firemonkey, neutral male asgardish Midget --------- --------- ........d$.......| |.................| +@................| --------- --------- [Firemonke the Little Midget] St17 Dx12 Co15 In9 Wi10 Ch3 MidAsgMalNeu Dlvl:1 $0 HP-1(20) Pw6(6) AC1 Exp1 T10 Latest messages You hit yourself with your dwarvish mattock. [-1 -> 9] What do you want to use or apply? [a or ?*] In what direction do you want to dig? [47321>] You hit yourself with your dwarvish mattock. [-3 -> 6] What do you want to use or apply? [a or ?*] In what direction do you want to dig? [47321>] You hit yourself with your dwarvish mattock. [-3 -> 3] Warning: HP low! What do you want to use or apply? [a or ?*] In what direction do you want to dig? [47321>] You hit yourself with your dwarvish mattock. [-1 -> 2] Warning: HP low! What do you want to use or apply? [a or ?*] In what direction do you want to dig? [47321>] You hit yourself with your dwarvish mattock. You die... Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 79% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 52) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15147 Monster spawn increase reached its maximum at turn 42018 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1185996 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: cave ape (freq bonus 12) The monster species that spawned more often: gravity warp patch (freq bonus 54) The monster species that spawned more often: giant driver ant (freq bonus 96) The monster species that spawned more often: Samuelle (freq bonus 8) The monster species that spawned more often: lord of change (freq bonus 15) The monster species that spawned more often: crystal growth (freq bonus 20) The monster species that spawned more often: punisher (freq bonus 18) The monster species that spawned more often: undead flame mage (freq bonus 18) The monster species that spawned more often: pile of purchase coins (freq bonus 28) The monster species that spawned more often: huge lizard (freq bonus 14) The monster species that spawned more often: inertia force fungus (freq bonus 21) The monster species that spawned more often: fat minotaur (freq bonus 10) The monster species that spawned more often: petty nalfeshnee (freq bonus 36) The monster species that spawned more often: burning mimic (freq bonus 24) The monster species that spawned more often: spike warp patch (freq bonus 15) The monster species that spawned more often: drone force patch (freq bonus 32) The monster species that spawned more often: selenite herder (freq bonus 12) The monster species that spawned more often: girl who hates latin teachers (freq bonus 6) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 56) The monster species that spawned more often: wind bowman (freq bonus 54) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster species that never randomly spawned: spook The monster species that never randomly spawned: undead camperstriker The monster species that never randomly spawned: amorphous growth The monster species that never randomly spawned: slow wood nymph The monster species that never randomly spawned: bloodshot eye The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: cold corpse The monster species that never randomly spawned: will o' wisp The monster species that never randomly spawned: crater stalk The monster species that never randomly spawned: gravity hound The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 16) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 28) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 8) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 58) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 3) Next attribute increase check would have come at turn 103 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having peacevision (0) You were prevented from having confusion resistance (0) You had automatic searching You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (490) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (SGURDNOEDAMTONSAWEMAGSIHT) scroll of mana (REDUC ENEMY POWER BY COQUETRY) scroll of phase door (SULKEMISAIKA) scroll of standard id (DAEDELDIDAET) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 little dogs (1 created) 0 gnome zombies (1 created) 0 hata-hatas (1 created) 0 newts (1 created) 0 twens (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Midget... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 10 moves. Killer: his own dwarvish mattock You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 506 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 507 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Mid-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by his own dwarvish mattock. - [20]