firemonkey, chaotic male asgardish Geek -------- |.@....| |..f...| |..)...| |......| |..(...| ....... -------- [Firemonke the Newbie] St17 Dx7 Co17 In5 Wi10 Ch5 GeeAsgMalCha Dlvl:1 $0 HP-3(22) Pw25(25) AC8 Exp1 T14 Latest messages You hit yourself with your electric sword. [-4 -> 11] What do you want to use or apply? [abfl or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. [-2 -> 9] What do you want to use or apply? [abfl or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. [-5 -> 4] Warning: HP low! What do you want to use or apply? [abfl or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. [-2 -> 2] Warning: HP low! What do you want to use or apply? [abfl or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. You die... Your inventory Weapons a - a blessed +1 electric sword (weapon in hand) {16} Armor c - an uncursed +1 pair of gauntlets of typing (being worn) {4} Comestibles e - 2 uncursed Hacker's Foods {2} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Tools b - 6 uncursed ICs {6} f - an uncursed pack of floppies {3} l - an uncursed bottle {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 12% Amulet drop chance was reduced to 68% Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: petkeeping (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22678 Monster spawn increase reached its maximum at turn 47154 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 630190 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: electric grue (freq bonus 4) The monster species that spawned more often: nethackfour horror (freq bonus 64) The monster species that spawned more often: cloaker (freq bonus 24) The monster species that spawned more often: gigantic generator (freq bonus 12) The monster species that spawned more often: human zombie (freq bonus 30) The monster species that spawned more often: dust elemental (freq bonus 12) The monster species that spawned more often: red warp patch (freq bonus 9) The monster species that spawned more often: grey ooze (freq bonus 12) The monster species that spawned more often: gravity jackal (freq bonus 18) The monster species that spawned more often: really dangerous force fungus (freq bonus 12) The monster species that spawned more often: sweet coquette (freq bonus 6) The monster species that spawned more often: Max the Badass (freq bonus 18) The monster species that spawned more often: water dragon (freq bonus 27) The monster species that spawned more often: rhaumbusun (freq bonus 6) The monster species that spawned more often: shaped force patch (freq bonus 5) The monster species that spawned more often: knapsack sheep (freq bonus 24) The monster species that spawned more often: big rhaumbusun (freq bonus 4) The monster species that spawned more often: really dangerous fungus (freq bonus 5) The monster species that spawned more often: soft growth (freq bonus 4) The monster species that spawned more often: phaser giant oread (freq bonus 3) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 8) The monster species that never randomly spawned: white spore The monster species that never randomly spawned: Alida's hugging boot The monster species that never randomly spawned: karmic mushroom The monster species that never randomly spawned: super-old asshole teacher The monster species that never randomly spawned: magic spore The monster species that never randomly spawned: ice nymph The monster species that never randomly spawned: maidenhack horror The monster species that never randomly spawned: nitric acid cloud The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: Baffomet The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 25) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 17) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 60) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 12) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 11) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 5) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 68) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 8) Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were shock resistant You were poison resistant You were prevented from having warning (0) You were prevented from having clairvoyance (0) You had 1487 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was VMS The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (128) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (digger gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (poor helmet) * skullcap (etched helmet) * flack helmet (horned helmet) * crystal helm (plumed helmet) * mining helm (musical helmet) * field helm (viking helmet) * helm of safeguard (filtered helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (ice-cold gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (sharp-edged sandals) * boots of safeguard (buffalo boots) Scrolls scroll of healing (CHOP CAN BREAKED THE BARRIER) scroll of mana (SORRY NISI) scroll of phase door (BYE BITCH) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (RATSANOPU) Potions * potion of Jolt Cola (magenta) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 hidden kobolds (1 created) 0 sewer rats (4 created) 0 lichens (1 created) 0 kobold zombies (1 created) 0 crude turrets (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Geek... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 14 moves. Killer: his own electric sword You were level 1 with a maximum of 22 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 500 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 501 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22]