firemonkey, neutral male centaur Barbarian ----- |.@.| ..$f| |...| --.-- . .| .| .| --- [Firemonke the Plunderer] St11 Dx4 Co16 In3 Wi4 Ch4 BarCenMalNeu Dlvl:1 $0 HP-2(24) Pw7(7) AC8 Exp1 T16 Latest messages Warning: HP low! What do you want to use or apply? [a or ?*] In what direction do you want to chop? [>] You hit yourself with your battle-axe. [-1 -> 2] Warning: HP low! What do you want to use or apply? [a or ?*] In what direction do you want to chop? [>] You hit yourself with your battle-axe. [-1 -> 1] Warning: HP low! What do you want to use or apply? [a or ?*] In what direction do you want to chop? [>] You hit yourself with your battle-axe. [-1 -> 1] Warning: HP low! What do you want to use or apply? [a or ?*] In what direction do you want to chop? [>] You hit yourself with your battle-axe. You die... Your inventory Weapons a - a blessed +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} Armor c - a blessed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: magical breathing You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 54% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: quarterstaff (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21673 Monster spawn increase reached its maximum at turn 66288 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1176944 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: cloud of glory (freq bonus 4) The monster species that spawned more often: sniper fiend (freq bonus 40) The monster species that spawned more often: very old cyan dragon (freq bonus 36) The monster species that spawned more often: theme cow (freq bonus 12) The monster species that spawned more often: glowing fungus (freq bonus 3) The monster species that spawned more often: giant brass dragonfly (freq bonus 12) The monster species that spawned more often: Dark Schneider (freq bonus 8) The monster species that spawned more often: grandmaster spore lichen (freq bonus 16) The monster species that spawned more often: king cobra (freq bonus 24) The monster species that spawned more often: invulnerable golem (freq bonus 3) The monster species that spawned more often: aquatic monster (freq bonus 18) The monster species that spawned more often: dimensional shambler (freq bonus 10) The monster species that spawned more often: flapbat (freq bonus 16) The monster species that spawned more often: mind beamer (freq bonus 18) The monster species that spawned more often: automatic large cat (freq bonus 12) The monster species that spawned more often: killer turbo chicken (freq bonus 12) The monster species that spawned more often: oathbreaker (freq bonus 6) The monster species that spawned more often: hidden cockatrice (freq bonus 32) The monster species that spawned more often: ethereal drake (freq bonus 8) The monster species that spawned more often: weeping willow (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster species that never randomly spawned: sun drake The monster species that never randomly spawned: unknown permamimic The monster species that never randomly spawned: metal babau The monster species that never randomly spawned: trash wolf The monster species that never randomly spawned: evasive enclave elite soldier The monster species that never randomly spawned: green snake The monster species that never randomly spawned: stone force fungus The monster species that never randomly spawned: carthaginian The monster species that never randomly spawned: ferrous light The monster species that never randomly spawned: intelligent trove The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 9) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 13) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 12) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 7) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 52) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 23) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 3) Next attribute increase check would have come at turn 678 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were prevented from having magical breathing (0) You were prevented from being a stoned chiller (0) You had 1485 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (536) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (yellow helmet) * skullcap (dream helmet) * flack helmet (golden helmet) * crystal helm (hydra helmet) * mining helm (green bowel) * field helm (echo helmet) * helm of safeguard (viking helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (black gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (lolita boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (DYNAMOHACK WHEN) scroll of mana (GRASS MUD HORSE) scroll of phase door (KNOCK THE PROP CANNT BE USE) scroll of standard id (ACHAT SHTAYIM SHALOSH) scroll of cure (STAT CANT DEBASE BY EN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (2 created) 0 kittens (1 created) 0 goblins (1 created) 0 spore lichens (1 created) 0 slimebesus (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 16 moves. Killer: his own battle-axe You were level 1 with a maximum of 24 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 506 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 507 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Bar-Cen-Mal-Neu died in The Dungeons of Doom on level 1. Killed by his own battle-axe. - [24]