firemonkey, lawful male asgardish Bleeder -.-- -----....| |.....(..| |@8...'... |.(......| |........| +........| ---------- [Firemonke the Leg-scratched Boy] St9 Dx6 Co13 In14 Wi16 Ch16 BleAsgMalLaw Dlvl:1 $0 HP0(24) Pw12(12) AC10 Exp1 T9 Latest messages You hit the small boo. The small boo touches you! [-2 -> 18] [-2 -> 16] The small boo bites you! [-4 -> 12] You hit the small boo. The small boo touches you! [-2 -> 10] [-2 -> 8] The small boo bites you! [-2 -> 6] You miss the small boo. The small boo touches you! [-2 -> 4] Warning: HP low! [-2 -> 2] Warning: HP low! The small boo bites you! You die... Your inventory Amulets e - an uncursed amulet of data storage {1} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor c - an uncursed +0 lab coat (being worn) {4} Comestibles i - 2 uncursed food rations {2} Scrolls j - a blessed scroll of root password detection {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks k - a blessed spellbook of protection (4:1) {1} l - a blessed spellbook of resist poison (0:5) {1} m - a blessed spellbook of botox resist (0:3) {1} Potions b - 2 uncursed potions of vampire blood {2} Rings d - an uncursed -5 ring of timely backup {1} Tools g - an uncursed mirror {1} h - an uncursed can of grease (0:25) {1} Venoms n - an uncursed faerie floss rhing {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: slow digestion You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 40% Ring drop chance was reduced to 68% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spirituality (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 79930 Monster spawn increase reached its maximum at turn 146180 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3296956 The monster class that cannot be genocided was trove The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: card mushroom (freq bonus 18) The monster species that spawned more often: golden dragon (freq bonus 18) The monster species that spawned more often: random cockatrice (freq bonus 16) The monster species that spawned more often: super marion (freq bonus 8) The monster species that spawned more often: weretrapper (freq bonus 54) The monster species that spawned more often: returned mage (freq bonus 10) The monster species that spawned more often: orange spore (freq bonus 18) The monster species that spawned more often: satre (freq bonus 40) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 4) The monster species that spawned more often: electric grue (freq bonus 6) The monster species that spawned more often: berator (freq bonus 20) The monster species that spawned more often: Isis (freq bonus 14) The monster species that spawned more often: ravenous ant (freq bonus 12) The monster species that spawned more often: piercebeak (freq bonus 20) The monster species that spawned more often: triad slave (freq bonus 5) The monster species that spawned more often: Kroo the Kobold King (freq bonus 6) The monster species that spawned more often: clear slime (freq bonus 48) The monster species that spawned more often: Sophie (freq bonus 15) The monster species that spawned more often: epidote patch (freq bonus 8) The monster species that spawned more often: poison gas turret (freq bonus 16) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: redguard The monster species that never randomly spawned: gnomish slime mage The monster species that never randomly spawned: psycho guard The monster species that never randomly spawned: flame spider The monster species that never randomly spawned: thirsty vortex The monster species that never randomly spawned: real deathmold The monster species that never randomly spawned: korean lady The monster species that never randomly spawned: Natalje The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 46) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 18) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 15) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 21) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 11) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 24) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 5) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Next attribute increase check would have come at turn 190 Strength training was 1 Dexterity training was 2 Wisdom training was -1 Constitution training was 0 You were poison resistant You were acid resistant You were prevented from having see invisible (0) You were prevented from having slow digestion (0) You had 1487 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (537) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (heap) Armor lab coat (white coat) Scrolls scroll of root password detection (EIRIS SAZUN IDISI) scroll of healing (NESRECA HROSCEV) scroll of mana (HEAL A WOUND BY CALLING MANSERVENT) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (FEELING MARKSMAN AMYLEIN) scroll of cure (HAKUNA MATATA) Spellbooks spellbook of protection (mysterious) spellbook of resist poison (eternal) spellbook of botox resist (convicted) Potions potion of vampire blood (blood-red) Rings ring of timely backup (alexandrite) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 normal jellies (1 created) 0 porter lichens (1 created) 0 animated wedge sandals (1 created) 0 karate scrubs (1 created) 0 small boos (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (23 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Bleeder... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 9 moves. Killer: a monster (small boo) You were level 1 with a maximum of 24 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 526 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 527 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 firemonkey-Ble-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (small boo). - [24]