firemonkey, chaotic male asgardish Lunatic --------- |....{..| |.......+ |.@.....| -.------- . |. | [Firemonke the Howler] St10 Dx13 Co17 In11 Wi10 Ch6 LunAsgMalCha Dlvl:1 $3 HP-1(22) Pw9(9) AC-12 Exp1 T11 Latest messages Warning: HP low! What do you want to use or apply? [e or ?*] In what direction do you want to lash out? [>] You enjoy the feeling of pain as the whip hits your bare skin! [-3 -> 2] Warning: HP low! What do you want to use or apply? [e or ?*] In what direction do you want to lash out? [>] You enjoy the feeling of pain as the whip hits your bare skin! [-1 -> 2] Warning: HP low! What do you want to use or apply? [e or ?*] In what direction do you want to lash out? [>] You enjoy the feeling of pain as the whip hits your bare skin! [-1 -> 2] Warning: HP low! What do you want to use or apply? [e or ?*] In what direction do you want to lash out? [>] You enjoy the feeling of pain as the whip hits your bare skin! You die... Your inventory Weapons e - an uncursed +1 steel whip (weapon in hand) {8} Armor a - an uncursed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {5} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: regeneration You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43150 Monster spawn increase reached its maximum at turn 67588 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 661797 The monster class that cannot be genocided was blob The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: cloud of glory (freq bonus 4) The monster species that spawned more often: flying rust monster (freq bonus 10) The monster species that spawned more often: epidote stalk (freq bonus 4) The monster species that spawned more often: sluggish light (freq bonus 6) The monster species that spawned more often: reddish patch (freq bonus 3) The monster species that spawned more often: tickle eel (freq bonus 3) The monster species that spawned more often: nightly mold (freq bonus 6) The monster species that spawned more often: xaren (freq bonus 10) The monster species that spawned more often: ogre caster (freq bonus 8) The monster species that spawned more often: hidden soldier ant (freq bonus 3) The monster species that spawned more often: athena giant (freq bonus 12) The monster species that spawned more often: novice lich (freq bonus 84) The monster species that spawned more often: menis (freq bonus 18) The monster species that spawned more often: teamkiller (freq bonus 12) The monster species that spawned more often: brute (freq bonus 6) The monster species that spawned more often: red snake (freq bonus 6) The monster species that spawned more often: bloodthirster (freq bonus 21) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 60) The monster species that spawned more often: pile of very angry coins (freq bonus 12) The monster species that spawned more often: Ludgera (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 3) The monster trait that was more common: monsters that have no eyes (freq bonus 6) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster species that never randomly spawned: teal warp fungus The monster species that never randomly spawned: Elvenqueen The monster species that never randomly spawned: unidentified raven The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: petro patch The monster species that never randomly spawned: macross valkarie The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: pack rabbit The monster species that never randomly spawned: undead diver The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 25) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 15) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 12) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 15) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 17) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 33) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 23) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having speed (0) Your chance to block was 34% You had 1485 points of nutrition remaining You regenerated You were a weretiger Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (442) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor helm of steel (anachrononononaut helmet) gauntlets of steel (riding gloves) kicking boots (explosive boots) Scrolls scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (FAGEYUDUD) scroll of phase door (QUARACTAR) scroll of standard id (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of cure (PROTECTION FAULT AT ADDRESS 000D 001D) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wolves (1 created) 0 normal jellies (1 created) 0 lichens (1 created) 0 disintegration troves (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Lunatic... You died in The Dungeons of Doom on dungeon level 1 with 3 points, and 3 pieces of gold, after 11 moves. Killer: his own steel whip You were level 1 with a maximum of 22 hit points when you died. You reached the 479th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 477 4 firemonkey-Sci-Alc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 478 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] *479 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22] 480 2 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11] 481 2 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]