firemonkey, neutral male asgardish Transvestite ----------- |...@.....| ...!......| |...@.....| |.......... |....$...`| ----------- [Firemonke the Clacker] St13 Dx10 Co11 In9 Wi10 Ch10 TraAsgMalNeu Dlvl:1 $5 HP0(18) Pw8(8) AC9 Exp1 T9 Latest messages You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-3 -> 6] What do you want to use or apply? [ac or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-2 -> 4] What do you want to use or apply? [ac or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-3 -> 1] Warning: HP low! What do you want to use or apply? [ac or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-1 -> 1] Warning: HP low! What do you want to use or apply? [ac or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Tools c - an uncursed leather saddle {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: fear resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 55% Ring drop chance was reduced to 92% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spirituality (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20037 Monster spawn increase reached its maximum at turn 74157 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 69912 The monster class that cannot be genocided was centaur The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: northern shin smasher (freq bonus 24) The monster species that spawned more often: zapdos (freq bonus 12) The monster species that spawned more often: autist (freq bonus 10) The monster species that spawned more often: colluded warp fungus (freq bonus 21) The monster species that spawned more often: gauth (freq bonus 10) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 20) The monster species that spawned more often: bestia acerbus (freq bonus 30) The monster species that spawned more often: aquatic monster (freq bonus 18) The monster species that spawned more often: eastern poltergeist (freq bonus 12) The monster species that spawned more often: elemental lich (freq bonus 18) The monster species that spawned more often: ultra nothing (freq bonus 32) The monster species that spawned more often: cancer research lady (freq bonus 16) The monster species that spawned more often: aunt of Amy's brother (freq bonus 10) The monster species that spawned more often: spit demon (freq bonus 28) The monster species that spawned more often: energy warp patch (freq bonus 7) The monster species that spawned more often: white whale (freq bonus 16) The monster species that spawned more often: wood nymph (freq bonus 108) The monster species that spawned more often: negator ooze (freq bonus 21) The monster species that spawned more often: tove (freq bonus 14) The monster species that spawned more often: null force patch (freq bonus 30) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster species that never randomly spawned: sand lancer The monster species that never randomly spawned: gunner The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: undead unbeliever The monster species that never randomly spawned: elona girl The monster species that never randomly spawned: vietnamese lady The monster species that never randomly spawned: antimagic spore The monster species that never randomly spawned: petty pink sentai The monster species that never randomly spawned: baby domestic dragon The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 190) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 4) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 2) Next attribute increase check would have come at turn 3421 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having phasing (0) You had 1491 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1579) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (tasseled helmet) * skullcap (twisted visor helmet) * flack helmet (strip bandana) * crystal helm (chain-aventailed helmet) * mining helm (water-pipe helmet) * field helm (cone-shaped helmet) * helm of safeguard (yellow helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (runic gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (rainbow boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (ALL I WANT IS ME IN YOU) scroll of standard id (ONLY EFFECTIVE STUNT IS HITTING) scroll of cure (FLURRY GRUESOME ABILITY OF ALL RISED) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 permamimics (1 created) 0 drains rats (1 created) 0 fat bats (1 created) a kestrel 0 sword fighters (1 created) 0 little boys (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye firemonkey the Transvestite... You died in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 9 moves. Killer: his own wedged little-girl sandal You were level 1 with a maximum of 18 hit points when you died. You reached the 460th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 458 5 TestIgnore-Ord-Uni-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [11] 459 5 Kazasu-Nec-Vam-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] *460 5 firemonkey-Tra-Asg-Mal-Neu died in The Dungeons of * Doom on level 1. Killed by his own wedged little-girl sandal. - [18] 461 4 Minoru-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] 462 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18]