firemonkey, lawful male amnesiac Acid Mage # #, --------|---- |...).......| |(.[)_`.!)..| |!+!...%d@@%| |!(......).`| ------------- [Firemonke the Slimer] St6 Dx17 Co8 In18 Wi4 Ch5 AciAmnMalLaw Dlvl:2 $6 HP-7(30) Pw21(37) AC0 Exp3 T550 Latest messages D - a wormwood wand (unpaid, 1000 zorkmids) {1}. You see here a mallet {20}. (2x) You see here a candle {1}. What do you want to zap? [ftyD or ?*] "Usage fee, 250 zorkmids." In what direction? [47896321><] Inuvik gets angry! The bolt of fire hits Inuvik! The bolt of fire bounces! Inuvik wields a shotgun {15}! What do you want to zap? [ftyD or ?*] Never mind. In what direction? [47896321><] The stream of acid hits Inuvik. Inuvik swings his shotgun. Inuvik hits you! [-14 -> 6] Inuvik swings his shotgun. Inuvik hits you! You die... Your inventory Amulets z - an uncursed amulet of unchanging (being worn) {1} Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} r - an uncursed +3 cloak of reflection (being worn) {4} Comestibles c - 2 uncursed food rations {2} q - an uncursed fortune cookie {1} Scrolls e - 2 blessed scrolls of remove curse {2} k - 6 uncursed scrolls of healing {6} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:1) {1} i - a blessed spellbook of acid stream (0:2) {1} Potions d - an uncursed potion of restore ability {1} Rings g - an uncursed ring of free action (on right hand) {1} s - a cursed ring of warning (on left hand) {1} Wands f - an uncursed wand of acid (0:0) {1} t - an uncursed wand of time (0:2) {1} y - an uncursed wand of cancellation (0:2) {1} D - an uncursed wand of fire (0:7) {1} Tools j - an uncursed oil lamp {1} w - a blessed medical kit {34} Contents of the medical kit: a blessed phial {2} a cursed phial {2} a cursed pill {1} a cursed phial {2} an uncursed bandage {1} an uncursed phial {2} 2 uncursed bandages {2} a cursed phial {2} a blessed phial {2} 3 uncursed bandages {3} an uncursed phial {2} 6 uncursed pills {6} 5 uncursed phials {10} Final attributes You were aligned Your alignment was 3 Your max alignment was 14 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: double attacks You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: divination spells (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17388 Monster spawn increase reached its maximum at turn 49928 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 921328 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: piercer (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 6) The monster species that spawned more often: lava muzzle (freq bonus 8) The monster species that spawned more often: zookeeper (freq bonus 36) The monster species that spawned more often: porter gray ooze (freq bonus 16) The monster species that spawned more often: brown force patch (freq bonus 24) The monster species that spawned more often: juju zombi (freq bonus 12) The monster species that spawned more often: half-dragon mummy (freq bonus 4) The monster species that spawned more often: greater claw bug (freq bonus 4) The monster species that spawned more often: legion devil grunt (freq bonus 24) The monster species that spawned more often: grey snake (freq bonus 16) The monster species that spawned more often: ice animal (freq bonus 10) The monster species that spawned more often: thorned elder (freq bonus 36) The monster species that spawned more often: giant blue termite (freq bonus 3) The monster species that spawned more often: golden dragon (freq bonus 60) The monster species that spawned more often: mitzvah sephirah (freq bonus 3) The monster species that spawned more often: mirror sphere (freq bonus 18) The monster species that spawned more often: death berserker (freq bonus 4) The monster species that spawned more often: absent force fungus (freq bonus 8) The monster species that spawned more often: Isshiki Tsuji the Magician (freq bonus 12) The monster species that spawned more often: Hairbeard (freq bonus 8) The monster species that spawned more often: giant brown locust (freq bonus 14) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 18) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster species that never randomly spawned: warty force patch The monster species that never randomly spawned: magnetic patch The monster species that never randomly spawned: trapper The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: Amelie The monster species that never randomly spawned: traitor The monster species that never randomly spawned: berserker The monster species that never randomly spawned: black mushroom The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: corona mew The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 85) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 10) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 25) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 12) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 15) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 9) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 18) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 57) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 3) Next attribute increase check would have come at turn 691 Strength training was 16 Dexterity training was 4 Wisdom training was 20 Constitution training was 14 You were acid resistant You were prevented from having regeneration (0) You were prevented from having double attacks (0) You were warned You had 1131 points of nutrition remaining You could not change from your current form You had reflection You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 105% b - acid stream 4 matter 0% 310% Techniques known in the end Name Level Status reinforce memory 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) power surge 1X LIMIT(0) Discoveries Amulets amulet of unchanging (cartouche) Weapons quarterstaff (staff) Armor cloak of reflection (silk cloak) Scrolls scroll of remove curse (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of healing (CURSED PLUS3 DOUBLE BREXIT) scroll of mana (TIP BLOKA L DA NENAVIDIT VAS) scroll of phase door (PAS DIO LEO) scroll of standard id (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of cure (SYMANTEC KILLS RANSOM ISDA) scroll of random enchantment (SPRING NO HAPPEN) scroll of enthronization (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of fire (FLOAT BY SHOCK MAGNET 5) Spellbooks spellbook of acid sphere (rank) spellbook of acid stream (charming) Potions potion of restore ability (viscous) potion of oil (simmering) potion called uneasy (radiating) Rings ring of free action (granite) ring of warning (andalusite) Wands wand of acid (stoutwood) wand of fire (wormwood) wand of time (gnarled) wand of cancellation (soft) Tools oil lamp (lamp) bag of tricks (bag) medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a parrot chick 0 acid hound pups (1 created) an acid sphere (2 created) a hobbit merchant a whnas 0 little leprechauns (1 created) a petit mimic a small healing mimic 0 little pigs (1 created) 2 rothes a visor sewer rat a larva 0 echidnas (1 created) 0 alien spores (1 created) a bat 0 emus (1 created) an undefined creature 0 cyan growths (1 created) a slimebesu a grid xorn 0 shopkeepers (1 created) a twen 0 nulls (1 created) 25 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 9 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (41 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (35 of 160) Goodbye firemonkey the Acid Mage... You died in The Dungeons of Doom on dungeon level 2 with 334 points, and 0 pieces of gold, after 550 moves. Killer: a monster (Mr. Inuvik, the shopkeeper) You were level 3 with a maximum of 30 hit points when you died. You reached the 269th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 267 339 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [32] 268 334 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 5 [max 6]. Burned by molten lava. - [26] *269 334 firemonkey-Aci-Amn-Mal-Law died in The Dungeons of * Doom on level 2. Killed by a monster (Mr. Inuvik, the shopkeeper). - [30] 270 330 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a monster (invisible Mr. Llanfair-ym-muallt, the shopkeeper). - [17] 271 328 glycan-Alt-Ung-Fem-Cha quit in The Dungeons of Doom on level 2. 26 [26]