firemonkey, lawful male asgardish Amazon ------ -------------##|....| .............,,.....| |........$..|##|....| ------------- |....| |....| |....| |....| |..).| -------.- |....| |<......- |....| |.$.....| |....| |..@....| |....| |.......| |....| ##|F@.....| |....|####,.8......| |.`..-,,,,,|.......| ------#####|.......| --------- [Firemonke the Villager] St14 Dx13 Co13 In8 Wi4 Ch8 AmaAsgMalLaw Dlvl:1 $0 HP0(19) Pw14(14) AC-1 Exp1 T215 Hld Latest messages [-1 -> 6] [-1 -> 5] Michiel's ghost touches you! [-1 -> 4] [-1 -> 3] Warning: HP low! Michiel's ghost touches you! [-1 -> 2] Warning: HP low! Amazon is about to die. [-1 -> 1] Warning: HP low! Michiel's ghost just misses! Your leather armor blocks Michiel's ghost's attack. The porter lichen touches you! [-1 -> 1] Warning: HP low! The porter lichen grabs you! Michiel's ghost touches you! You die... Your inventory Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - an uncursed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {50} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {2} Scrolls i - an uncursed scroll of teleportation {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions g - 3 uncursed potions of healing {3} h - a blessed potion of healing {1} Tools o - an uncursed magic marker (0:89) {1} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 86% Wand drop chance was reduced to 89% Potion drop chance was reduced to 91% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: occult spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40627 Monster spawn increase reached its maximum at turn 83412 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 85995 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: sea monster (freq bonus 8) The monster species that spawned more often: giant blue frog (freq bonus 40) The monster species that spawned more often: thunderlord (freq bonus 30) The monster species that spawned more often: yellow ooze (freq bonus 22) The monster species that spawned more often: maw fiend (freq bonus 10) The monster species that spawned more often: magical lady (freq bonus 24) The monster species that spawned more often: stairway to hell (freq bonus 18) The monster species that spawned more often: ill force patch (freq bonus 42) The monster species that spawned more often: sepia warp patch (freq bonus 18) The monster species that spawned more often: boring dragon (freq bonus 54) The monster species that spawned more often: large phasing permamimic (freq bonus 10) The monster species that spawned more often: desu sentai (freq bonus 64) The monster species that spawned more often: devilfish (freq bonus 20) The monster species that spawned more often: blue-red fungus (freq bonus 18) The monster species that spawned more often: charcoal force fungus (freq bonus 132) The monster species that spawned more often: contra dragon (freq bonus 24) The monster species that spawned more often: glare mushroom (freq bonus 60) The monster species that spawned more often: old white dragon (freq bonus 54) The monster species that spawned more often: rothe leader (freq bonus 36) The monster species that spawned more often: Yeenoghu (freq bonus 33) The monster species that spawned more often: large puma (freq bonus 60) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: unreal warp patch The monster species that never randomly spawned: nausea force fungus The monster species that never randomly spawned: Hungry Times The monster species that never randomly spawned: sniper The monster species that never randomly spawned: mini rub monster The monster species that never randomly spawned: weasel The monster species that never randomly spawned: depowered force fungus The monster species that never randomly spawned: Nadine's ankle strap sandal The monster species that never randomly spawned: Lukas The monster species that never randomly spawned: undead transsylvanian The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 18) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 13) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 3) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 13) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 46) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 12) Next attribute increase check would have come at turn 2413 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were prevented from having speed (0) You were prevented from drunken boxing (0) Your chance to block was 36% You had 1282 points of nutrition remaining You were stealthy You were held by a porter lichen You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X LIMIT(0) weapon practice 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (green bowel) * skullcap (red helmet) * flack helmet (water-pipe helmet) * crystal helm (radio helmet) * mining helm (crazy helmet) * field helm (greenery helmet) * helm of safeguard (fish bowl) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (steel gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (radiant heels) * boots of safeguard (hot boots) Scrolls scroll of teleportation (YOU AND YOUR FRIENDS ARE DEAD) scroll of healing (YOU DO NOT GO PAST AT ME) scroll of mana (JUBILEX IS MY BEST FRIEND) scroll of phase door (HIWEDALE OOO) scroll of standard id (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) Potions potion of healing (jasmine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack foxes (1 created) a kobold 0 vultures (1 created) 0 porter lichens (1 created) a sub-gnome 0 valkyries (1 created) 0 ghosts (1 created) 0 hata-hatas (1 created) 0 hata-matas (1 created) 0 colorless mushroom patches (1 created) 0 novice medium walls (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (21 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (22 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Amazon... You died in The Dungeons of Doom on dungeon level 1 with 48 points, and 0 pieces of gold, after 215 moves. Killer: icy touch You were level 1 with a maximum of 19 hit points when you died. You reached the 396th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 394 48 flumpraxxa-Sag-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (twen). - [15] 395 48 SubG-Unb-Wis-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water elemental). - [24] *396 48 firemonkey-Ama-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [19] 397 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 398 47 demonzero-Aci-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (small mimic). - [19]