firemonkey, neutral male mazke Zyborg --------- +.......| |o......| |.......| .......f| |.....<-| -----.--- [Firemonke the Tin Can] St12 Dx5 Co10 In6 Wi12 Ch5 ZybSedMalNeu Dlvl:1 $0 HP-14(20) Pw5(5) AC1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a neutral male mazke Zyborg. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. (3x) What do you want to zap? [d or ?*] In what direction? [47896321><] The solar beam bounces! The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands d - an uncursed wand of solar beam (0:1) {1} Tools b - an uncursed +1 green lightsaber (weapon in foreclaw) {24} c - 20 uncursed diodes {20} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: cold resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 48% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 84% Monster death drops spawned with only 96% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: firearms (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29282 Monster spawn increase reached its maximum at turn 54285 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1058466 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: ore-colony lichen (freq bonus 20) The monster species that spawned more often: quantum warp patch (freq bonus 10) The monster species that spawned more often: shitzvah sephirah (freq bonus 6) The monster species that spawned more often: Bull-Man (freq bonus 18) The monster species that spawned more often: locking stable (freq bonus 20) The monster species that spawned more often: Undead Katcher (freq bonus 30) The monster species that spawned more often: furious colony (freq bonus 5) The monster species that spawned more often: fiery nymphomaniac (freq bonus 15) The monster species that spawned more often: hounddog (freq bonus 24) The monster species that spawned more often: Vanessa (freq bonus 4) The monster species that spawned more often: grunthack horror (freq bonus 15) The monster species that spawned more often: bright violet mold (freq bonus 5) The monster species that spawned more often: pikablu (freq bonus 7) The monster species that spawned more often: volt warp fungus (freq bonus 30) The monster species that spawned more often: gnome battlemaster (freq bonus 20) The monster species that spawned more often: petty dour rat (freq bonus 12) The monster species that spawned more often: giant yellow bat (freq bonus 48) The monster species that spawned more often: bad colony (freq bonus 10) The monster species that spawned more often: pink warp patch (freq bonus 144) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 24) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 12) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: small healing permamimic The monster species that never randomly spawned: mind force patch The monster species that never randomly spawned: shimmering mold The monster species that never randomly spawned: fourteen-headed hydra The monster species that never randomly spawned: tear warp fungus The monster species that never randomly spawned: greater hellhound The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: noisy turret The monster species that never randomly spawned: Bulletproof Kriminologist The monster species that never randomly spawned: dust giant The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 20) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 21) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 47) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 2) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 2) Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having cold resistance (0) You were prevented from having reflection (0) You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (391) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (DOENERTELLER VERSACE) scroll of mana (PIETEIKUMU KLUDA) scroll of phase door (CRITICAL HIT) scroll of standard id (MIS DES SBIL DE BRUNSEZEN) scroll of cure (JUYED AWK YACC) Wands wand of solar beam (terminal) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 pack kobolds (2 created) 0 goblins (1 created) 0 black rats (1 created) 0 grid xorns (1 created) 0 hata-hatas (1 created) 0 novice dark walls (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Zyborg... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: solar beam You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 506 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 507 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Zyb-Sed-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a solar beam. - [20]