firemonkey, neutral male asgardish Artist ------ |$.... |f...| |@...+ ------ [Firemonke the Paint Splotcher] St9 Dx17 Co8 In10 Wi10 Ch10 ArtAsgMalNeu Dlvl:1 $0 HP0(20) Pw16(16) AC1 Exp1 T22 Latest messages What do you want to use or apply? [abdikl or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. [-2 -> 4] What do you want to use or apply? [abdikl or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. [-1 -> 3] Warning: HP low! What do you want to use or apply? [abdikl or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. [-2 -> 1] Warning: HP low! The kitten picks up 5 gold pieces. Unknown command '^J'. What do you want to use or apply? [abdikl or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. You die... Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - an uncursed apple {1} h - 2 uncursed cram rations {2} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Potions i - 4 uncursed potions of oil {4} j - an uncursed potion of water {1} Tools a - an uncursed +2 spoon (in quiver) {1} k - an uncursed magic marker (0:30) {1} l - an uncursed felt-tip marker (0:23) {1} Gems b - an uncursed +0 touchstone Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 72% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 86% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 92% Monster death drops spawned with only 73% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: body spells (turn 59) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13315 Monster spawn increase reached its maximum at turn 37849 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 208789 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: porter rock piercer (freq bonus 20) The monster species that spawned more often: phase force patch (freq bonus 6) The monster species that spawned more often: pit beast (freq bonus 8) The monster species that spawned more often: extreme psycho guard (freq bonus 4) The monster species that spawned more often: gravel sentai (freq bonus 6) The monster species that spawned more often: unreal mold (freq bonus 15) The monster species that spawned more often: antimagic force fungus (freq bonus 8) The monster species that spawned more often: Yasaman (freq bonus 8) The monster species that spawned more often: dwarf mummy (freq bonus 24) The monster species that spawned more often: Deckschmae (freq bonus 21) The monster species that spawned more often: blue mewlip (freq bonus 10) The monster species that spawned more often: luddite (freq bonus 10) The monster species that spawned more often: dementor lord (freq bonus 27) The monster species that spawned more often: octarine warp patch (freq bonus 4) The monster species that spawned more often: total wounding knight (freq bonus 9) The monster species that spawned more often: mind mushroom (freq bonus 12) The monster species that spawned more often: Barachiel (freq bonus 20) The monster species that spawned more often: queen B (freq bonus 16) The monster species that spawned more often: blue blob (freq bonus 4) The monster species that spawned more often: Astaphaios (freq bonus 30) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 54) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster species that never randomly spawned: blood bloater The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: wereastralelemental The monster species that never randomly spawned: greater hellhound The monster species that never randomly spawned: giant tree ant The monster species that never randomly spawned: Samuelle The monster species that never randomly spawned: tear force fungus The monster species that never randomly spawned: glowing spore The monster species that never randomly spawned: myrkalfar granny The monster species that never randomly spawned: lesser maia The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 20) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 39) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 29) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 4) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 12) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 3) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 2) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were poison resistant You were acid resistant You were prevented from having petrification resistance (0) You had 1479 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (29) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor gauntlets of dexterity (orange gloves) lab coat (white coat) Scrolls scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (THE NETHACK DEVTEAM IS NOT DEAD) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (ACHAT SHTAYIM SHALOSH) scroll of cure (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) Potions potion of oil (thyme) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 chipmunks (1 created) 0 cave spiders (1 created) 0 grid xorns (2 created) 0 small item troves (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Artist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 22 moves. Killer: his own mallet You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 500 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 501 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Art-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by his own mallet. - [20]