firemonkey, chaotic male devilish Undead Slayer -------+-- |........| |........| ...%.d...| |:.....@.. ---------- [Firemonke the Assistant] St15 Dx12 Co18 In13 Wi11 Ch9 UndDevMalCha Dlvl:1 $0 HP-5(27) Pw22(22) AC3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male devilish Undead Slayer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. What do you want to use or apply? [j or ?*] Sorry, I don't know how to use that. What do you want to drink? [i or ?*] This burns like acid! [-21 -> 6] Unknown command ' '. What do you want to drink? [i or ?*] This burns like acid! You die... Your inventory Weapons a - an uncursed +0 wooden stake (weapon in foreclaw) {8} b - a blessed +0 silver spear (alternate weapon; not wielded) {12} c - 5 uncursed +0 silver daggers {20} Armor d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 chain mail (being worn) {120} Comestibles f - 5 blessed cloves of garlic {5} g - 5 blessed sprigs of wolfsbane {5} h - 4 uncursed lembas wafers {4} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Potions i - 2 potions of holy water {1} Tools j - an uncursed oil lamp {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 292 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 88% Wand drop chance was reduced to 71% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: searching (turn 50) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17935 Monster spawn increase reached its maximum at turn 71365 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 842643 The monster class that cannot be genocided was turret The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: memory corruption (freq bonus 15) The monster species that spawned more often: mirror stalk (freq bonus 24) The monster species that spawned more often: eastern moon rabbit (freq bonus 18) The monster species that spawned more often: narrow vortex (freq bonus 8) The monster species that spawned more often: bad egg (freq bonus 20) The monster species that spawned more often: serpent magus (freq bonus 3) The monster species that spawned more often: werecoins (freq bonus 6) The monster species that spawned more often: art and craft annoyer (freq bonus 18) The monster species that spawned more often: dumb man (freq bonus 28) The monster species that spawned more often: thieving lady (freq bonus 18) The monster species that spawned more often: baby yellow dragon (freq bonus 4) The monster species that spawned more often: frost golem (freq bonus 12) The monster species that spawned more often: vicious swan (freq bonus 15) The monster species that spawned more often: plague fiend (freq bonus 5) The monster species that spawned more often: grandmaster lichen (freq bonus 8) The monster species that spawned more often: f-zero driver (freq bonus 33) The monster species that spawned more often: jaracaca (freq bonus 12) The monster species that spawned more often: giant phasing spider (freq bonus 6) The monster species that spawned more often: absent force fungus (freq bonus 9) The monster species that spawned more often: mini shade (freq bonus 10) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster species that never randomly spawned: very long roper The monster species that never randomly spawned: Charlotte's hugging boot The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: Corina's special combat boot The monster species that never randomly spawned: iron cock The monster species that never randomly spawned: chaos shapechanger The monster species that never randomly spawned: well-hidden drow The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: onanocter 5e The monster species that never randomly spawned: gravitator The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 19) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 3) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 5) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 38) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 4) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was -1 You were fire resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having acid resistance (0) You were prevented from having peacevision (0) You were aware of the presence of something You were warned of undead You had infravision You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (182) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (radio helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (dream helmet) * skullcap (mechanical helmet) * flack helmet (bug-tracking helmet) * crystal helm (RNG helmet) * mining helm (translucent helmet) * field helm (twisted visor helmet) * helm of safeguard (crazy helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (sensor gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (jungle boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (SIR I HAVE TO TAKE A SHIT) scroll of mana (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of phase door (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (STRANGED PLACE BY MIND DEEND SP IS SWITCH) Potions potion of water (clear) potion of oil (golden) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 xoves (1 created) 0 little dogs (1 created) 0 drains rats (2 created) 0 cyan growths (1 created) 0 grid xorns (1 created) 0 nausorns (1 created) 0 twens (1 created) 0 normal frogs (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Undead Slayer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: potion of holy water You were level 1 with a maximum of 27 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 526 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 527 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 firemonkey-Und-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a potion of holy water. - [27]