firemonkey, lawful male argonian Death Eater ###----------------------- #,,......................| #,#|$....................| #,,......................| --------#,#----------.------------ |.......,,# #,# |......|### #,,, |......| -.-+---- ..$....| ##--......- -----.-- #,..@>--- #,# ,,|I.|# #,# |..` #,## --.. #,,# ---- -------.------ |.<..........| |............| .......%...... -------------- [Firemonke the Filthy Worm] St13 Dx17 Co12 In13 Wi13 Ch11 DeaArgMalLaw Dlvl:1 $0 HP-2(36) Pw29(29) AC5 Exp2 T185 Latest messages Unknown command ' '. You are still in a pit. (2x) You crawl to the edge of the pit. The door actually was a petit mimic! Do you really want to slither into that pit? [yn] (n) You fall into a pit! You hear the howling of the CwnAnnwn... [-3 -> 3] Warning: HP low! You are still in a pit. You crawl to the edge of the pit. Do you really want to slither into that pit? [yn] (n) You fall into a pit! [-3 -> 1] Warning: HP low! You are still in a pit. You crawl to the edge of the pit. Do you really want to slither into that pit? [yn] (n) You fall into a pit! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of visor sewer rat meat {1} k - an uncursed tin of normal ant meat {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:3) {1} f - a blessed spellbook of charm monster (0:5) {1} g - a blessed spellbook of acid stream (0:4) {1} Wands h - a cursed wand of death (0:7) {1} Final attributes You have strayed Your alignment was -1 Your max alignment was 12 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: dart (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15726 Monster spawn increase reached its maximum at turn 87746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 75565 The monster class that cannot be genocided was troll The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: ghostly sentai (freq bonus 24) The monster species that spawned more often: groper (freq bonus 3) The monster species that spawned more often: ultraviolet laser (freq bonus 60) The monster species that spawned more often: stalking shrieker (freq bonus 28) The monster species that spawned more often: stone-chasm fly (freq bonus 6) The monster species that spawned more often: heretic (freq bonus 3) The monster species that spawned more often: star drake (freq bonus 3) The monster species that spawned more often: special warp fungus (freq bonus 6) The monster species that spawned more often: jolt eel (freq bonus 12) The monster species that spawned more often: dark force fungus (freq bonus 8) The monster species that spawned more often: hell stone (freq bonus 36) The monster species that spawned more often: Sunali's hiking boot (freq bonus 84) The monster species that spawned more often: rhaumbusun (freq bonus 6) The monster species that spawned more often: weretroll (freq bonus 16) The monster species that spawned more often: ghoul lord (freq bonus 12) The monster species that spawned more often: flying undead centaur (freq bonus 14) The monster species that spawned more often: selenite herder (freq bonus 15) The monster species that spawned more often: lord of change (freq bonus 32) The monster species that spawned more often: bright white force fungus (freq bonus 21) The monster species that spawned more often: sporkhack horror (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 5) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster species that never randomly spawned: shotgun terror The monster species that never randomly spawned: glass turret The monster species that never randomly spawned: wood elf lord The monster species that never randomly spawned: undead archeologist The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: corpse archer The monster species that never randomly spawned: Tobi The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: kobold spellmaster The monster species that never randomly spawned: charizard The monster class that always generated with extra speed: pile of coins The monster class that more likely to generate with musable stuff: jabberwock The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 127) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 44) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 7) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 4) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 18) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 5) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 3) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 27) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 20) Next attribute increase check would have come at turn 530 Strength training was -6 Dexterity training was -7 Wisdom training was 0 Constitution training was 4 You were prevented from having cold resistance (0) You were prevented from having infravision (0) You had 1311 points of nutrition remaining You could swim You could survive without air You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 599% b - charm monster 4 enchant 70% 299% c - acid stream 4 matter 70% 299% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) healing hands 2 R Prepared(0) panic digging 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (nuclear) Weapons quarterstaff (staff) Armor cloak of reflection (brown burnoose) Scrolls scroll of healing (USING FRUITS TO ATTACK) scroll of mana (KIRJE) scroll of phase door (VE FORBRYDERNE) scroll of standard id (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of cure (NESRECA HROSCEV) Spellbooks spellbook of finger of death (horrible) spellbook of charm monster (colorglad) spellbook of acid stream (bronze) Wands wand of death (oblique) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 thick jackals (1 created) 0 scrawny cats (1 created) 0 hidden kobolds (1 created) 0 petit mimics (1 created) a lichen 0 aggressive lichens (1 created) 0 immobile molds (1 created) a green force fungus 0 sub-gnomes (1 created) 0 kobold zombies (1 created) 0 humans (1 created) 0 twens (1 created) 13 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye firemonkey the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 84 points, and 0 pieces of gold, after 185 moves. Killer: fell into a pit You were level 2 with a maximum of 36 hit points when you died. You reached the 367th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 365 87 spontiff-Dun-Sti-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (zubat). - [20] 366 87 flumpraxxa-Wil-War-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (karate scrub). - [10] *367 84 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Fell into a pit. - [36] 368 82 engelson-Dru-Sov-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a land mine. - [12] 369 82 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (silky anteater). - [17]