firemonkey, chaotic female dryad Jester -- - -. . ------ |... #,,# |....+ |.....,,# |....| -----##,# |..@.| #,# |....| #,# ---|-- #,# #,# #,# #,# #,## #,# #,,# ##,# #,# #,,# #,# ,,## #,# #,# #,------ #,|....| #,.<.... ##|$...| ------ [Firemonke the Little Fool] St10 Dx5 Co6 In9 Wi9 Ch4 JesDryFemCha Dlvl:1 $14 HP4(13) Pw4(4) AC7 Exp1 T75 Latest messages You flounder. You slip and nearly fall. You hear bubbling water. Unknown command ' '. There is a wall in the way! In what direction? [47896321><] Ouch! That hurts! [-3 -> 2] Warning: HP low! Your right leg is in no shape for kicking. You don't have anything to drink. What do you want to use or apply? [fhwxA or ?*] Sorry, I don't know how to use that. Unknown command '^J'. (2x) Your leg feels somewhat better. You cannot diagonally move out of a door! (2x) You flounder. You hear a crunching sound. # Really quit [yes/no]? Your inventory Weapons v - 2 blessed +1 daggers (alternate weapon; not wielded) {8} z - an uncursed -1 rubber hose (weapon in hand) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} H - a cursed -3 pair of fumble boots (being worn) {8} Comestibles w - 9 uncursed cream pies {9} x - a blessed cream pie {1} y - an uncursed rabbit corpse {20} Scrolls C - 5 uncursed scrolls of healing {5} D - 3 uncursed scrolls of phase door {3} E - 2 uncursed scrolls of standard id {2} F - an uncursed scroll of cure {1} Spellbooks B - an uncursed spellbook of endure cold (0:4) {1} Tools A - an uncursed towel {1} Gems d - 63 uncursed +0 rocks (in quiver) {34} e - 2 uncursed +0 worthless pieces of yellowish brown glass {2} f - a cursed +1 item-teleporting stone g - an uncursed +2 worthless piece of green glass {1} h - an uncursed +0 luckstone i - an uncursed +0 worthless piece of red glass {1} j - an uncursed +0 tourmaline {1} k - 2 blessed +0 worthless pieces of pink glass {2} l - 2 uncursed +0 worthless pieces of white glass {2} m - 2 uncursed +0 worthless pieces of orange glass {2} n - an uncursed +0 worthless piece of teal glass {1} o - an uncursed +1 worthless piece of blue glass {1} p - 9 blessed +4 rocks {5} q - 2 uncursed +0 worthless pieces of pink glass {2} r - an uncursed +0 worthless piece of green glass {1} s - an uncursed +0 worthless piece of radiant glass {1} t - an uncursed +0 worthless piece of blue glass {1} Final attributes You have strayed Your alignment was -2 Your max alignment was 11 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: wallwalking You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 44 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 82% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 76% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32637 Monster spawn increase reached its maximum at turn 74507 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 419654 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: petty pink icky thing (freq bonus 6) The monster species that spawned more often: doppelganger (freq bonus 8) The monster species that spawned more often: iced mammoth (freq bonus 12) The monster species that spawned more often: sexual turret (freq bonus 24) The monster species that spawned more often: shitzvah sephirah (freq bonus 6) The monster species that spawned more often: common pest (freq bonus 28) The monster species that spawned more often: vampiric patch (freq bonus 6) The monster species that spawned more often: stoner (freq bonus 10) The monster species that spawned more often: vacuum sphere (freq bonus 10) The monster species that spawned more often: continent centaur (freq bonus 16) The monster species that spawned more often: sepia force fungus (freq bonus 24) The monster species that spawned more often: greater evil elemental (freq bonus 3) The monster species that spawned more often: ball lightning (freq bonus 30) The monster species that spawned more often: wind bowman (freq bonus 5) The monster species that spawned more often: edgy warp patch (freq bonus 10) The monster species that spawned more often: gnoll gangster (freq bonus 6) The monster species that spawned more often: crashing ufo part (freq bonus 8) The monster species that spawned more often: undead patch (freq bonus 32) The monster species that spawned more often: hidden lizard (freq bonus 6) The monster species that spawned more often: baby red dragon (freq bonus 30) The monster trait that was more common: monsters that wander randomly (freq bonus 9) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: tatarigami The monster species that never randomly spawned: ego pit fiend The monster species that never randomly spawned: arch-mind flayer The monster species that never randomly spawned: high warp fungus The monster species that never randomly spawned: black beetle The monster species that never randomly spawned: giant fire tick The monster species that never randomly spawned: null spore The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: Helen's lady pump The monster species that never randomly spawned: huge lizard The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 38) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 10) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 15) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 36) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 11) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 7) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 2) Next attribute increase check would have come at turn 871 Strength training was 0 Dexterity training was -7 Wisdom training was 2 Constitution training was 4 You had teleporting items (0) You were prevented from having phasing (0) You were prevented from having half physical damage (0) You fumbled You had 1424 points of nutrition remaining You could teleport You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status iron skin 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (camouflage patterned gloves) fumble boots (hugging boots) Scrolls scroll of healing (HEAVY ELF CANT FLEW) scroll of mana (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of phase door (HIWEDALE OOO) scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (STUNT PROTECTED HAS NO SUPESTATE) Spellbooks spellbook of endure cold (ancient) Potions potion called water (clear) Gems worthless piece of yellowish brown glass (yellowish brown) item-teleporting stone (gray) worthless piece of green glass (green) luckstone (gray) worthless piece of red glass (red) tourmaline (violet) worthless piece of pink glass (pink) worthless piece of white glass (white) worthless piece of orange glass (orange) worthless piece of teal glass (teal) worthless piece of blue glass (blue) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a fluffy cat 0 pack kobolds (1 created) 0 evasive sewer rats (1 created) 0 aggravating wallwalkers (1 created) 0 priests (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Jester... You quit in The Dungeons of Doom on dungeon level 1 with 18 points, and 14 pieces of gold, after 75 moves. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. You reached the 432nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 430 20 TestIgnore-Jed-Red-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a reading a petrification scroll. 12 [12] 431 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] *432 18 firemonkey-Jes-Dry-Fem-Cha quit in The Dungeons of Doom on level 1. 4 [13] 433 17 glycan-Cha-Lic-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (internet swarmer). - [13] 434 17 TestIgnore-Mah-Red-Mal-Neu quit in The Dungeons of Doom on level 1. 28 [28]