firemonkey, neutral male alien Barbarian ############################################################## ..................}}........................................# .................}}.......................................# ................}}.......................................# ....... .....}}......................................# ---- -......- -....}}}....................................# |... |......- |...}}}.....................................# -.....@. |......| |....}}.....................................# .......@-...@..-----...........................................# |...@@..........}}.O......<............................# |.. -----.......}}}O...................................# - |......}}}}}O..................................# |.......}}}....................................# -----........}}....................................# |.............}}...................................# |..............}}..................................# # |.............}}}}.................................# #... -----............}}..}}................................# #.....................................}}...}}................................# #....................................}}...}}.................................# #....................................}}....}}................................# [Firemonke the Plunderer] St16 Dx10 Co10 In3 Wi6 Ch3 BarAliMalNeu Dlvl:1 $0 HP-1(21) Pw6(6) AC7 Exp1 T28 Latest messages Pheew! That was close. You hear a door open. This is a water tile that can cause you to drown. Really step on it? [yn] (n) (2x) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. The karate scrub kicks you! The karate scrub's kick painfully slams into your nuts! [-1 -> 3] Warning: HP low! [-2 -> 1] Warning: HP low! The dark archer drinks a laurel potion {1}! The dark archer is suddenly moving faster. Unknown command ' '. The karate scrub misses. The karate scrub kicks you! The karate scrub's kick painfully slams into your nuts! You die... Your inventory Weapons a - an uncursed rusty +0 battle-axe (weapon in hands) {48} b - an uncursed rusty +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed rusty +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Gems e - a cursed +0 loadstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: invisibility You could not have this property intrinsically: searching Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35357 Monster spawn increase reached its maximum at turn 128637 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 103032 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: Countess Bathory (freq bonus 33) The monster species that spawned more often: tattered lurker (freq bonus 4) The monster species that spawned more often: giant sludge shoggoth (freq bonus 8) The monster species that spawned more often: insane nine (freq bonus 27) The monster species that spawned more often: stealer mimic (freq bonus 10) The monster species that spawned more often: glowing colony (freq bonus 4) The monster species that spawned more often: lava bomb (freq bonus 12) The monster species that spawned more often: bright blue force patch (freq bonus 24) The monster species that spawned more often: evasive enclave officer (freq bonus 12) The monster species that spawned more often: floating nose (freq bonus 18) The monster species that spawned more often: wimp (freq bonus 24) The monster species that spawned more often: Antimatter Katcher (freq bonus 9) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 60) The monster species that spawned more often: hateful whispers (freq bonus 4) The monster species that spawned more often: insolent monkey (freq bonus 4) The monster species that spawned more often: stupid nickname inventor (freq bonus 9) The monster species that spawned more often: asp (freq bonus 4) The monster species that spawned more often: Hannah (freq bonus 8) The monster species that spawned more often: slime bag (freq bonus 12) The monster species that spawned more often: chaos knight (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: ½{š__¸Š˜BðFʳ The monster species that never randomly spawned: gold draconian The monster species that never randomly spawned: inka lady The monster species that never randomly spawned: trainer The monster species that never randomly spawned: three ate guy The monster species that never randomly spawned: voracious penetrator The monster species that never randomly spawned: elder water elemental The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: karmic force fungus The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 9) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 3) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 55) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 95) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 14) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 5) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 6) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 2) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 16) Next attribute increase check would have come at turn 1179 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were poison resistant You were prevented from having invisibility (0) You were prevented from having keen memory (0) You had 1472 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (125) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (great helmet) * skullcap (grimace helmet) * flack helmet (weeping helmet) * crystal helm stone (gemmed helmet) * mining helm (mechanical helmet) * field helm (tight helmet) * helm of safeguard (basin helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (spacey gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (beautiful heels) * boots of safeguard (fin boots) Scrolls scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (M7M6YU) scroll of phase door (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of standard id (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of cure (SCENTFUL PERFUME) Potions potion of speed (laurel) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 ogres (11 created) 0 karate scrubs (5 created) 0 ancipitals (1 created) 0 peasants (1 created) 0 dark archers (1 created) 0 sludge elves (1 created) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 giant eels (3 created) 0 sharks (1 created) 27 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (21 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 28 moves. Killer: kick in the nuts You were level 1 with a maximum of 21 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 524 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 525 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 firemonkey-Bar-Ali-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a kick in the nuts. - [21]