firemonkey, chaotic male alien Barbarian ------- |.....|#### ##----------- |....%.,,,--------- #,..........| |.....|##,|.......| ----- ##,|.........| -----.- #,|.......| |...| ------## ####,,|.........| #,,# #,|....<..| |...| |.....,# #,,,,#|.........| #,## #,|.......+ ....| ##|....|,#####,####----------- #,# #,|.......| -.--- #,.....|,,,,,,,,,,,,,,` ##,# #,|.`.....| #,,,####,------,,###,,######## -.--- #,----.----## #,###,,,,,,,,,,,,,,,## |.}}| #,,,,,,,,,,,`,,,,,####,####,,,,#### |.}.| `###,,,####,,,,,,,, ,#,,,,,,,,,,,, |.}}| #,### ##-.--.------,##,##,,,,# -#--- #,# |.........|@##,#####,### -.------## #,---.- |..........,,,,# #,,,# |.`..`>.,######---------- #,|...| |.........|#,### ###,###|..`.`.|,,,,,,,.........| #,..._| |..........,,# #,,,,...`.`..,,,#,,,|........| ##|...| |.........| #####--------#### .).......| ----- ----------- ---------- [Firemonke the Plunderer] St15 Dx12 Co13 In5 Wi7 Ch3 BarAliMalCha Dlvl:1 $45 HP28(28) Pw12(12) AC6 Exp2 T371 Latest messages In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You see here 5 gold pieces {0}. 5 gold pieces. You displaced your kitten. You see here an orcish dagger {4}. Unknown command ' '. There is a wall in the way! (6x) You see here a deathmold corpse {20}. What do you want to eat? [d or ?*,] Ulch - that fungoid vegetation was tainted! You feel deathly sick. You still feel deathly sick. (5x) You die from your illness. Your inventory Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} q - a blessed +2 katana {16} Armor c - a blessed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions l - a blessed potion of levitation {1} n - an uncursed potion of booze {1} Rings k - an uncursed ring of sickness resistance {1} Wands m - an uncursed wand of undead turning (6:0) {1} Tools o - an uncursed dragon eyepatch {1} p - an uncursed lock pick {1} Gems e - a cursed +0 loadstone Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: speed You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 71% chance Potion drop chance was reduced to 89% Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: flail (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46020 Monster spawn increase reached its maximum at turn 78093 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2185036 The monster class that cannot be genocided was trove The monster class that was spawned more often: gremlin (freq bonus 6) The monster species that spawned more often: petty water weird (freq bonus 48) The monster species that spawned more often: woman who can't spell her own name (freq bonus 11) The monster species that spawned more often: kitsune (freq bonus 18) The monster species that spawned more often: voracious smasher (freq bonus 14) The monster species that spawned more often: flying cockatrice (freq bonus 9) The monster species that spawned more often: ivory coast star (freq bonus 48) The monster species that spawned more often: spike fiend (freq bonus 22) The monster species that spawned more often: egyptian pope (freq bonus 16) The monster species that spawned more often: fallen maia (freq bonus 16) The monster species that spawned more often: dragonball kid (freq bonus 7) The monster species that spawned more often: ninetales (freq bonus 16) The monster species that spawned more often: undead templar (freq bonus 8) The monster species that spawned more often: flying caterwaul (freq bonus 18) The monster species that spawned more often: old white dragon (freq bonus 10) The monster species that spawned more often: inertia growth (freq bonus 24) The monster species that spawned more often: hellwasp swarm (freq bonus 8) The monster species that spawned more often: lesser wall monster (freq bonus 24) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 36) The monster species that spawned more often: sentient mochi (freq bonus 16) The monster species that spawned more often: maelstrom (freq bonus 48) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 10) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster species that never randomly spawned: giant grey termite The monster species that never randomly spawned: cave giant The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: baron of hell The monster species that never randomly spawned: chuunin The monster species that never randomly spawned: sniper The monster species that never randomly spawned: annoying leprechaun The monster species that never randomly spawned: three-headed hydra The monster species that never randomly spawned: large permamimic The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 12) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 8) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 4) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 1) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 4) Next attribute increase check would have come at turn 2863 Strength training was 3 Dexterity training was 7 Wisdom training was 2 Constitution training was 2 You were poison resistant You were prevented from having speed (0) You were prevented from having burnopathy (0) You had 1110 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (224) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (fish bowl) * skullcap (rotating helmet) * flack helmet (internet helmet) * crystal helm (dim colored helmet) * mining helm (metal disk) * field helm (full helmet) * helm of safeguard (masked helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (odd pair of gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (jungle boots) * boots of safeguard (nature boots) Scrolls scroll of healing (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of mana (HP LOWED BY HOT AND HEAL BY WATE) scroll of phase door (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of standard id (DEJIZ FRADO) scroll of cure (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) Potions potion of speed (murky) potion of levitation (golden) potion of booze (violet-red) Rings ring of sickness resistance (black onyx) Wands wand of undead turning (compost) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (2 created) 4 pack jackals (6 created) 0 kittens (1 created) a mini gremlin a hobbit merchant 0 kobolds (2 created) a hidden kobold 0 drains rats (1 created) 0 armored larvae (2 created) 0 spore lichens (1 created) 0 ungenomolds (1 created) a deathmold (0 created) 0 kestrels (1 created) 2 kobold zombies a twen 0 health troves (1 created) 24 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (28 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Barbarian... You were poisoned in The Dungeons of Doom on dungeon level 1 with 125 points, and 45 pieces of gold, after 371 moves. Killer: rotted deathmold corpse You were level 2 with a maximum of 28 hit points when you were poisoned. You reached the 355th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 353 129 TestIgnore-Cha-War-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a gray mushroom. 20 [20] 354 127 TestIgnore-Jed-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Undead Kommissioner). - [33] *355 125 firemonkey-Bar-Ali-Mal-Cha was poisoned in The * Dungeons of Doom on level 1. Poisoned by a rotted deathmold corpse. 28 [28] 356 122 engelson-Mar-Sov-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a ruzh'ye obolochki. - [15] 357 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19]