firemonkey, neutral male alien Barbarian --------- |.......- |..@....| +.f...... --------- [Firemonke the Plunderer] St11 Dx12 Co13 In5 Wi7 Ch5 BarAliMalNeu Dlvl:1 $0 HP0(21) Pw6(6) AC6 Exp1 T13 Brd Latest messages In what direction do you want to chop? [>] You hit yourself with your axe. [-2 -> 9] What do you want to use or apply? [be or ?*] In what direction do you want to chop? [>] You hit yourself with your axe. [-1 -> 8] What do you want to use or apply? [be or ?*] In what direction do you want to chop? [>] You hit yourself with your axe. [-3 -> 5] What do you want to use or apply? [be or ?*] In what direction do you want to chop? [>] You hit yourself with your axe. [-3 -> 2] Warning: HP low! What do you want to use or apply? [be or ?*] In what direction do you want to chop? [>] You hit yourself with your axe. You die... Your inventory Weapons a - an uncursed +0 two-handed sword (alternate weapon; not wielded) {60} b - an uncursed +0 axe (weapon in hand) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Gems e - a cursed +0 loadstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: polymorph control You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 366 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 78% Monster death drops spawned with only 77% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: whip (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15480 Monster spawn increase reached its maximum at turn 40479 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 747348 The monster class that cannot be genocided was rodent The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: Koplich (freq bonus 3) The monster species that spawned more often: bright violet fungus (freq bonus 8) The monster species that spawned more often: Sasuke Sarugature (freq bonus 5) The monster species that spawned more often: thunder caller (freq bonus 12) The monster species that spawned more often: venom blob (freq bonus 6) The monster species that spawned more often: ancient sky dragon (freq bonus 12) The monster species that spawned more often: tiny rascalling (freq bonus 6) The monster species that spawned more often: kickboxing girl (freq bonus 8) The monster species that spawned more often: totally bad warp patch (freq bonus 16) The monster species that spawned more often: officer (freq bonus 12) The monster species that spawned more often: wrinkled force fungus (freq bonus 30) The monster species that spawned more often: ghost gloam (freq bonus 16) The monster species that spawned more often: terrorist (freq bonus 5) The monster species that spawned more often: shaped force fungus (freq bonus 18) The monster species that spawned more often: ultramarine force fungus (freq bonus 18) The monster species that spawned more often: hunter bee (freq bonus 28) The monster species that spawned more often: umbra spore (freq bonus 4) The monster species that spawned more often: blue-red warp fungus (freq bonus 4) The monster species that spawned more often: Janina (freq bonus 78) The monster species that spawned more often: pellet turret (freq bonus 24) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 30) The monster species that never randomly spawned: gore mushroom The monster species that never randomly spawned: oreades The monster species that never randomly spawned: zombified dog The monster species that never randomly spawned: stupid girl The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: Bianca The monster species that never randomly spawned: gigantic pile of killer coins The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: king of the bongo The monster species that never randomly spawned: shock wall The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 13) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 19) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 35) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 5) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 75) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 48) Next attribute increase check would have come at turn 125 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were poison resistant You were prevented from having polymorph control (0) You were prevented from using the force like a real jedi (0) You had 1488 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (216) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (inkcoat helmet) * skullcap (narrow helmet) * flack helmet (fish bowl) * crystal helm (orange visored helmet) * mining helm (etched helmet) * field helm (frequent helmet) * helm of safeguard (guzzle helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (comfortable gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (camouflage patterned boots) * boots of safeguard (living boots) Scrolls scroll of healing (VIA FERO DEO) scroll of mana (INE IGO PIO) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (AS ISE DAT) scroll of cure (ENO OWT EERHT) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant ticks (1 created) 0 kittens (1 created) 0 hobbit revellers (1 created) 0 butchers (3 created) 0 undefined creatures (1 created) 0 kobold zombies (1 created) 0 newts (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 13 moves. Killer: his own axe You were level 1 with a maximum of 21 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 523 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 524 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 firemonkey-Bar-Ali-Mal-Neu died in The Dungeons of Doom on level 1. Killed by his own axe. - [21]