firemonkey, lawful male illithid Mahou Shoujo -------- |......| |......|######### ###|.......,),+,,,,0 #,,......@|######### --------- #,#------+- |.......|##,# |.......|#,,# |<...?..|,,# |.......-,# ---------## [Firemonke the Schoolkid] St10 Dx4 Co7 In13 Wi16 Ch23 MahIllMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC9 Exp2 T62 Lev Leg Hal Latest messages The door resists! In what direction? [47896321><] The door resists! You don't have anything to drink. Unknown command ' '. What do you want to read? [d-fj-n or ?*] As you read the scroll, it disappears. You feel healthier! Call a scroll labeled PROTECTION FAULT AT ADDRESS 000D 001D: What do you want to read? [d-fj-n or ?*] As you read the scroll, it disappears. You feel full of mystic power! Call a scroll labeled UNPLAYABLE BINDER ROLE: Unknown command '^J'. (2x) # Really quit [yes/no]? Autopickup: ON, for all objects. Unknown command '^J'. # Really quit [yes/no]? Your inventory Armor a - a pair of multi shoes (being worn) b - a leather cloak (being worn) Comestibles g - a tin of twen meat h - a tin of drains rat meat i - a tin of jackal meat Scrolls j - 4 scrolls called health k - 3 scrolls labeled YOU STEPPED INTO A HEAP OF SHIT l - 3 scrolls labeled NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST m - 2 scrolls labeled POKEMONGO GOTTA CHEAT EM ALL n - a scroll labeled RECOVER BY SMEEL Spellbooks d - a silly spellbook e - a turquoise spellbook f - a noble spellbook Wands c - a penis-shaped wand Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 56 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 30% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 23% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21591 Monster spawn increase reached its maximum at turn 42307 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 88164 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: inertia spore (freq bonus 18) The monster species that spawned more often: yellow mewlip (freq bonus 9) The monster species that spawned more often: greater moloch (freq bonus 24) The monster species that spawned more often: Edriel (freq bonus 4) The monster species that spawned more often: slow warp fungus (freq bonus 10) The monster species that spawned more often: Gigolo (freq bonus 4) The monster species that spawned more often: silky anteater (freq bonus 18) The monster species that spawned more often: thick deep one (freq bonus 9) The monster species that spawned more often: drunkard (freq bonus 36) The monster species that spawned more often: adult shimmering dragon (freq bonus 15) The monster species that spawned more often: Watcher in the Water (freq bonus 72) The monster species that spawned more often: Olog-hai berserker (freq bonus 8) The monster species that spawned more often: freezer bot (freq bonus 4) The monster species that spawned more often: drug dealer (freq bonus 42) The monster species that spawned more often: huge twen (freq bonus 5) The monster species that spawned more often: goreraven (freq bonus 21) The monster species that spawned more often: Sith, the Cat (freq bonus 4) The monster species that spawned more often: death orb (freq bonus 30) The monster species that spawned more often: Don Finwe (freq bonus 42) The monster species that spawned more often: nexus warp patch (freq bonus 5) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster species that never randomly spawned: fucked up monster The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: biology bitch The monster species that never randomly spawned: pebble elf The monster species that never randomly spawned: mystic fox The monster species that never randomly spawned: hungry warp fungus The monster species that never randomly spawned: trollor The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: fire lich The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 31) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 98) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 16) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 18) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 94) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 5) Next attribute increase check would have come at turn 1000 Strength training was 9 Dexterity training was -2 Wisdom training was -4 Constitution training was 5 You were magic-protected You were hallucinating (20) You were prevented from having disintegration resistance (0) You were prevented from having glib combat (0) You fumbled You had wounded legs (0) You saw invisible You were telepathic You had infravision You had 1429 points of nutrition remaining You were stealthy You aggravated monsters You could jump You were levitating (0) You could walk on water You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Falis, Seeker and the PDP-7 Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (15) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 200% b - slow monster 2 enchant 0% 200% c - knock 1 matter 0% 200% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor multi shoes (beautiful heels) Vanquished creatures 0 jackals (1 created) 0 goblins (1 created) 0 cave goblins (1 created) 0 large bats (1 created) a kickboxing girl 0 newts (1 created) 0 prehistoric turrets (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (26 of 160) high heels [Basic] (max Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye firemonkey the Mahou Shoujo... You quit in The Dungeons of Doom on dungeon level 1 with 388 points, and 0 pieces of gold, after 62 moves. Killer: quit You were level 2 with a maximum of 30 hit points when you quit. You reached the 257th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 255 396 Wooble-Dun-Hom-Fem-Neu died in The Dungeons of Doom on level 4. Killed by sitting in lava. - [19] 256 389 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 1. Killed by the wrath of a deity (Effie Trinket). 11 [36] *257 388 firemonkey-Mah-Ill-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 258 386 Wooble-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (water demon). - [36] 259 382 TestIgnore-Mah-Red-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (RNG Kaptain). - [41]