firemonkey, chaotic male dryad Jester ###### ...... ..<... %I..... I@I.... ####### [Firemonke the Juggler] St8 Dx6 Co10 In9 Wi9 Ch11 JesDryMalCha Dlvl:4 $33 HP-3(47) Pw22(22) AC7 Exp5 T533 Bli Dim Latest messages Warning: HP low! The imp claws you! You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! Unknown command ' '. (9x) What do you want to use or apply? [stw or ?*] You immerse your face in one of the cream pies. You can't see through all the sticky goop on your face. What do you want to use or apply? [stw or ?*] You immerse your face in the cream pie. There's more sticky goop all over your face. Unknown command '^J'. Wait! There's something there you can't see! It misses. It bites you! [-1 -> 1] Warning: HP low! It claws you! You die... Your inventory Weapons r - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} v - an uncursed +0 rubber hose {8} H - the uncursed +0 broadsword named Fuma-itto no Ken (weapon in hand) {30} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles t - 8 uncursed cream pies {8} G - a cursed tin of kobold meat {1} Scrolls z - 4 heavily cursed scrolls of healing {2} A - 4 uncursed scrolls of mana {4} B - 3 uncursed scrolls of phase door {3} C - 2 uncursed scrolls of standard id {2} D - 2 cursed scrolls of cure {2} F - a cursed scroll of identify {1} Spellbooks x - an uncursed spellbook of forgotten spell (0:1) {1} y - a cursed spellbook of inertia (1:4) {1} Tools w - an uncursed towel {1} Gems d - a blessed +1 worthless piece of cyan glass {1} e - an uncursed +0 obsidian stone {1} f - 5 heavily cursed +0 worthless pieces of green glass {5} g - 2 uncursed +0 worthless pieces of orange glass {2} h - 5 uncursed +0 worthless pieces of cyan glass {5} i - a cursed +0 chrysoberyl stone {1} j - 8 blessed +0 rocks (in quiver) {4} k - an uncursed +0 worthless piece of black glass {1} l - 56 cursed +0 rocks {29} m - 2 uncursed +0 worthless pieces of pink glass {2} n - a cursed +0 worthless piece of yellow glass {1} o - 2 cursed +0 worthless pieces of blue glass {2} p - 11 uncursed -3 rocks {6} q - an uncursed +0 lapis lazuli {1} Final attributes You have transgressed Your alignment was -45 Your max alignment was 13 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 353 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 69% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 81% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 9) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24535 Monster spawn increase reached its maximum at turn 43740 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 173913 The monster class that cannot be genocided was troll The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: tear force fungus (freq bonus 10) The monster species that spawned more often: quinon (freq bonus 12) The monster species that spawned more often: dark hound (freq bonus 12) The monster species that spawned more often: big centipede (freq bonus 20) The monster species that spawned more often: worm that walks (freq bonus 36) The monster species that spawned more often: yukinko (freq bonus 9) The monster species that spawned more often: ogre caster (freq bonus 40) The monster species that spawned more often: augurer (freq bonus 12) The monster species that spawned more often: super marion (freq bonus 21) The monster species that spawned more often: chief monkey (freq bonus 8) The monster species that spawned more often: spiked coins (freq bonus 12) The monster species that spawned more often: gaunt reaver (freq bonus 12) The monster species that spawned more often: hadrosaurus (freq bonus 10) The monster species that spawned more often: really big tarantula (freq bonus 8) The monster species that spawned more often: Donald Trump (freq bonus 20) The monster species that spawned more often: dull colony (freq bonus 3) The monster species that spawned more often: mental lady (freq bonus 16) The monster species that spawned more often: old corpse (freq bonus 10) The monster species that spawned more often: big rhaumbusun (freq bonus 10) The monster species that spawned more often: four of clubs (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 16) The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: bearded math teacher The monster species that never randomly spawned: carrion wyrm The monster species that never randomly spawned: O-Iwa, the disfigured The monster species that never randomly spawned: slime force patch The monster species that never randomly spawned: staryu The monster species that never randomly spawned: ghoulish soul The monster species that never randomly spawned: young spirit The monster species that never randomly spawned: nasty vortex The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 33) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 19) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 19) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 12) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 2) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 97) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: display trap (freq bonus 2) Next attribute increase check would have come at turn 2652 Strength training was 25 Dexterity training was 18 Wisdom training was 1 Constitution training was 18 You were level-drain resistant You were blinded (20) You were dimmed (6) You were prevented from having cold resistance (0) You were prevented from having burnopathy (0) You had 1954 points of nutrition remaining You were stealthy You aggravated monsters You could teleport You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 95% b - inertia 7 enchant 99% 595% Techniques known in the end Name Level Status iron skin 5 R LIMIT(0) invoke deity 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) Discoveries Armor dunce cap (conical hat) leather gloves (english gloves) Scrolls scroll of healing (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of mana (POLSKA TO WIELKI KRAJ) scroll of phase door (V RATE RISE BY DISTURB) scroll of standard id (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of cure (ONLY EFFECTIVE STUNT IS HITTING) scroll of identify (PROTECTION FAULT AT ADDRESS 000D 001D) Spellbooks spellbook of forgotten spell (god-given) spellbook of inertia (multiplicative) Gems worthless piece of cyan glass (cyan) obsidian stone (black) worthless piece of green glass (green) worthless piece of orange glass (orange) chrysoberyl stone (yellow) worthless piece of black glass (black) worthless piece of pink glass (pink) worthless piece of yellow glass (yellow) worthless piece of blue glass (blue) lapis lazuli (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 jackals (4 created) 0 coyotes (2 created) 0 wolves (1 created) 0 floating eyes (1 created) 0 imps (1 created) 0 jellies (1 created) an axus jelly 0 pack kobolds (7 created) a large kobold 0 petit permamimics (1 created) 0 blue faeries (1 created) 0 goblins (1 created) 0 hill orcs (3 created) 0 lambs (2 created) 0 lunatic rabbits (1 created) 0 sheep (1 created) 0 giant white mice (1 created) 0 giant rats (1 created) a giant garbage rat (4 created) 0 rattatas (2 created) 0 hole spiders (1 created) 0 land spiders (2 created) 0 yellow centipedes (2 created) 0 centipedes (1 created) 0 porter spiders (1 created) 0 faerie lights (1 created) 0 foul crows (1 created) 0 yellow spores (1 created) 0 golden growths (1 created) a red warp patch 0 black naga hatchlings (1 created) 0 neo inkas (1 created) a small snake a karakasa a busy-looking merchant a priest 0 shopkeepers (1 created) a twen a gecko 0 deminewts (1 created) 0 iguanas (1 created) 0 colorless mushroom patches (2 created) 0 sukkiri flowers (2 created) 0 poison creepers (1 created) 0 plague poppies (1 created) 0 dungeon fern spores (1 created) 0 arctic fern spores (2 created) 0 blazing fern spores (2 created) 0 burning fern spores (2 created) 0 grey mushroom patches (1 created) 0 white mushroom patches (2 created) 0 clear mewlips (2 created) 0 shrieker mushroom patches (1 created) 0 fried chickens (1 created) 0 kogepans (3 created) 0 yellow mushroom patches (1 created) 0 goombas (2 created) 0 flying goombas (1 created) 0 bad eggs (3 created) 0 porter bad eggs (1 created) 0 killer apples (1 created) 0 petty killer tomatoes (1 created) 0 inedible slime molds (1 created) 0 maru mochis (1 created) 0 ravenous cream pies (1 created) 0 piles of copper coins (1 created) a novice medium wall 99 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills body armor [Unskilled] (max Expert) (3 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (4 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (25 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (24 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Jester... You died in The Dungeons of Doom on dungeon level 4 with 574 points, and 33 pieces of gold, after 533 moves. Killer: a monster (imp) You were level 5 with a maximum of 47 hit points when you died. You reached the 223rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 221 577 stonewall-Pri-Hum-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (porter cursed fungus). - [43] 222 576 bugsniper-Mah-Dev-Mal-Law quit in The Dungeons of Doom on level 1. 6 [51] *223 574 firemonkey-Jes-Dry-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (imp). - [47] 224 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 225 544 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (straw golem), while paralyzed by a monster attack. - [36]