firemonkey, chaotic male ancient Assassin ------- |.....| |.@..$+ +@....| -+----- [Firemonke the Dark Brotherhood Initiate] St12 Dx13 Co5 In9 Wi4 Ch4 AssAncMalCha Dlvl:1 $0 HP18(18) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male ancient Assassin. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. (3x) You don't have anything to use or apply. (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 yoy (weapon in hands) {12} b - 50 uncursed +2 strelkas (in quiver) {25} c - 2 uncursed +1 xanjars (alternate weapon; not wielded) {8} Armor d - a blessed +1 charm zirh (being worn) {60} e - an uncursed +0 charm plash (being worn) {7} Comestibles f - 4 uncursed oziq-ovqat ratsions {4} Scrolls i - 5 uncursed scrolls of davolash {5} j - 4 uncursed scrolls of sirli kuch {4} k - 3 uncursed scrolls of bosqich eshik {3} l - 2 uncursed scrolls of yagona identifikatsiya {2} m - an uncursed scroll of qattiqlashishi {1} Potions g - an uncursed potion of falaj {1} h - an uncursed potion of uyqu {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: magic resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 33% chance Wand drop chance was reduced to 95% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28350 Monster spawn increase reached its maximum at turn 95970 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 498995 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: buzzy beetle (freq bonus 30) The monster species that spawned more often: blue dragon bat (freq bonus 15) The monster species that spawned more often: green gunner (freq bonus 8) The monster species that spawned more often: magnet elemental (freq bonus 12) The monster species that spawned more often: lazy turret (freq bonus 6) The monster species that spawned more often: lieutenant (freq bonus 21) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 30) The monster species that spawned more often: giant sapphire frog (freq bonus 36) The monster species that spawned more often: iceblock vortex (freq bonus 84) The monster species that spawned more often: nature girl (freq bonus 6) The monster species that spawned more often: fire bug (freq bonus 18) The monster species that spawned more often: haughty-looking elf (freq bonus 4) The monster species that spawned more often: fiery effulgence (freq bonus 16) The monster species that spawned more often: mirror turret (freq bonus 4) The monster species that spawned more often: RNG Kop (freq bonus 4) The monster species that spawned more often: Eveline (freq bonus 18) The monster species that spawned more often: jungle phalanx (freq bonus 18) The monster species that spawned more often: erinys (freq bonus 4) The monster species that spawned more often: mutated snow ant (freq bonus 10) The monster species that spawned more often: blank colony (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 6) The monster species that never randomly spawned: sue mold The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: gruesome naga hatchling The monster species that never randomly spawned: starwars fighter The monster species that never randomly spawned: deadly mimic The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: mountain giant The monster species that never randomly spawned: undead drunk The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: Mister SIR The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: tempest horn (shox) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: helm of thirst (sadosi zarbdan) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 113) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: xarita darajasi (crumbling, freq bonus 7) The RNG hath decreed that this item was generated more often: qobiliyatini tiklash (light brown, freq bonus 18) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elvis shoes (duxoba nasoslar, freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 18) The RNG hath decreed that this item was generated more often: clockloak (ishonch plash, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish boots (oz qora chizilmasin, freq bonus 3) The RNG hath decreed that this item was generated more often: oil candle (sham, freq bonus 7) The RNG hath decreed that this item was generated more often: elementlarni qo'ng'iroq (perpetual, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 44) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of specialty (jigarrang to'n, freq bonus 9) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 38) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: qattiqlashishi kuygan (fiery) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: belgilar oezyineleme (gameplay-altering) The RNG hath decreed that this item was always generated cursed: banking gloves (qog'oz qo'lqop) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: scripted helmet (kompyuter dolandirici dubulg'a) The RNG hath decreed that this item was always generated cursed: vault cloak (qani plash) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 12) Next attribute increase check would have come at turn 1136 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (325) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirit bomb 1 O Prepared(0) Discoveries Scrolls scroll of davolash (QUARACTAR) scroll of sirli kuch (YOU WILL DIE A SLOW SLOW DEATH) scroll of bosqich eshik (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of yagona identifikatsiya (STRESS PRESSING TO VERY BOOSTING) scroll of qattiqlashishi (WORLD FALL) Potions potion of falaj (brilliant blue) potion of uyqu (muddy) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 human thieves (1 created) 0 newts (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Assassin... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 18 hit points when you escaped. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 510 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 511 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Ass-Anc-Mal-Cha escaped the dungeon [max level 1]. 18 [18]