identify (LOREM IPSUM) scroll of phase door (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of root password detection (FRINDS ELF ATTACK) scroll of healing (ROLL IS 5 AND BECOME STRONGER) scroll of mana (XOR ME HSALS) scroll of standard id (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of cure (ENTIENDES ESTA LENGUA) Spellbooks spellbook of protection (fadeless) spellbook of resist poison (perceptive) spellbook of botox resist (tan) Potions potion of paralysis (brilliant blue) potion of vampire blood (blood-red) Rings ring of timely backup (plain) Tools ice box (cooling box) mirror (looking glass) magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cockatoo chicks (1 created) 0 jackals (1 created) a gravity jackal a fluffy cat 12 jellies (13 created) 0 time jellies (1 created) a kobold 0 pack kobolds (1 created) a marine goblin (4 created) 0 sewer rats (2 created) 0 visor sewer rats (1 created) a chipmunk 0 white centipedes (1 created) an armored larva (2 created) 2 melee bugs 2 porter lichens 0 aokabis (1 created) 0 animated wedge sandals (1 created) a newt a gray newt a pile of copper coins 0 potion troves (1 created) 41 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) martial arts [Unskilled] (max Expert) (4 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Master) (18 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Wizard) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Bleeder... You died in The Dungeons of Doom on dungeon level 1 with 319 points, and 1 piece of gold, after 766 moves. Killer: a monster (marine goblin) You were level 3 with a maximum of 48 hit points when you died. You reached the 287th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 285 328 glycan-Alt-Ung-Fem-Cha quit in The Dungeons of Doom on level 2. 26 [26] 286 324 glycan-Cha-Tro-Fem-Cha escaped the dungeon [max level 1]. 12 [12] *287 319 firemonkey-Ble-Bas-Mal-Neu died in The Dungeons of * Doom on level 1. Killed by a monster (marine goblin). - [48] 288 318 Wooble-Sli-Pea-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dcss mummy). - [11] 289 316 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (dnethack horror). - [17]