firemonkey, chaotic male bastard Archeologist ---------- |........| |......... |.......@| |......f.. |....$...| |........+ ---------- [Firemonke the Digger] St9 Dx5 Co11 In14 Wi10 Ch8 ArcBasMalCha Dlvl:1 $0 HP-1(16) Pw10(10) AC11 Exp1 T5 Latest messages In what direction? [47896321><] You hit your foot with your bullwhip. [-2 -> 11] What do you want to use or apply? [a or ?*] In what direction? [47896321><] You hit your foot with your bullwhip. [-4 -> 7] What do you want to use or apply? [a or ?*] In what direction? [47896321><] You hit your foot with your bullwhip. [-2 -> 5] What do you want to use or apply? [a or ?*] In what direction? [47896321><] You hit your foot with your bullwhip. [-3 -> 2] Warning: HP low! What do you want to use or apply? [a or ?*] In what direction? [47896321><] You hit your foot with your bullwhip. You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} n - an uncursed -1 inka blade {12} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Venoms z - an uncursed blinding venom {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: infravision You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 79% Potion drop chance was reduced to 83% Monster death drops spawned with only 88% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: bow (turn 76) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22018 Monster spawn increase reached its maximum at turn 59516 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 215650 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: Heavenly Destroyer (freq bonus 6) The monster species that spawned more often: deinonychus (freq bonus 6) The monster species that spawned more often: blood golem (freq bonus 20) The monster species that spawned more often: Wedi knight (freq bonus 28) The monster species that spawned more often: pink patch (freq bonus 24) The monster species that spawned more often: shadow faerie (freq bonus 24) The monster species that spawned more often: dimming trove (freq bonus 6) The monster species that spawned more often: static blob (freq bonus 54) The monster species that spawned more often: mana spore (freq bonus 4) The monster species that spawned more often: Mr. Mime (freq bonus 8) The monster species that spawned more often: color-changing laser (freq bonus 48) The monster species that spawned more often: uber pwnzor (freq bonus 12) The monster species that spawned more often: drow matron (freq bonus 8) The monster species that spawned more often: storeclerk (freq bonus 16) The monster species that spawned more often: moyatto ball (freq bonus 24) The monster species that spawned more often: multi-hued fungus (freq bonus 12) The monster species that spawned more often: shaped mushroom (freq bonus 8) The monster species that spawned more often: gnomish slime mage (freq bonus 16) The monster species that spawned more often: spore warp patch (freq bonus 4) The monster species that spawned more often: flying undead centaur (freq bonus 48) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster species that never randomly spawned: eastern ogre The monster species that never randomly spawned: mana mushroom The monster species that never randomly spawned: lucid monster The monster species that never randomly spawned: Bael The monster species that never randomly spawned: smoky quartz unicorn The monster species that never randomly spawned: devil-bat The monster species that never randomly spawned: sage The monster species that never randomly spawned: threshold stalk The monster species that never randomly spawned: radiant spirit The monster species that never randomly spawned: solid force fungus The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 8) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 17) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 34) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 10) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 14) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 13) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 5) Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having infravision (0) You were prevented from having sickopathy (0) You had 1496 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (411) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% b - endure heat 2 protect 72% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (2 created) 0 kittens (1 created) 0 kobold zombies (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Grand Master) (0 of 20) searching [Unskilled] (max Grand Master) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: killed himself with his bullwhip You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 506 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 507 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Arc-Bas-Mal-Cha died in The Dungeons of Doom on level 1. Killed himself with his bullwhip. - [16]