firemonkey, lawful male asgardish Archeologist --+-- ....| |d@.| |...| |...| ----- [Firemonke the Digger] St14 Dx6 Co11 In9 Wi11 Ch6 ArcAsgMalLaw Dlvl:1 $0 HP-1(20) Pw14(14) AC10 Exp1 T6 Latest messages [-2 -> 15] Unknown command ' '. You kill the weasel! What do you want to use or apply? [ahijk or ?*] In what direction do you want to dig? [>] You hit yourself with your pick-axe. [-4 -> 11] What do you want to use or apply? [ahijk or ?*] In what direction do you want to dig? [>] You hit yourself with your pick-axe. [-4 -> 7] What do you want to use or apply? [ahijk or ?*] In what direction do you want to dig? [>] You hit yourself with your pick-axe. [-4 -> 3] Warning: HP low! What do you want to use or apply? [ahijk or ?*] In what direction do you want to dig? [>] You hit yourself with your pick-axe. You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of summon elm {1} g - an uncursed scroll of identify {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:1) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:92) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: speed You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 30% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: broadsword (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26091 Monster spawn increase reached its maximum at turn 39584 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 561600 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: abnormal spore (freq bonus 56) The monster species that spawned more often: thunder drake (freq bonus 10) The monster species that spawned more often: jumping school eel (freq bonus 4) The monster species that spawned more often: white icky thing (freq bonus 4) The monster species that spawned more often: latin six girl (freq bonus 12) The monster species that spawned more often: giant mimic (freq bonus 16) The monster species that spawned more often: phantom fungus (freq bonus 3) The monster species that spawned more often: decayed force patch (freq bonus 15) The monster species that spawned more often: maid (freq bonus 10) The monster species that spawned more often: iron golem (freq bonus 36) The monster species that spawned more often: lilac mushroom (freq bonus 5) The monster species that spawned more often: very old black dragon (freq bonus 18) The monster species that spawned more often: petty venom slime (freq bonus 8) The monster species that spawned more often: Judge Fire (freq bonus 8) The monster species that spawned more often: teacher with yellow teeth (freq bonus 3) The monster species that spawned more often: invincible superman (freq bonus 72) The monster species that spawned more often: RNG Kop (freq bonus 12) The monster species that spawned more often: water thief (freq bonus 18) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 16) The monster species that spawned more often: siena growth (freq bonus 28) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 8) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: maidenhack horror The monster species that never randomly spawned: roe deer The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: black mamba The monster species that never randomly spawned: dark gray warp patch The monster species that never randomly spawned: ore slime The monster species that never randomly spawned: supercop The monster species that never randomly spawned: petty flying bone fish The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 17) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 23) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 4) Next attribute increase check would have come at turn 698 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were prevented from having half spell damage (0) You had 1494 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (587) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of summon elm (VIA FERO DEO) scroll of identify (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of healing (STRESS PRESSING TO VERY BOOSTING) scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of phase door (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of standard id (PHD IN HIGH HEELING) scroll of cure (CURSED GOLD DETECTION) Spellbooks spellbook of wizard lock (colluded) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (15 created) a weasel 0 little dogs (1 created) 0 lich lichens (1 created) 0 newts (1 created) 0 twens (1 created) 20 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 6 moves. Killer: his own pick-axe You were level 1 with a maximum of 20 hit points when you died. You reached the 436th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 434 17 flumpraxxa-Wil-Sov-Fem-Law died in The Dungeons of Doom on level 1. Killed by a contaminated potion. - [8] 435 16 flumpraxxa-Sci-Alc-Mal-Neu died in The Dungeons of Doom on level 1. Turned into green slime. 13 [13] *436 16 firemonkey-Arc-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own pick-axe. - [20] 437 14 AceSeven5-Rin-Pol-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [12] 438 13 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]