firemonkey, chaotic male asgardish Zyborg ---------- -.......?| |........| |........| |......d@| |.....[..| |........| ---------- [Firemonke the Tin Can] St15 Dx13 Co9 In12 Wi12 Ch12 ZybAsgMalCha Dlvl:1 $0 HP-13(24) Pw10(10) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male asgardish Zyborg. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. What do you want to zap? [d or ?*] In what direction? [47896321><] You irradiate yourself! You die... Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands d - an uncursed wand of solar beam (0:1) {1} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: poison resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 704 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 74% Wand drop chance was reduced to 27% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: morning star (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14754 Monster spawn increase reached its maximum at turn 42601 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 579174 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: magic eye (freq bonus 8) The monster species that spawned more often: wereshade (freq bonus 16) The monster species that spawned more often: flying skeleton fish (freq bonus 32) The monster species that spawned more often: earth elemental (freq bonus 12) The monster species that spawned more often: great blue dragon (freq bonus 15) The monster species that spawned more often: K'uei (freq bonus 18) The monster species that spawned more often: fucked-up person (freq bonus 21) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 6) The monster species that spawned more often: stolen potato (freq bonus 18) The monster species that spawned more often: Joker Flack (freq bonus 5) The monster species that spawned more often: blue dragon worm (freq bonus 18) The monster species that spawned more often: ventilation tower (freq bonus 10) The monster species that spawned more often: white laser (freq bonus 7) The monster species that spawned more often: ferrous spore (freq bonus 16) The monster species that spawned more often: barbazu (freq bonus 16) The monster species that spawned more often: Officer Katharina (freq bonus 30) The monster species that spawned more often: Michael Yamada (freq bonus 24) The monster species that spawned more often: fiery carcass (freq bonus 4) The monster species that spawned more often: large red snake (freq bonus 8) The monster species that spawned more often: petty unhandled exception (freq bonus 24) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster species that never randomly spawned: guranguta The monster species that never randomly spawned: lucky colorator The monster species that never randomly spawned: funny girl The monster species that never randomly spawned: speed photon The monster species that never randomly spawned: crimson stalk The monster species that never randomly spawned: dark starlit sky The monster species that never randomly spawned: greater titan The monster species that never randomly spawned: cortex The monster species that never randomly spawned: mangy-looking leper The monster species that never randomly spawned: warty colony The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 15) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 141) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 22) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 60) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 6) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 12) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 1) Next attribute increase check would have come at turn 197 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1080) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of mana (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of phase door (MAYBE LOVELY WHEN TOUCH) scroll of standard id (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of cure (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) Wands wand of solar beam (runed) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 giant garbage rats (1 created) 0 porter lichens (1 created) 0 golden growths (1 created) 0 grid xorns (1 created) 0 sanctimonious-looking preachers (1 created) 0 novice dark walls (1 created) 0 small item troves (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Zyborg... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: zapped himself with a wand You were level 1 with a maximum of 24 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 506 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 507 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Zyb-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Zapped himself with a wand. - [24]