firemonkey, lawful male alien Barbarian ---------# |.......@# ##--------- |.......--#######,.%.{....| |.........,,,,,,,,|)....<.| |........|########|.......+ |........| |.).....| ---------- --------- [Firemonke the Plunderer] St11 Dx6 Co13 In6 Wi7 Ch7 BarAliMalLaw Dlvl:2 $0 HP0(21) Pw6(6) AC7 Exp1 T104 Brd Latest messages You drop a wooden box {501}. You see here a statue of a xof {450}. You have a little trouble lifting l - a statue of a xof {450}. There is a staircase down here. You see here a wooden box {501}. k - a wooden box {501}. Your load is too heavy to balance yourself for a kick. You fall down the stairs. [-2 -> 1] Warning: HP low! You rebalance your load. Movement is difficult. You don't have enough stamina to move. What do you want to drop? [a-l or ?*] You drop a wooden box {501}. Unknown command '^J'. What do you want to drop? [a-jl or ?*] You drop a statue of a xof {450}. Your movements are only slowed slightly by your load. You fall down the stairs. You die... Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Gems e - a cursed +0 loadstone Final attributes You have transgressed Your alignment was -9 Your max alignment was 11 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: shock resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: divination spells (turn 3) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25844 Monster spawn increase reached its maximum at turn 70485 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1522920 The monster class that cannot be genocided was trove The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: slow patch (freq bonus 36) The monster species that spawned more often: analgesic stalk (freq bonus 9) The monster species that spawned more often: ruby warp patch (freq bonus 16) The monster species that spawned more often: ponyta (freq bonus 16) The monster species that spawned more often: The Dreamer (freq bonus 20) The monster species that spawned more often: vacuum mold (freq bonus 21) The monster species that spawned more often: Gerion (freq bonus 12) The monster species that spawned more often: herpes dude (freq bonus 24) The monster species that spawned more often: tour de dope winner (freq bonus 66) The monster species that spawned more often: warbat (freq bonus 24) The monster species that spawned more often: ultra cockroach (freq bonus 20) The monster species that spawned more often: ogre lord (freq bonus 32) The monster species that spawned more often: Master Daemon (freq bonus 14) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 14) The monster species that spawned more often: Ilja (freq bonus 20) The monster species that spawned more often: animated roller blade (freq bonus 24) The monster species that spawned more often: dark gray mold (freq bonus 7) The monster species that spawned more often: greater chaos servant (freq bonus 28) The monster species that spawned more often: schizophrenic (freq bonus 22) The monster species that spawned more often: specter (freq bonus 42) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: night-drake The monster species that never randomly spawned: standard snake The monster species that never randomly spawned: Antonia The monster species that never randomly spawned: creeping vine The monster species that never randomly spawned: anthrazite patch The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: ice golem The monster species that never randomly spawned: six-headed snake The monster species that never randomly spawned: dreadjudge The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 10) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 2) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 2) Next attribute increase check would have come at turn 451 Strength training was 5 Dexterity training was 1 Wisdom training was 3 Constitution training was 0 You were poison resistant You were prevented from having shock resistance (0) You were prevented from having warning (0) You had 1385 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (341) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (hacker helmet) * skullcap (knowledgeable helmet) * flack helmet (weeping helmet) * crystal helm (complete helmet) * mining helm (steel helmet) * field helm (bluy helmet) * helm of safeguard (frequent helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (uncanny gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (combat boots) * boots of safeguard (torn boots) Scrolls scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (SLASHEM EXTENDED WANTS YOU DEAD) scroll of phase door (SPIRITUAL PROMOTION) scroll of standard id (YOU STEPPED INTO A HEAP OF SHIT) scroll of cure (REGNAD) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blobs of preserved organs (1 created) 0 little dogs (1 created) a rabbit 0 lichens (1 created) 0 friendly adventurers (1 created) 0 shopkeepers (1 created) 0 newts (1 created) 0 twens (1 created) 0 energy troves (1 created) 0 health troves (1 created) 10 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (21 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Barbarian... You died in The Dungeons of Doom on dungeon level 2 with 66 points, and 0 pieces of gold, after 104 moves. Killer: falling downstairs You were level 1 with a maximum of 21 hit points when you died. You reached the 395th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 393 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 394 66 spontiff-Ana-Asg-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (ogre). - [15] *395 66 firemonkey-Bar-Ali-Mal-Law died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [21] 396 64 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 10 [15] 397 64 flumpraxxa-Wil-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Kop Sergeant), while dragging an iron ball. - [1]