firemonkey, lawful male argonian Transvestite @ [Firemonke the Staggerer] St11 Dx15 Co11 In4 Wi11 Ch8 TraArgMalLaw+P Dlvl:2 $11 HP-1(29) Pw19(19) AC8 Exp3 T779 Latest messages Do you really want to slither into that fire trap? [yn] (n) This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the sparkling water. You feel the sparkling waters of the Lethe sweep away your cares! But you aren't drowning. You touch bottom. A cascade of steamy bubbles erupts from the bottom! [-1 -> 1] Warning: HP low! You slip and nearly fall. Unknown command ' '. You are on solid ice again. Do you really want to slither into that fire trap? [yn] (n) This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the sparkling water. You feel the sparkling waters of the Lethe sweep away your cares! But you aren't drowning. You touch bottom. A cascade of steamy bubbles erupts from the bottom! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 6 uncursed scrolls of healing {6} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: burnopathy You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 24 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 90% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: axe (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18571 Monster spawn increase reached its maximum at turn 42056 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 457095 The monster class that cannot be genocided was jelly The monster class that was spawned more often: unicorn or horse (freq bonus 8) The monster species that spawned more often: tie fighter (freq bonus 72) The monster species that spawned more often: akkadian (freq bonus 72) The monster species that spawned more often: shaped warp fungus (freq bonus 12) The monster species that spawned more often: guard drake (freq bonus 22) The monster species that spawned more often: sticky mold (freq bonus 44) The monster species that spawned more often: ravenous cream pie (freq bonus 120) The monster species that spawned more often: zone eater (freq bonus 14) The monster species that spawned more often: ice golem (freq bonus 54) The monster species that spawned more often: Graz'zt (freq bonus 54) The monster species that spawned more often: edged turret (freq bonus 60) The monster species that spawned more often: ghetto mold (freq bonus 40) The monster species that spawned more often: Rough Teresa (freq bonus 39) The monster species that spawned more often: mindcrafter (freq bonus 20) The monster species that spawned more often: amagappa (freq bonus 20) The monster species that spawned more often: rainbow dragon (freq bonus 60) The monster species that spawned more often: fishtaur (freq bonus 10) The monster species that spawned more often: phase knight (freq bonus 14) The monster species that spawned more often: earth devil (freq bonus 18) The monster species that spawned more often: silver fungus (freq bonus 27) The monster species that spawned more often: petty shadow ogre (freq bonus 44) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 12) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: Amy's roommate The monster species that never randomly spawned: ruby mushroom The monster species that never randomly spawned: phaser spore The monster species that never randomly spawned: Alexia's soft sneaker The monster species that never randomly spawned: giant silver dragonfly The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: marten The monster species that never randomly spawned: haxor The monster species that never randomly spawned: xof The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 9) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: death (long, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 8) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 10) Next attribute increase check would have come at turn 849 Strength training was 7 Dexterity training was 0 Wisdom training was 4 Constitution training was 30 You were prevented from having see invisible (0) You were prevented from having burnopathy (0) You fumbled You had 702 points of nutrition remaining You could swim You could survive without air You were very fast You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Olivia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 33% 97% Techniques known in the end Name Level Status attire charm 3X Prepared(0) healing hands 3 R Prepared(0) panic digging 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of change (torus) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * dark elven short sword (black runed short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (echo helmet) * skullcap (hydra helmet) * flack helmet (horned helmet) * crystal helm (covered helmet) * mining helm (hacker helmet) * field helm (kitchen hat) * helm of safeguard (poor helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (tar gloves) * commander gloves (digger gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (orange boots) * boots of safeguard (hot boots) Scrolls scroll of healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of standard id (EIRIS SAZUN IDISI) scroll of cure (XIAO CAOMEI WO DE BAOBEI) Spellbooks spellbook of forgotten spell (stellar) Potions potion of monster detection (nanika) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kobold 6 pack kobolds (12 created) a cave kobold a hare a swarm centipede 0 armored larvae (2 created) a grid bug 0 gnomes (2 created) a grid xorn 0 gnome zombies (1 created) a busy-looking merchant 0 little girls (1 created) 0 item masters (2 created) 0 aligned priests (1 created) 0 tortoises (1 created) 0 giant rockfish (1 created) 0 eel-lizards (1 created) 0 sharks (3 created) 0 krakens (3 created) a twen a novice dark wall a small turret 40 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 7 times You never prayed to the gods You hit with a wielded weapon 15 times You killed 15 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (30 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (7 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (34 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (35 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye firemonkey the Transvestite... You died in The Dungeons of Doom on dungeon level 2 with 378 points, and 11 pieces of gold, after 779 moves. Killer: boiling water You were level 3 with a maximum of 29 hit points when you died. You reached the 256th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 254 386 Wooble-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (water demon). - [36] 255 382 TestIgnore-Mah-Red-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (RNG Kaptain). - [41] *256 378 firemonkey-Tra-Arg-Mal-Law died in The Dungeons of Doom on level 2. Killed by boiling water. - [29] 257 372 will905965-Occ-Red-Mal-Neu quit in The Dungeons of Doom on level 2 [max 3]. 28 [28] 258 362 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (angry watch leader). - [41]