firemonkey, lawful male alien Activistor --- |.. |...---- |......+ |....@.| |.$...@+ ------+- [Firemonke the Do-Gooder] St12 Dx5 Co7 In15 Wi8 Ch9 ActAliMalLaw Dlvl:2 $20 HP0(32) Pw48(48) AC12 Exp4 T700 Brd Latest messages [-1 -> 10] The novice warrior misses. The duergar thief swings her pick-axe. The duergar thief hits you! [-4 -> 6] Warning: HP low! The duergar thief tries to take off your shirt, which appears to be cursed. Allow it to be taken? [yn] (n) The activistor called Helen the little rebel swings her rod at the centipede. The activistor called Helen the little rebel misses the centipede. The activistor called Helen the little rebel pretends to be friendly to the centipede. You fall down the stairs. [-1 -> 5] Warning: HP low! The novice warrior hits you! You hear the wailing of the Banshee... [-4 -> 1] Warning: HP low! The novice warrior hits you! You die... Your inventory Amulets k - a cursed amulet of sickness resistance {1} Weapons b - a blessed +1 fly swatter (weapon in hand) {4} Armor a - a cursed +0 ruffled shirt (being worn) {5} o - an uncursed +0 cloak of invisibility {4} Scrolls f - 6 uncursed scrolls of healing {6} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} l - an uncursed scroll of create monster {1} n - an uncursed scroll of identify {1} Spellbooks c - a blessed spellbook of charm monster (5:4) {1} Tools d - an uncursed expensive camera (7:18) {1} p - an uncursed large box {501} Gems e - a cursed +0 loadstone Contents of the large box: an uncursed scroll of scare monster {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 245 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 99% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 57% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46200 Monster spawn increase reached its maximum at turn 75110 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 300000 The monster class that cannot be genocided was bat or bird Today, this monster class was always generated invisible: troll The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: baal spy (freq bonus 16) The monster species that spawned more often: giant grasshopper (freq bonus 12) The monster species that spawned more often: short-faced bear (freq bonus 8) The monster species that spawned more often: porter manticore (freq bonus 36) The monster species that spawned more often: gíBæê`êÝk)-vÝö¸qÿÕz"ã®Ö5q‡‹š_ÔáL (freq bonus 16) The monster species that spawned more often: foul permamimic (freq bonus 6) The monster species that spawned more often: Dislexor (freq bonus 28) The monster species that spawned more often: Pinocchio (freq bonus 12) The monster species that spawned more often: remorhaz (freq bonus 32) The monster species that spawned more often: mirkwood orc (freq bonus 15) The monster species that spawned more often: Arthur Dent (freq bonus 96) The monster species that spawned more often: hellfire orb (freq bonus 12) The monster species that spawned more often: dreadjudge (freq bonus 8) The monster species that spawned more often: Daughter Lily (freq bonus 21) The monster species that spawned more often: pain master (freq bonus 14) The monster species that spawned more often: Jack the Ripper (freq bonus 9) The monster species that spawned more often: rngeneral (freq bonus 8) The monster species that spawned more often: white force fungus (freq bonus 12) The monster species that spawned more often: Gromph (freq bonus 8) The monster species that spawned more often: gomi queen (freq bonus 10) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: water phalanx The monster species that never randomly spawned: dark spearwoman The monster species that never randomly spawned: experienced spirit The monster species that never randomly spawned: xorn The monster species that never randomly spawned: abyss knight The monster species that never randomly spawned: magic-colored stalk The monster species that never randomly spawned: psi light The monster species that never randomly spawned: emperor lich The monster species that never randomly spawned: yellow starlit sky The monster class that more likely to generate with musable stuff: zombie The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 44) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 3) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 20) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 19) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 12) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 1) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 52) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 2) Next attribute increase check would have come at turn 3293 Strength training was 13 Dexterity training was 19 Wisdom training was 4 Constitution training was 25 You were acid resistant You were prevented from having polymorph control (0) You were prevented from having psi resistance (0) You recognized peaceful creatures You were warned You were aware of the presence of topmodels You had 691 points of nutrition remaining You aggravated monsters You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Anti-War Movement The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 37% 294% Techniques known in the end Name Level Status reinforce memory 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Amulets amulet of sickness resistance (underground) Armor cloak of invisibility (weird cloak) Scrolls scroll of healing (SWAGLAB) scroll of mana (CAN EAT FRUITMORE) scroll of phase door (AMYBSOD DOES NOT KNOW C) scroll of standard id (SEXY FARTING BUTT EDITION) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of create monster (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of identify (ELAM EBOW) scroll of scare monster (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Spellbooks spellbook of charm monster (accusory) Tools large box (wooden box) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant grasshopper a fox a scruffy little dog 0 large foxes (1 created) a fluffy cat an evasive jermlaine 0 duergar thieves (1 created) a reston a pack rabbit 2 sand rats 2 ravenous rats 0 araches (1 created) 0 centipedes (1 created) an emu 2 porter lichens 0 mean growths (1 created) 0 green spores (1 created) a mummy a tasloi mummy 0 kobold zombies (1 created) a dark female android 0 gentlemen (1 created) a flower girl a sailor 0 novice warriors (1 created) 0 activistors (1 created) a twen (2 created) 0 fried chickens (1 created) 0 gem troves (1 created) 33 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 16 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (42 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Activistor... You died in The Dungeons of Doom on dungeon level 2 with 468 points, and 20 pieces of gold, after 700 moves. Killer: a monster (novice warrior) You were level 4 with a maximum of 32 hit points when you died. You reached the 248th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 246 478 Elvis-Sci-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 36 [36] 247 476 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (soldier ant) Go Team Ant!. - [17] *248 468 firemonkey-Act-Ali-Mal-Law died in The Dungeons of * Doom on level 2. Killed by a monster (novice warrior). - [32] 249 461 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (shadow beast). - [17] 250 461 firemonkey-Sex-Gha-Mal-Neu turned to stone in The Dungeons of Doom on level 1. Petrified by a bashing a petrifying monster. 27 [27]