firemonkey, chaotic male asgardish Jedi --------------- |.............| |.............| |.............| |.............. |....d.@......| |.............| -----------+--- [Firemonke the Youngling] St13 Dx7 Co12 In7 Wi7 Ch5 JedAsgMalCha Dlvl:1 $0 HP28(28) Pw10(10) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male asgardish Jedi. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. (3x) What do you want to use or apply? [c or ?*] (2x) You ignite your red lightsaber. What do you want to use or apply? [c or ?*] Your red lightsaber deactivates. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a blessed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Tools c - an uncursed +1 red lightsaber (weapon in hand) {24} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stealth You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 84% chance Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: dagger (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37810 Monster spawn increase reached its maximum at turn 57363 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1035225 The monster class that cannot be genocided was elemental The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: diminutive kobold (freq bonus 2) The monster species that spawned more often: Policeman Kriminologist (freq bonus 2) The monster species that spawned more often: baby golden dragon (freq bonus 3) The monster species that spawned more often: imp (freq bonus 6) The monster species that spawned more often: volt growth (freq bonus 6) The monster species that spawned more often: persian woman (freq bonus 15) The monster species that spawned more often: insurmountable force patch (freq bonus 6) The monster species that spawned more often: dark warp patch (freq bonus 42) The monster species that spawned more often: minion (freq bonus 9) The monster species that spawned more often: opal spore (freq bonus 12) The monster species that spawned more often: dwarf zombie (freq bonus 3) The monster species that spawned more often: random horror (freq bonus 20) The monster species that spawned more often: ogre zombie (freq bonus 6) The monster species that spawned more often: freeze trove (freq bonus 48) The monster species that spawned more often: shadow drake (freq bonus 8) The monster species that spawned more often: ferrous terror (freq bonus 6) The monster species that spawned more often: aquatic hound (freq bonus 4) The monster species that spawned more often: moon vampire (freq bonus 6) The monster species that spawned more often: hell witch (freq bonus 12) The monster species that spawned more often: supercash road statue (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 3) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster species that never randomly spawned: sorcerer The monster species that never randomly spawned: mist troll The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: toxic stalk The monster species that never randomly spawned: battle bunny The monster species that never randomly spawned: medium generator The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: sow-stupid guy The monster species that never randomly spawned: drunken master The monster class that more likely to generate with musable stuff: cockatrice The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 12) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 4) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 14) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 12) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 2) Next attribute increase check would have come at turn 1015 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having peacevision (0) You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (206) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (uncanny gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (chain-aventailed helmet) * skullcap (greenery helmet) * flack helmet (masked helmet) * crystal helm (musical helmet) * mining helm (deformed helmet) * field helm (steel helmet) * helm of safeguard (crested helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (concrete gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (hugging boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (APOKRAR DONENIGHT) scroll of mana (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of phase door (ALL I WANT IS ME IN YOU) scroll of standard id (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of cure (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 black rats (1 created) 0 newts (1 created) 0 shrieker mushroom patches (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Jedi... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 3 moves. Killer: escaped You were level 1 with a maximum of 28 hit points when you escaped. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 509 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 510 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Jed-Asg-Mal-Cha escaped the dungeon [max level 1]. 28 [28]